Commit graph

231 commits

Author SHA1 Message Date
Brian Koropoff
991fc06360 Garbage collection:
Moved from reference counting over to a mark and sweep method.  Objects
are now required to implement an allRefs method which returns a pointer
to a list of all other referenced objects.  How the list is maintained
is up to each object.  The retain/release mechanism still works; objects
with any references will not be garbage collected, even if the collector
thinks they should be.
2003-12-09 02:01:05 +00:00
Brian Koropoff
e498b196fe Fix a bug with ArrayList_Deinit_f (tried too hard to be clever), and add
an incremental, reference counting garbage collector for QFobjects.  A
different kind of collector will eventually be needed to run once in a
while to sweep up cyclic structures.
2003-12-07 22:45:32 +00:00
Brian Koropoff
55181621bd First commit of an experimental low-level object system. At some point
GIB will be reworked to use it, and hopefully Rua will also so that the
two languages can share objects, events, etc.

Warning: This uses quite a few hacks and tortured macros, it might cause
breakage.
2003-11-29 04:40:25 +00:00
Bill Currie
ce745c8078 better command output redirection handling: maplist over rcon should show
all (or most, there are limits still) of the maps on a server with many
maps.

move the optional progs funcs into sv_funcs_t and add UserInfoChanged,
ChatMessage and LocalinfoChanged callback support.

clean up PF_setinfo (and SV_SetInfo_f and SV_Localinfo_f) using shared code
where possible und to use the UserInfoChanged and LocalinfoChanged
callbacks.

add chat message callback to SV_Say. if it returns zero, normal chat
handling is done, otherwise it's assumed to have been handled by the progs.

provide a hook for unkown user commands. non-zero return means it's been
handled.
2003-11-21 06:09:21 +00:00
Bill Currie
12a90e9233 remove redundant calls to COM_InitArgv 2003-09-22 23:17:47 +00:00
Bill Currie
fd433442fb allow server clients to be initialized properly (SV_Spawn) and send server
client info to connecting clients
2003-08-21 03:50:30 +00:00
Bill Currie
c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
ff299c347b add map to admin commands for DrSpliff 2003-04-29 21:45:57 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Brian Koropoff
e707e9bb89 Moved gib_*.h into include/ and moved the necessary declarations and struct
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Ragnvald Maartmann-Moe IV
5fb8aa07f3 Code style, people. Love it or leave it! 2003-03-21 21:25:44 +00:00
Bill Currie
6621bbee36 don't spam packet logs accidently :) 2003-03-17 04:39:33 +00:00
Bill Currie
2173151560 get packet logging working with mvds 2003-03-16 03:17:50 +00:00
Bill Currie
7bdf1bdb90 don't count server clients as clients 2003-03-06 19:06:10 +00:00
Bill Currie
6c028a57bb bot player stats seem to be working working 2003-03-05 03:56:50 +00:00
Bill Currie
2310e94df8 fix userid setup 2003-03-04 16:00:57 +00:00
Bill Currie
fc7324485e implement SV_AllocClient and SV_FreeClient builtins 2003-03-04 03:35:12 +00:00
Bill Currie
c07891826a break out the client slot allocation code into a separate function 2003-03-04 01:36:30 +00:00
Bill Currie
d469a06620 move the maxclients and maxspectators range checks into callbacks 2003-03-03 18:30:09 +00:00
Bill Currie
389542fda7 first step in creating an interface for the snagging of client slots by
the progs
2003-03-03 17:08:45 +00:00
Brian Koropoff
e9b117379f Added client.connect, client.spawn, and client.disconnect GIB events. 2003-02-28 05:09:46 +00:00
Bill Currie
d93fceea38 fix a snafu in SVC_DirectConnect related to info strings, make
Info_ParseString take (and pass on to Info_SetValueForStarKey) a flags arg
and simplify the flags handing in Info_SetValueForStarKey.
2003-02-19 17:39:21 +00:00
Brian Koropoff
760210dc7b GIB: Many bugfixes and cleanups. Added bitwise math operations, expansion
of leaf names in a stem variable via %var, the builtin functions 'count'
and 'contains', and an initial interface between qw-server and GIB to allow
querying of clients and their info strings.  Also cleaned up the chat event
interface a bit.  Renamed a few builtins.
2003-02-16 19:46:34 +00:00
Bill Currie
851d203916 work towards a more secure qfs 2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie
21d8b4f8dc link in hw, move the qw and nq networking code into libs/net and make
hw-master use libnetchan. there are evil include hacks that will need to be
taken care of in net*.[ch]
2003-02-11 22:48:57 +00:00
Bill Currie
f4fdbeee4d make the low level network code and packet logging less incentuous 2003-02-10 21:41:22 +00:00
Bill Currie
6df2c9679b white space 2003-02-10 21:04:08 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
2e0ed3377c basic (very!) implementation of the new filesystem directory struture code.
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Brian Koropoff
05bee9dc59 Use Cbuf_Execute_Stack instead of Cbuf_Execute. This guarantees that GIB
scripts executed from server.cfg will be run immediately.
2002-11-30 21:12:45 +00:00
Brian Koropoff
625e1e36d6 Added Sys_PathType, which reports whether a path is absolute, relative
below, or relative above (uses .. to ascend the filesystem). Changed
file functions in GIB to use this.  GIB can now be initialized in a
non-sandboxed mode, which at the moment means that GIB scripts run with
carne can access the entire filesystem.
2002-11-14 05:28:54 +00:00
Brian Koropoff
b40400d59c Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
some cruft from a previous incarnation of GIB.
2002-11-09 07:13:52 +00:00
Bill Currie
3d44623b57 change Cmd_Exec_File's api so it can conditionally use normal or quake
file system accesses. fixes the map.cfg exec problem
2002-11-08 16:39:28 +00:00
Bill Currie
ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
bbb4574f01 need skill, too! :P 2002-10-24 04:38:59 +00:00
Bill Currie
9298204208 support tonik's single player/coop qw port 2002-10-24 02:45:16 +00:00
Bill Currie
3f8920e5a3 apply Lorenzo Colitti's IPv6 mask patch (Closes: #57) 2002-10-23 22:55:28 +00:00
Bill Currie
9f7c669370 various win32 compile fixes for the latest mingw (not fully working due to
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Bill Currie
95d504fade make sv_maxrate changes effective immediately 2002-10-08 04:08:07 +00:00
Bill Currie
afad07b8e7 never print the rcon password given as it may be a legitimate password for
another server (ie, confused person :)
2002-10-06 03:54:54 +00:00
Bill Currie
212e40b54a mvd recording :) (thanks to qwex 0.165b and highlander) 2002-10-04 02:29:03 +00:00
Bill Currie
5397ca66ca bring back the timekick code but make it an alternative (default) to the
new timecheck code.
2002-09-27 03:32:20 +00:00
Brian Koropoff
7f4cd09e9d Removed the old timecheat protection and added a system that adjusts
time to what the server thinks is correct when too much inaccuracy
builds up.  This nearly eliminates all speed cheating, both normal and
reverse, except for a brief burst before the protection kicks in.  Might
need cleaning up/tweaking.
2002-09-12 04:57:40 +00:00
Bill Currie
5597dc2408 make maplist work over rcon 2002-09-04 18:56:53 +00:00
Bill Currie
d15177988d we haven't sent heartbeats to the id masters by default for a long time 2002-08-28 21:13:13 +00:00
Bill Currie
3be502630c don't call SV_FinalMessage in SV_Error until networking has been
initialized so bogus error messages don't get printed
2002-08-28 21:12:22 +00:00
Bill Currie
ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Brian Koropoff
98fc04e041 Added threads and callbacks to GIB, as well as several QW callbacks dealing
with player status.
2002-08-27 04:47:49 +00:00
Ragnvald Maartmann-Moe IV
0085cd698f Lots of whitespace in sv_user.c, plus fix sv_timekick help strings, and up sv_timekick_fuzz from 15 to 30 ms. 2002-08-22 23:04:44 +00:00
Bill Currie
5009213564 Move the signal handling code from video/targets/* to sys.c (I'm leaving
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
b5783866ad fix model_t issues for solaris (now that I know which headers cause the
problem...:)
2002-08-09 02:44:23 +00:00
Bill Currie
0963c2476d improved server logging. "logfile" is gone from qw-server to be replaced
with "sv_logfile" and thus giving nq-server logging as well.
2002-08-07 18:46:53 +00:00
Brian Koropoff
5c60be3a49 If and while now work, and embedded commands use backticks instead of <> now
to prevent conflicts with math expressions.  All clients and servers are set
to create buffers with the normal parser.  However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Brian Koropoff
cf48363c6e More of GIB done: builtins, functions, various cleanups, math, etc. 2002-08-03 06:04:00 +00:00
Brian Koropoff
3c3844d2ac Checked in the beginnings of GIB mark III and modified qw-server to use
it for its console.
2002-08-02 04:07:25 +00:00
Brian Koropoff
a93b221272 Split off the old console parser into idparse.[ch] and prepared the cbuf
struct and support functions for GIB mark III.

Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
Bill Currie
0bb6769204 fix the non-parsing of quakeforge.conf 2002-07-31 06:06:44 +00:00
Bill Currie
ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
e5c470d5e4 realtime should not be affected by pause and also should not be used for
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
2002-06-20 16:38:16 +00:00
Bill Currie
7ab3095024 back out Misty's realtime reset work. It did achieve its goal, but winding
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
632683e703 Change sv_maxrate 0 to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
Timothy C. McGrath
ee3f85cf55 Whoops! I got slap happy with ()'s. I'll learn, just let me make more
bugs ;)

Tim McGrath (Misty)
2002-06-09 02:44:11 +00:00
Timothy C. McGrath
814b1b5f2b Reworked logging and heartbeats so they use realtime again, instead of
directly calling sys_doubletime () - managed to remove six calls. Proboably I
should look through the code some more and find more ways to remove more calls
... The server works fine with them on my system as is, but I've gotten the
impression from people in the know that spamming the clock this often is bound
to cause non x86 arches to have problems.

Tim McGrath (Misty)
2002-06-08 23:29:19 +00:00
Bill Currie
442ccc3deb no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
Timothy C. McGrath
b552aceced This should fix bans and heartbeats to work with realtime resets.
Also of note, I found a line I missed for logging from the last checkin. Doh.

Did not test heartbeats, although the code is so dead simple it ought to
function.

I did not test logging, although the code is rather simple so unless I missed
something, it ought to work this time. ;)

Tim McGrath (Misty)
2002-06-06 23:38:35 +00:00
Timothy C. McGrath
c848bf5c0c Fixed logging to work with realtime resets.
Tim McGrath (Misty)
2002-06-06 23:15:26 +00:00
Timothy C. McGrath
8f2b541b25 This fixes cuffs so they work with realtime resets.
Tim McGrath (Misty)
2002-06-06 22:41:34 +00:00
Timothy C. McGrath
25ec0b8efd I figured out why realtime 0 caused progs to crash }:) ph33r me. Or
not. Your choice.

if sv_frametime is less than or equal to zero, progs does not enjoy life.
Don't make progs suicide, join the > 0 club today!

Tim McGrath (Misty)
2002-06-06 00:32:04 +00:00
Timothy C. McGrath
6ead7c9ad4 Removed an unneeded check now that realtime = 0 in sv_init.c while map is
loading went byebye.

Tim McGrath (Misty)
2002-06-03 23:11:09 +00:00
Bill Currie
37335f4ec3 alpha doesn't like 0 for va_list :/ 2002-05-28 00:02:59 +00:00
Bill Currie
7ebede0517 don't run a physics frame if sv_frametime is 0 2002-05-27 20:49:16 +00:00
Timothy C. McGrath
9666243498 Fixed my mistake - Had added a bracket which caused physics only to be
done every maxtic instead of every *mintic* which is what it was supposed
to be doing. Ooops.

Also minor whitespace cleaning in sv_init.c

Tim McGrath (Misty)
2002-05-26 20:30:12 +00:00
Timothy C. McGrath
8ebd2c6243 This hack makes realtime get reset on map load (in sv_init.c, set to 0)
and also prevents old_time in sv_main.c from getting screwed up in the head
and pausing the physics indefinitely (check and see if there is a faster way
to do it :)

What does this let us do? LEAVE THE SERVER RUNNING! Imprecision due to the
server being on for long periods of time should now no longer be a problem,
so long as you have a map rotation going at least once a day. :)

I plan on committing updated versions of my glspeed cfgs next, and then
looking at timeleft - just to make sure when sys_dead_sleep is 1 it can't
overflow accidentally.

Tim McGrath (Misty)
2002-05-25 21:54:41 +00:00
Bill Currie
69c6bb767b forgot to fix the server error printing 2002-05-21 21:06:27 +00:00
Bill Currie
44dcf74627 strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
2002-05-14 06:12:29 +00:00
Jeff Teunissen
7c134a6f95 Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
Jeff Teunissen
6126eeeb1d Clarify the meaning of the watervis serverinfo/Cvar in the server help 2002-04-25 12:52:11 +00:00
Bill Currie
44a905e98c forgot to delete the (commented out) calls to Cmd_Process 2002-04-20 03:22:14 +00:00
Bill Currie
4ccc9d6322 dstring.c dstring.h:
add dstring_replace. this replaces a string of lenth rlen at position
	pos with data of lenth len, growing, shrinking and shuffling data as
	appropriate. At this rate, the dstring `class' will get buffer gap
	editing capabilities :)
cmd.c:
	Cmd_TokenizeString builds cmd_active_buffer->line again.
	Cmd_Process bails out instantly if cmd_active_buffer is a legacy buffer
	and uses dstring_replace to modify the parameters in
	cmd_active_buffer->line. This last change results in drastic
	simplification (and accuracy) of the commandline reconstruction code,
	both in Cmd_TokenizeString and Cmd_Process.
2002-04-19 22:54:27 +00:00
Bill Currie
1ff8c715b9 currently, Cmd_Process needs to be called after Cmd_TokenizeString, even
for legacy buffers. I'm not terribly happy with this, but it fixes the
broken "say" problem.
2002-04-19 21:18:25 +00:00
Bill Currie
0d525189f4 fix some problems with error printing, especially when using the curses
console
2002-04-10 21:03:02 +00:00
Bill Currie
63909922d7 damn sun's model_t :P 2002-04-07 05:03:54 +00:00
Brian Koropoff
676bf39d9d Beautified GIB, improved looping and backtraces slightly. Old buffers are
now recycled, not freed.  Fixed some bugs in exp.c.  Ready to add embeded
functions (read: function calls with return values) and for loops.
Probably some other misc. fixes, I tend to go on debugging streaks.
2002-03-27 06:24:19 +00:00
Brian Koropoff
e0e9084ad7 Merged in the new command parser. No major bugs or incompatibilities could
be found.
2002-03-05 21:51:12 +00:00
Brian Koropoff
8d124f9c2b Implemented variable substitution and did various cleanups to the parser.
Changed Cmd_TokenizeString to accept a flag that controls the application
of filters (tags, variables, escape characters) to the tokens and modified
a few places in the source that called it.  Added a secondary command
buffer that is parsed without filters for legacy command support.
Currently, it is only used for commands stuffed into the console from the
server.  It is hacky, and I hope to eventually generalize the console
interface to support any number of buffers and audit the rest of the code
to recognize it.  For now, the legacy buffer at least keeps escape
character parsing from destroying info strings.
2002-03-03 23:28:57 +00:00
Bill Currie
26d7463be7 the majority of raptor's sgi build patch. I'll look at the last two bits
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
3e4c200430 more evil hacks to get nq's and qw's sv_phys.c similar. 2002-02-25 22:57:17 +00:00
Bill Currie
8ee5acb208 redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
Bill Currie
5c2a17f7a8 the /much/ better fix for the server crashing when dropping a client 2002-01-14 17:41:38 +00:00
Bill Currie
86d05b1df0 heh, they already got dropped (zombie packets). Turns out the problem was
SV_DropClient not aborting processing of a client packet, so do the evilness
of using setjmp/longjmp to do so.
2001-12-15 04:58:16 +00:00
Bill Currie
cac001e035 zombied connections get their packets dropped on the floor 2001-12-15 04:13:56 +00:00
Bill Currie
69e1a9aab5 bah, installed headers made my compile tests fail 2001-12-13 22:56:43 +00:00
Bill Currie
650d682d2c fix some nasty security holes causes by oversized connection strings. slows
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Bill Currie
a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Bill Currie
06622fa164 -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
(server) and cl_mem_size (client), in megabytes (ie, same as -mem). I haven't
done nq yet as I'm uncertain what to /call/ it :)
2001-11-14 20:18:37 +00:00
Bill Currie
e435414b4b fix a case where the userinfo is 0 that I was not expecting. This fixes the
crash on reconnect
2001-11-10 22:55:10 +00:00
Bill Currie
c5aec15569 This prepares for moving the net_svc code to a branch allowing both network
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00