Commit graph

100 commits

Author SHA1 Message Date
Bill Currie
99b34232f8 Add a test harness for qfcc.
It's only the beginning, but finally make check is useful for qfcc :)
It even has a failing test :D
2012-11-22 21:59:01 +09:00
Bill Currie
ef7678fcec Use DWARF debugging with recent gcc.
Oh, wow, I wish I'd known about it before. C macro evaluation in gdb!!!
*sob*
2012-11-14 14:51:23 +09:00
Bill Currie
abc81cee85 Avoid building unneeded libs.
Having better dependency info in build_control.m4 would be nice, but this
works well enough for now.
2012-08-20 14:12:20 +09:00
Bill Currie
a2f2d4d949 "Check" for the availability of pthreads.
Unfortunately, just because the header is there doesn't mean anything will
actually work :(. Also, the check is based on the host vendor/os for now.
Yes, it's rather lame but it will do for now.

With this, QF will build on an almost fresh ps3toolchain install. Only two
"fixes" are needed:
 o  In $PS3DEV/ppu/powerpc64-ps3-elf: ln -s ../include sys-include
 o  libsamplerate cross-built and installed.
2012-08-19 13:40:42 +09:00
Bill Currie
358ea4ef9a Fall back to execve/wait when execvp and waitpid are unavailable. 2012-08-19 13:18:38 +09:00
Bill Currie
ceea60059a Sort the checked functions. 2012-08-19 13:07:18 +09:00
Bill Currie
bf41851bd9 Check for ioctl availability.
This gets networking compiling. Now the build gets all the way to qfcc,
where it dies with waidpid/execvp errors :P
2012-08-18 22:02:02 +09:00
Bill Currie
60596038d2 Half-disable pthread for ps3toolchain.
I can't find anything for pthread other that pthread.h, but this lets nq
and qw stuff build (minus the pending networking issues).
2012-08-18 21:51:04 +09:00
Bill Currie
575693e4a0 A bunch of networking compile fixes.
This isn't everything needed to get networking compiling, but it's pretty
close.
2012-08-18 21:49:30 +09:00
Bill Currie
7f805c2527 Use pkg-config for zlib.
Helps cope with zlib being in weird places (eg, ps3toolchain)
2012-08-18 21:41:33 +09:00
Bill Currie
3b047a3cc1 Check for getuid and cope when it's not there.
The ps3toolchain doesn't have getuid or getpwent. Nor does it have
timeGetTime, so use Sys_DoubleTime instead.
2012-08-18 21:37:54 +09:00
Bill Currie
ee27c49e70 Separate the checks for building dirent.c and fnmatch.c.
ps3's libc has opendir and friends, but not fnmatch.
2012-08-18 12:12:45 +09:00
Bill Currie
836215357a Use the correct type for alloca's size parameter.
Well, hopefully: it at least agrees with gcc's builtin version.
2012-08-18 11:20:48 +09:00
Bill Currie
7928274b6e Test for and include sys/select.h. 2012-08-18 10:57:42 +09:00
Bill Currie
97c87cf996 Initial checkin of the qwaq mini-engine. 2012-07-15 07:39:50 +09:00
Bill Currie
fc88c829bc Disable fbdev for now.
By default, anyway. It doesn't work and only distracts users.
2012-07-09 12:06:59 +09:00
Bill Currie
b65c41efcb Move the colormod lookup table into a new lib.
libQFclient is now here :) The first shared code is the lookup table.
2012-07-05 09:39:16 +09:00
Bill Currie
7573c38122 Create qfspritegen based on id's sprgen.
No guarantees it works, but it should be able to convert a bunch of pcx
images into a sprite.
2012-06-30 20:20:15 +09:00
Bill Currie
26a878da48 Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
Bill Currie
95a06c20b2 Move qfcc's libs and headers to ${prefix}/share
On discussion with Despair, share makes more sense than lib as they are
really cross-platform (though qfcc itself is not).
2012-05-05 19:34:35 +09:00
Bill Currie
9b07f9adcd Change the default renderer to gl.
Until glsl starts looking good, anyway.
2012-05-05 18:39:25 +09:00
Bill Currie
ca978315fb Change the default vid plugin from sw32 to glsl. 2012-04-22 10:11:56 +09:00
Bill Currie
e991c1fed3 Make a bit of progress cleaning up vid for plugins. 2012-04-11 14:58:54 +09:00
Bill Currie
8530959752 Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
Bill Currie
8e91fb7bc1 Get the basics linking.
Still, nothing will work: no plugins are loaded and they're all broken
anyway.

glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Bill Currie
a4c280f2b2 Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Antti Harri
bb1a342629 Use correct name for OpenGL library on OpenBSD by default. 2012-03-03 21:01:23 +09:00
Bill Currie
b69d527507 Nuke another AM_CONDITIONAL 2012-02-13 16:08:03 +09:00
Bill Currie
df47dd31f1 Clean up the excessive makefile vars generated by AC_SUBST.
While it further breaks RPM building, all AC_SUBST(HAVE_*) have been nuked.
When AM_SUBST_NOTMAKE, tell automake to not generate var = @var@ in
Makefile.in for qf specific vars (QF_SUBST is a wrapper for AC_SUBST that
also calls AM_SUBST_NOTMAKE).
2012-02-13 15:49:55 +09:00
Bill Currie
3cb4cb59b5 Link QFgamecode directly into QFruamoko.
First step in the library "merge down".

QFgamecode is now a convenience library. The only things that mention it
directly now are ruamoko and qfcc.
2012-02-13 15:05:31 +09:00
Bill Currie
f389715730 Fix non-static console plugins.
Bah, fiddly stuff.
2012-02-13 10:58:42 +09:00
Bill Currie
a16daac352 Fix the broken defaults for sound and cd plugins.
This has the side effect of defining defaults for all plugins, but as only
sound and cd actually use the defaults, no harm done.
2012-02-12 21:16:28 +09:00
Bill Currie
e416c3e172 Clear up some annying whitespace issues.
Now that I know more about how autoconf actually works (ie, m4 stuff), I'm
finally able to fix the inability to format lists the way I want.
2012-02-12 20:14:26 +09:00
Bill Currie
546a7e7aac Avoid recusing into tools and ruamoko when not needed. 2012-02-12 19:29:31 +09:00
Bill Currie
6f2fec8afe Fix non-static plugins. 2012-02-12 18:35:00 +09:00
Bill Currie
02d24189ef Use QF_NEED for plugins.
At the moment, the selection of the default sound driver etc is broken.
2012-02-12 11:37:25 +09:00
Bill Currie
4707706f5d Use QF_NEED for the renderer and model libraries.
This breaks RPM building, but I can fix that later.
2012-02-10 13:29:45 +09:00
Bill Currie
eefa89e72e Remove the AM_CONDITIONALs from tools.
Now that the tools directories aren't entered when those tools aren't being
built, there's no reason to use AM_CONDITIONAL in there.
2012-02-10 02:50:42 +09:00
Bill Currie
4d6ed605a9 Create and use QF_PROCESS_NEED_DIRS.
Not that I imagine many people use --with[out]-tools, but now unwanted
tools don't get visited by make.
2012-02-10 01:49:45 +09:00
Bill Currie
717d5368de Rework QF_PROCESS_NEED to be more general.
QF_PROCESS_NEED has been renamed to QF_PROCESS_NEED_LIBS and its guts have
been moved to QF_PROCESS_NEED_subroutine, with additional modifications to
allow QF_NEED to be used for other targets as well (eg, directories,
executables, etc).
2012-02-10 01:30:41 +09:00
Bill Currie
7a8f91edda Move bi_gib.c from ruamoko to gib.
This makes gib depend on gamecode, but removes the dependency on gib from
ruamoko. Unfortunately, carne now needs to be linked against gamecode even
though it never uses it.
2012-02-09 10:00:54 +09:00
Bill Currie
e34f0178b6 Build GLSL clients for SDL.
Just about to do a release, and I realized windows users wouldn't have any
way of checking out the new renderer. I'll add wglsl when I get a chance to
do some testing.
2012-02-08 22:05:58 +09:00
Bill Currie
5c062acc80 Enable the glslx qw client.
The only reason it wa getting built is other qw clients were requiring the
same libs.
2012-02-08 08:25:50 +09:00
Bill Currie
8e5c7db857 Clean up the sound plugin configuration code.
16 if statements down to one in a for loop :)
2012-02-07 23:03:47 +09:00
Bill Currie
54626b3355 Clean out some cruft.
gibscript seems to be one of snax' little experiments. I suspect he never
committed it, but his autoconf changes snuck in by accident.
2012-02-07 23:01:43 +09:00
Sander van Dijk
cd05fecfac config.d/networking.m4: fix minor typo. 2012-02-07 20:20:26 +09:00
Sander van Dijk
8a5b16d6ab config.d/networking.m4: fix check for libcurl. 2012-02-07 20:20:19 +09:00
Bill Currie
b7e5ad6306 Clean up plugin_ldadd and plugin_ldflags 2012-02-07 12:52:12 +09:00
Bill Currie
b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Bill Currie
e6969ea7e3 Use pkg-config for libcurl, too. 2012-02-06 00:05:22 +09:00