Joseph Carter
82522a6fd1
Added menu structure to TODO file, it's not in typical TODO format since
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it's either done or it's not. Very soone the menu code will be axed and
this will aid in replacing it.
2001-03-03 07:23:22 +00:00
Joseph Carter
168d47402a
Mostly whitespace, these files are now identical and COULD be merged, if
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they weren't about to get a rewrite first.
2001-03-03 06:51:18 +00:00
Chris Ison
8ad00b04c3
added sharepath search when loading server list
2001-03-03 06:01:57 +00:00
Bill Currie
26e2d545e4
macro parameter usage must have () around them :P
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This seems to fix the aim bug
2001-03-03 05:34:50 +00:00
Chris Ison
050b49c479
fixing missing oss dev as shown by taniwha
2001-03-03 00:54:46 +00:00
Bill Currie
51ca0b6a41
missed this in the previous checkin
2001-03-02 23:41:50 +00:00
Bill Currie
3c17a888be
more cleanups. rocket/shotgun bug not found yet
2001-03-02 23:40:34 +00:00
Ragnvald Maartmann-Moe IV
6962f954ed
gl_colorlights gone, replaced by gl_lightmap_components. Valid values are 1, 3, 4. 4 (RGBA) default. Significant speedup going from RGB to RGBA on some boards.
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Thanks to LordHavoc for the idea, and much of the design.
2001-03-02 23:38:40 +00:00
Ragnvald Maartmann-Moe IV
09f7689a09
Tweaked lava splash.
2001-03-02 23:32:24 +00:00
Bill Currie
26c387408c
fix a silly edict print bug
2001-03-02 23:07:21 +00:00
Bill Currie
6c9de8061b
fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
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source of the bug)
2001-03-02 19:18:04 +00:00
Jeff Teunissen
ade87c72b3
Woo, one more file builds cleanly...very few actual changes needed.
2001-03-02 09:36:51 +00:00
Jeff Teunissen
14772123d3
Forge.m now builds cleanly. It probably doesn't work, I had to comment out
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a lot of PostScript-related code.
2001-03-02 09:13:35 +00:00
Jeff Teunissen
1bd5d98c4d
Compile fixes, we're getting a bit closer.
2001-03-02 07:01:51 +00:00
Bill Currie
ffc5838599
more debug changes. not there yet
2001-03-02 00:32:10 +00:00
Joseph Carter
c7d74c6743
Minor cleanup to download draw function. More to do, this is just a good
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checkpoint before I make changes that may not work.
2001-03-02 00:29:35 +00:00
Bill Currie
be8f1cef7c
just some temporary debug info
2001-03-01 23:30:55 +00:00
Bill Currie
6f590ff9d0
forgot to change ev_function to ev_func in pr_edict and pr_exec was using the
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wrong time. weaponframe still not fixed, but static entities were fixed in the
previous checkin
2001-03-01 23:03:40 +00:00
Bill Currie
10e6b7af84
edict field access type checking :) Currently forced on, but it will become a
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configure option in the future
2001-03-01 21:11:35 +00:00
Bill Currie
68220d1fb0
fix up packet logging for the new msg stuff
2001-03-01 20:41:20 +00:00
Bill Currie
4fcf7704d3
clean out unused fields
2001-03-01 19:05:40 +00:00
Bill Currie
ef38fd2e79
progsdef.h is now used only for the PROGHEADER_CRC def. Much of the protocol
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still seems to be broken :(
2001-03-01 18:44:19 +00:00
Bill Currie
ad18afaa3c
really clean up global and function access. Unfortunatly, frames are still
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borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Joseph Carter
1094e146da
COM_SkipPath now uses strrchr, it's much more readable now.
2001-03-01 07:42:28 +00:00
Joseph Carter
b2a53d4b46
The download bar is now seperate from Con_DrawConsole. This is currently
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not really for the best, but it will be soon.
2001-03-01 02:51:51 +00:00
Bill Currie
c2213f2366
must set the data field in ALL edicts, not just player edicts :)
2001-02-28 23:35:20 +00:00
Bill Currie
cc43c91c89
fix classname field finding
2001-02-28 23:33:16 +00:00
Bill Currie
63b990cd30
qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
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progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:
SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached
I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Joseph Carter
9564680d58
NQ's console is now identical to QW's, except for QW's download bar, which
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IMO doesn't belong there and will be moving. Other things may be moving
too, but I'm still debating them.
2001-02-28 10:49:39 +00:00
Joseph Carter
823be45d9d
Con_Print now does Sys_Printf and logging itself. There was exactly one
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use of Con_Printf in the code and it was appropriate for logging anyway.
As a result, Con_DPrintf now uses Con_Print directly for a slight speedup
there having two layers of function calls and varargs parsing to get to
the console. Also ran the file through indent while I'm at it.
2001-02-28 10:21:38 +00:00
Joseph Carter
9c1988280b
Cleaned up output of server print
2001-02-28 10:18:25 +00:00
Bill Currie
dfaf767890
libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
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the new setup.
2001-02-28 09:12:01 +00:00
Joseph Carter
0aa6110272
An evil (but temporary) hack. NQ has no concept of ca_active. This
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should change to fix a few outstanding NQ bugs at some point, but in the
meantime it has been defined to be the same as ca_connected. Yeah, that's
damned evil. It's been clearly marked and WILL go away when not needed.
2001-02-28 08:53:17 +00:00
Bill Currie
b5d86d522d
pr_edict.c is closer to compiling and has been re-indented
2001-02-28 02:25:03 +00:00
Bill Currie
9f2dacd2e1
re-think edict_t. this is going to massivly break things for a while, but
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tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie
e5543eb0a6
next step of the progs merge done. just need to sort out interdependencies,
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fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie
38e70e9fb2
the beginnings of merged progs code
2001-02-27 23:02:17 +00:00
Jeff Teunissen
25f8a50ef4
Okay, that was stupid. ProjectCenter isn't good enough yet, so I'm back to
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writing makefiles by hand.
Add a makefile preamble to set up our flags.
Compartmentalize all the headers into a Headers/ dir.
2001-02-27 21:18:27 +00:00
Jeff Teunissen
e21ff3503e
Update cmdlib.c to be in sync with qfcc
2001-02-27 20:44:53 +00:00
Jeff Teunissen
01f4df0ad4
Continuing work: Forge.* builds a little further.
2001-02-27 19:48:21 +00:00
Jeff Teunissen
5996198345
NSPoints are not passed by reference.
2001-02-27 19:28:22 +00:00
Jeff Teunissen
acb42de4d5
whitespace.
2001-02-27 19:27:03 +00:00
Bill Currie
7e14a0fbf3
clean up RETURN_EDICT and RETURN_STRING definitions to be both easier to read
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and more correct for aliasing (and int size dependence, too:).
2001-02-27 19:05:05 +00:00
Bill Currie
ea464d5928
new operand handling from nq
2001-02-27 08:21:40 +00:00
Bill Currie
8f0272c04e
fix some indent braindamage.
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change OP[ABC] to E_OP[ABC] and add OP[ABC] as the non-cast version.
2001-02-27 05:37:35 +00:00
Bill Currie
2367b0dc5f
initial work at bringing nq's progs code up-to-snuff with qw's. Doesn't work
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yet :( nq segs due to either mangled strings or mangled functions, not sure
yet.
2001-02-26 20:52:14 +00:00
Bill Currie
f6d047712d
all -snd* params and environment checking have been removed from the sound
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subsystem in favor of Cvars*. These new cvars are:
o snd_device defaults to "" which selects the default device of the system
(eg, plug:0,0 for ALSA 0.9 or /dev/dsp for OSS)
o snd_rate defaults to 0 which selects the system default rate.
o snd_bits defaults to 0 which selects the system default bit depth.
o snd_stereo defaults to 1 (0 is mono)
* actually, not that thorough: alsa and oss only. The rest have just ws :/
2001-02-26 17:39:32 +00:00
Bill Currie
95e5b5e4cf
all -snd* params and environment checking have been removed from the sound
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subsystem in favor of Cvars. These new cvars are:
o snd_device defaults to "" which selects the default device of the system
(eg, plug:0,0 for ALSA 0.9 or /dev/dsp for OSS)
o snd_rate defaults to 0 which selects the system default rate.
o snd_bits defaults to 0 which selects the system default bit depth.
o snd_stereo defaults to 1 (0 is mono)
2001-02-26 17:12:13 +00:00
Bill Currie
1fce1ea12e
run indent over all the .c files using qw's .indent.pro. The real reason for
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this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
2001-02-26 06:48:02 +00:00
Bill Currie
a23e18e8be
strip tabs and `TODOize' the directory tree, marking those dirs I consider to
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be basicly done as such.
2001-02-25 23:18:23 +00:00