Commit graph

12834 commits

Author SHA1 Message Date
Bill Currie
f18e1366ba [vulkan] Silence vkgen's debug output
It was hidden by qwaq-curses, but the switch to using qwaq-cmd made it
pretty obvious.
2021-07-06 12:27:21 +09:00
Bill Currie
ae58a8ba5d [qwaq] Create a commandline-only version of qwaq
qwaq-curses has its place, but its use for running vkgen was really a
placeholder because I didn't feel like sorting out the different
initialization requirements at the time. qwaq-cmd has the (currently
unnecessary) threading power of qwaq-curses, but doesn't include any UI
stuff and thus doesn't need curses. The work also paves the way for
qwaq-x11 to become a proper engine (though sorting out its init will be
taken care of later).

Fixes #15.
2021-07-06 12:25:24 +09:00
Bill Currie
490cf966f9 [vulkan] Fix compiling on 32-bit systems
Casting between ints and pointers can be awkward.
2021-07-06 11:54:12 +09:00
Bill Currie
e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00
Bill Currie
ddc6f6bcb0 [qfcc] Un-dereference src expression early for movep
The VM has no pointer to direct reference move instruction.

Fixes #9
2021-06-30 20:05:27 +09:00
Bill Currie
9d140d1d15 [qfcc] Use {>...} for unnamed alias types
The ... is the encoding of the aliased type. Avoids (null) in the
encoding. Fixes #10.
2021-06-30 11:00:05 +09:00
Bill Currie
d9e7730d91 [audio] Add a cvar for jack port names
Fixes #2
2021-06-29 20:03:13 +09:00
Bill Currie
c554dee0f8 [build] Autoconfiscate simd support
The default is to enable (and autodetect based on lscpu) simd support,
or the mode can be specified via --enable-simd=mode. --disable-simd
disables the support but ensures gcc will still compile the float vector
types.
2021-06-29 15:39:15 +09:00
Bill Currie
a3aebc983b [qfcc] Add dependency edges for moved labels
When moving an identifier label from one node to another, the first node
must be evaluated before the second node, which the edge guarantees.
However, code for swapping two variables

    t = a; a = b; b = t;

creates a dependency cycle. The solution is to create a new leaf node
for the source operand of the assignment. This fixes the swap.r test
without pessimizing postop code.

This takes care of the core problem in #3, but there is still room for
improvement in that the load/store can be combined into a move.
2021-06-29 14:42:16 +09:00
Bill Currie
76b3bedb72 [qfcc] Revert "Kill dag leaf nodes on assignment."
This reverts commit 2fcda44ab0.

Killing the node is not the correcgt answer as it blocks many
optimization opportunities. The correct answer is adding edges to
describe the temporal dependencies. Of course, this breaks the swap.r
test.
2021-06-29 12:09:35 +09:00
Bill Currie
5291cfb03d [qfcc] Keep track of reachable dag nodes
In order to correctly handle swap-style code

    { t = a; a = b; b = t; }

edges need to be created for each of the assignments moving an
identifier lable, but the dag must remain acyclic (the above example
wants to create a cycle). Having the reachable nodes recorded makes
checking for potential loops a quick operation.
2021-06-29 09:41:03 +09:00
Bill Currie
0d1fad12f0 [qfcc] Add some comments 2021-06-29 09:12:57 +09:00
Bill Currie
d50f2c3145 [qfcc] Correctly check for constant op
Identifiers can be constants. I don't remember quite what it fixed other
than some bogus kill relations in the dags (which might have caused
issues later).
2021-06-28 20:25:26 +09:00
Bill Currie
38a6ccdc85 [qfcc] Use indexed initializers for expr functions
This will make adding new expression types easier (though the current
reason for doing so has been abandoned for now).
2021-06-28 18:12:15 +09:00
Bill Currie
365e298908 [qfcc] Make internal_error const correct
This way it can be used with const expr objects.
2021-06-28 18:12:15 +09:00
Bill Currie
d865095d0b [gamecode] Check for nil entity
Fixes a segfault when disassembling progs.dat files that access entity
fields as the accessed entity will generally be nil.
2021-06-28 18:12:15 +09:00
Bill Currie
139a6aee87
Merge pull request #17 from ionenwks/noexecstack
Add GNU-stack notes to assembly files
2021-06-28 10:16:46 +09:00
Bill Currie
789ef6be63
Merge pull request #18 from digitall/avx-fix
[simd] fix build when avx2 is not available, but avx is.
2021-06-28 10:12:32 +09:00
Bill Currie
f8ffb12713 [audio] Clean up jack and alsa dependencies
I had forgotten to test with shared libs and it turns out jack and alsa
were directly accessing symbols in the renderer (and in jack's case,
linking in a duplicate of the renderer).

Fixes #16.
2021-06-27 01:57:59 +09:00
Bill Currie
0be609e0fd [util] Make PI_LoadPlugin always call general init function
As the root cause for #16 was something else, this fixes only the basic
cvar initialization, but does fix #19 (for now, at least).
2021-06-26 16:18:05 +09:00
Bill Currie
a66e6ad262 [sudio] Fix the SDL audio target
I forgot about SDL in my testing for #16. I do still need to fix the
windows targets.
2021-06-26 14:25:02 +09:00
Bill Currie
53a7fbfe95 [audio] Move jack from renderer to targets
The JACK Audio Connection Kit support is now just an output target
rather than a full duplicate of the renderer (in pull mode). This is
what I wanted to to back when I first added jack support, but I needed
to get the renderer working asynchronously without affecting any of the
other outputs.

Fixes #16.
2021-06-25 18:32:48 +09:00
Bill Currie
a1a89bdb7e [audio] Clean up a few minor style issues 2021-06-25 16:52:09 +09:00
Bill Currie
580464d6be [audio] Disable extra update for pull targets
This fixes a segfault that snuck in due to testsound not using
S_ExgraUpdate.
2021-06-25 14:24:24 +09:00
Bill Currie
02ff875cd6 [audio] Add optional on_update output function
on_update is for pull-model outpput targets to do periodic synchronous
checks (eg, checking that the connection to the actual output device is
still alive and reviving it if necessary)
2021-06-25 13:52:50 +09:00
Bill Currie
db7e99d842 [audio] Allow output plugins to specify model
Output plugins can use either a push model (synchronous) or a pull
model (asynchronous). The ALSA plugin now uses the pull model. This
paves the way for making jack output a simple output plugin rather than
the combined render/output plugin it currently is (for #16) as now
snd_dma works with both models.
2021-06-25 11:41:42 +09:00
Bill Currie
79825db539 [audio] Clean up alsa init and add error checking
This gets the alsa target working nicely for mmapped outout. I'm not
certain, but I think it will even deal with NPOT buffer sizes (I copied
the code from libasound's sample pcm.c, thus the uncertainty).
Non-mmapped output isn't supported yet, but the alsa target now works
nicely for pull rendering.

However, some work still needs to be done for recovery failure: either
disable the sound system, or restart the driver entirely (preferable).
2021-06-25 09:50:31 +09:00
Bill Currie
ec66db399e [audio] Fix broken cd plugin struct
The plugin struct cleanup accidentaly added unwanted fields to the cd
plugin functions.
2021-06-24 16:34:47 +09:00
Bill Currie
54bc7a83ba [audio] Fix missed compile issues
Due to not having wildmidi on my eeepc.
2021-06-24 00:14:33 +09:00
Bill Currie
fc907e232f [audio] Rework alsa to use a pull model
This brings the alsa driver in line with the jack render (progress
towards #16), but breaks most of the other drivers (for now: one step at
a time). The idea is that once the pull model is working for at least
one other target, the jack renderer can become just another target like
it should have been in the first place (but I needed to get the pull
model working first, then forgot about it).

Correct state checking is not done yet, but testsound does produce what
seems to be fairly good sound when it starts up correctly (part of the
state checking (or lack thereof), I imagine).
2021-06-24 00:08:05 +09:00
D G Turner
b799d48ccb [simd] fix build when avx2 is not available, but avx is.
This failed with errors such as:
                 from ./include/QF/simd/vec4d.h:32,
                 from libs/util/simd.c:37:
./include/QF/simd/vec4d.h: In function ‘qmuld’:
/usr/lib/gcc/x86_64-pc-linux-gnu/10.3.0/include/avx2intrin.h:1049:1: error: inlining failed in call to ‘always_inline’ ‘_mm256_permute4x64_pd’: target specific option mismatch
 1049 | _mm256_permute4x64_pd (__m256d __X, const int __M)
2021-06-23 01:10:42 +01:00
Bill Currie
c9319966ce [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
Bill Currie
db322ce88b [audio] Clean up snd_render.h namespace polution
There's no need for the function typedefs and the warts on the member
names were... warty.

Also, group the members logically.
2021-06-22 16:38:17 +09:00
Bill Currie
421421e038 [audio] Correct alsa period size calculation
and rename the variable since it's not the size of the frame (may be
from the very early days of ALSA development, and I suspect the
terminology changed a bit).

The calculation was including the bits per sample, which makes no sense
as the period size determines the number of samples in a submission
chunk (and thus latency). For now, set it to around 5.5ms (will probably
need a cvar).
2021-06-22 16:38:17 +09:00
Bill Currie
097d44e270 [util] Handle double shutdown
If Sys_Shutdown gets called twice, particularly if a shutdown callback
hangs and the program is killed with INT or QUIT, shutdown_list would be
in an invalid state. Thus, get the required data (function pointer and
data pointer) from the list element, then unlink the element before
calling the function. This ensures that a reinvocation of Sys_Shutdown
continues from the next callback or ends cleanly. Fixes a segfault when
killing testsound while using the oss output (it hangs on shutdown).
2021-06-21 16:45:46 +09:00
Bill Currie
770187372d [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
Bill Currie
12ab283c22 [qwaq] Add a little z-transform program
And fix an error in floatview.

The z-transform program is so I can test out my math and eventually
develop some hopefully interesting sound generators.
2021-06-19 11:25:05 +09:00
Bill Currie
8db1957452 [ruamoko] Add bindings for exp() 2021-06-19 11:23:51 +09:00
Ionen Wolkens
881add2c51
Add GNU-stack notes to assembly files
Prevents GCC from assuming an executable stack is needed.

Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
2021-06-13 10:12:03 -04:00
Bill Currie
2278f5e494 [gamecode] Make def type when indexing size
Fixes #12

However, this is a bit of a band-aid in that the code for global defs
seems redundant (there is very similar code a little above that is
always executed) and the code for field defs should probably be executed
unconditionally: I suspect the problem fixed by
d5454faeb7 still shows with game coded
compiled with recent versions of the compiler, I just haven't tested
any.
2021-06-13 22:13:47 +09:00
Bill Currie
36df16eefc [util] Fix incorrect type in test-mat3
Fixes make check for gcc-11
2021-06-13 15:00:57 +09:00
Bill Currie
93167279fc Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00
Bill Currie
24fd443ef3 [ui] Move txtbuffer and vrect tests to libs/ui
Fixes make check
2021-06-13 14:29:46 +09:00
Bill Currie
13b4b44e35 [qfcc] Handle l and ll integer suffixes
They're ignored, but allow recent vulkan headers to compile.
Fixes #13
2021-06-13 13:25:18 +09:00
Bill Currie
63eaf9e823 [image] Correct disabled LoadPNG declaration
Fixes #14
2021-06-13 10:05:51 +09:00
Bill Currie
813497a1aa [ui] Create library for UI support code
Currently this has text buffer, input line, vrect and view code.
2021-06-12 22:50:51 +09:00
Bill Currie
2572011a4b [qwaq] Fix various scrollbar related issues
The editor now uses the vertical scrollbar for handling mouse wheel
scrolling, thus keeping the scrollbar in sync.

Scrollbar index can now cover the full range (not sure why I had that
-1), and the potential divide by zero is avoided properly.

Thumb-tab now positioned properly when the range is 0.
2021-06-12 01:30:44 +09:00
Bill Currie
f09810b595 [qwaq] Implement the remaining basic cursor motion
This gets all the basic cursor motion from my old editor working.
arrow keys: left/right/up/down char/line
home/end: beginning/end of line
page up/down

and ctrl versions where left/right are prev/next work, up/down skip over
indents, home/end are beginning/end of screen, and page up/down are
beginning/end of text.
2021-06-11 23:34:43 +09:00
Bill Currie
3cd0d68774 [qwaq] Implement word left and right
The word boundaries are currently vary simple, just transitions from
alnum_ (as it was in my old editor and in Borland's editors), but the
basic logic is working.
2021-06-11 10:14:07 +09:00
Bill Currie
75ce07a14c [qwaq] Implement home and end
Currently, home always moves the cursor to the very first column, but
I'm considering making it move the cursor to the first non-space
character of the line if it's not already there, otherwise to the first
column (ie, the cursor will toggle between the two positions if it's in
one of them).
2021-06-10 14:29:32 +09:00