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D G Turner b799d48ccb [simd] fix build when avx2 is not available, but avx is.
This failed with errors such as:
                 from ./include/QF/simd/vec4d.h:32,
                 from libs/util/simd.c:37:
./include/QF/simd/vec4d.h: In function ‘qmuld’:
/usr/lib/gcc/x86_64-pc-linux-gnu/10.3.0/include/avx2intrin.h:1049:1: error: inlining failed in call to ‘always_inline’ ‘_mm256_permute4x64_pd’: target specific option mismatch
 1049 | _mm256_permute4x64_pd (__m256d __X, const int __M)
2021-06-23 01:10:42 +01:00
RPM [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
config.d [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
debian [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
desktop [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
doc [doc] Fix some typos 2021-03-29 19:02:22 +09:00
hw Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
include [simd] fix build when avx2 is not available, but avx is. 2021-06-23 01:10:42 +01:00
libs [simd] fix build when avx2 is not available, but avx is. 2021-06-23 01:10:42 +01:00
m4 [build] Rename QF_PROCESS_NEED_DIRS 2021-03-26 15:26:13 +09:00
nq [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
pkg-config [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qtv [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
qw [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
ruamoko [qwaq] Add a little z-transform program 2021-06-19 11:25:05 +09:00
tools Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00
.gitignore Ignore the new test-driver link. 2013-09-27 23:15:57 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00
bootstrap [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
configure.ac Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00

README.cygwin

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003