Commit graph

8484 commits

Author SHA1 Message Date
Bill Currie
f169a7732d Factor out label unuse.
I expect to need this more often in the future.
2012-05-04 14:01:39 +09:00
Bill Currie
d2da3b8246 Update old test for new syntax. 2012-05-04 11:04:58 +09:00
Bill Currie
75aa28cfac Mark all subsequent blocks as reachable after if/goto merge.
If an if/goto merge is done in the first dead block pass, no blocks after
the merge have their rechable flag set because they've never been tested.
2012-05-04 10:58:18 +09:00
Bill Currie
8ddd58f951 Fix the dropping of the block after the merged if/goto.
The naive implementation of the if/goto merging was letting the old target
of the if get dropped because the block would lose its label and thus be
judged unreachable because the preceeding goto block was still in the list.
Instead, when the if/goto are "merged", mark the goto block as unreachable,
the following block as reachable, and break out of the analysis loop to
force the removal of the goto block. Since the dead block removal function
loops until no action is taken, all other dead blocks will be removed.
2012-05-04 10:07:55 +09:00
Bill Currie
e866619de6 Output basic block flow diagrams to files.
The output can be controlled via --block-dot (not yet documented). The
files a named <sourcefile>.<function>.<stage>.dot. Currently, stage will be
one of "initial" (after expression to statement conversion), "thread"
(after jump threading), "dead" (after dead block removal), "final" (final
state before actual code emission).
2012-05-04 09:45:51 +09:00
Bill Currie
3da44ace52 Merge if and goto blocks when if only skips over the goto. 2012-05-03 22:21:32 +09:00
Bill Currie
6afdfb5fac Unuse label expressions that are no longer necessary. 2012-05-03 22:20:00 +09:00
Bill Currie
402a578bf8 Add some more helper functions.
Things were getting messy with the strcmps.
2012-05-03 22:17:23 +09:00
Bill Currie
88bed3644e Rename some helper functions. 2012-05-03 22:11:52 +09:00
Bill Currie
159f1bafea Add a little more info to statement flow diagrams.
The relative block number and the label user count are printed now.
2012-05-03 22:09:49 +09:00
Bill Currie
6900907129 Remove dead labels when jump threading.
This lets the dead block removal do a better job.
2012-05-03 19:32:44 +09:00
Bill Currie
ab73a267cd Do not unconditionally remove labels from blocks.
Labels can be shared between multiple flow-control instructions, so use the
label's used counter to determine when to remove the label. This was
causing problems with the jump threading.
2012-05-03 19:22:57 +09:00
Bill Currie
c79620f04c Make statement blocks more identifiable. 2012-05-03 19:10:44 +09:00
Bill Currie
43b5edf46b Implement jump threading.
First real optimization :)
2012-05-03 17:42:58 +09:00
Bill Currie
78a9ba2557 Make expression alias chains not-a-bug.
The common cause seems to be casting a cast (very common, and I'm not sure
just realiasing the expression would be right). It does't cause any harm
(particularly, it doesn't trigger alias def chains), so I won't worry about
it.
2012-05-03 13:57:31 +09:00
Bill Currie
006882407d Fix the source of alias def chains.
The actual bug might still be elsewhere, but at least now I know the alias
chains were coming from accessing .return and .param_N, which are unions
(not directly usable by the progs engine). Emitting a reference to a union
(or struct) would create an alias def, but an alias expression was created
in the expression tree to simplify return/param access. The double layer
(sometimes 3 or 4) alias isn't really neaded, so rather than layering the
aliases, just re-alias the alaised def.
2012-05-03 13:28:16 +09:00
Bill Currie
ec98e3e206 Mark alias def chains as a bug. 2012-05-03 13:27:30 +09:00
Bill Currie
5f676c367f Add a non-error diagnostic that can't be silenced.
It is inteded for flagging buggy conditions in the compiler, particularly
after having fixed the original bug (in case something comes back from the
dead).
2012-05-03 13:24:24 +09:00
Bill Currie
3306039da2 Print the destination type for alias expression bubbles. 2012-05-03 11:55:19 +09:00
Bill Currie
cb8fe4eb38 Correct a "spelling" error. 2012-05-03 11:54:36 +09:00
Bill Currie
e267e0a664 Allow control of progdefs.h CRC writing.
CRC writing defaults to off for non-v6 progs, but on for v6 progs. The
--progdefs option forces CRC writing.
2012-05-03 00:22:24 +09:00
Bill Currie
44fcd76475 Add some missing command line option docs. 2012-05-03 00:03:13 +09:00
Bill Currie
15de69d868 Use dstring for progdefs.h writing.
And finally get qfcc into the thing :P
2012-05-02 23:39:49 +09:00
Bill Currie
04b9b3a11d Fix progdefs.h writing. 2012-05-02 22:44:45 +09:00
Bill Currie
ce278b2fbf Ensure .zero does not get a vector field for v6 progs.
v6 progs expects .zero to be only 1 word. The code actually tried to keep
vector out of .zero, but it seems I'd rearranged the structure defintion
without updating the code that kills the vector field. Problem spotted by
divVerent.
2012-05-02 22:29:17 +09:00
Bill Currie
4fe7efbed8 Add a test for end of function conditional return.
divVerent was telling Spike about such a bug in fteqcc and I though I'd
better get in an explicit test for qfcc.
2012-04-30 20:27:24 +09:00
Bill Currie
5923746983 Add jump to news. 2012-04-28 15:02:17 +09:00
Bill Currie
f9a384ffd4 Make simple gravity acceleration framerate independent.
Now it doesn't matter if you get 22 fps or 72, you jump the same height,
which actually happens to be slightly higher than the previous 72fps jump.
Effectively, you jump the height you would if you got infinite fps ;)
2012-04-28 14:54:58 +09:00
Bill Currie
a43bd755ca Fix the 32-bit x86 build of the software renderer.
I really need to remove the sledge-hammer approach, but this at least gets
QF working out-of-the-box on 32-bit x86 systems.
2012-04-28 13:02:36 +09:00
Bill Currie
8791b35e55 Add support for half floats.
iqm and OpenGL use them, so they might come in handy. The tests use values
from wikipedia and a couple extra.
2012-04-26 20:55:11 +09:00
Bill Currie
e06ee34287 Allow quat * vec in ruamoko. 2012-04-26 12:00:27 +09:00
Bill Currie
1a0ccf6a92 Add vec = quat * vec to the progs engine. 2012-04-26 11:58:20 +09:00
Bill Currie
0a22a98b60 Fix some mis-versioned opcodes.
Many of the quaternion opcodes were marked as being available for id progs.
oops
2012-04-26 10:26:43 +09:00
Bill Currie
efaef89c5f Add a shortcut function for quaterion/vector multiplication.
I got the idea from blender when I discovered by accident that quat * vect
produces the same result as quat * qvect * quat* and looked up the code to
check what was going on. While matrix/vector multiplication still beats the
pants off quaternion/vector multiplication, QuatMultVec is a slight
optimization over quat * qvect * quat* (17+,24* vs 24+,32*, plus no need to
to generate quat*).
2012-04-26 09:48:08 +09:00
Bill Currie
7b0d48313d Fix a signed type mixup.
I mis-applied calim's patch, and gcc failed to tell me :(
2012-04-26 07:28:22 +09:00
Bill Currie
20b7a46100 Remove a bogus model type check.
This allows 16-bit alias models to render when viewd straight on.
2012-04-25 11:50:20 +09:00
Bill Currie
ba7046ea09 Allow large skins in sw32.
Dirty rotten magic numbers :P
2012-04-25 10:47:44 +09:00
Bill Currie
866c56c236 Do not try to lerp entities when their model changes.
This avoids sending invalid pose data to the renderer. The symptom was a
vertex array offset higher than the vertex array size. Discovered by calim
of nouveau while he was debugging a driver problem found by QF. Many
thanks.
2012-04-25 10:09:23 +09:00
Bill Currie
a7870a98a1 Apply a couple of patches from calim of nouveau.
One's an actual bug, the other a bit of error checking (not sure how
necessary it is, but it's in code that we don't /want/ to run, so it can't
hurt :)
2012-04-25 08:48:46 +09:00
Bill Currie
e167300a84 Fix a segfault in the sw32 renderer on entering e1m7
While this particular tigger of the real bug was caused by 659d95221e
(hopefully fix both the "get stuck waiting for 3d" bug and the null
worldmode bug.), the real bug was lurking in the code since the dawn of
time (from sw32's perspective). This fix is as per LordHavoc's suggestion
(heh, despite the years, he knows his code), but I spent the time hunting
down the trigger to understand just what was going on.

It turns out that (0,0,0) is too close to a wall (probably on, but the
slight default offset is too close) and the above commit changed the first
rendered frame to be before the player origin was set rather than after.
This fix feels correct to me because noclipping around with the sw32
renderer would probably hit the same bug with a bit of bad luck. Thus
ensure the index resulting from zi never exceeds 65535.
2012-04-24 22:02:20 +09:00
Bill Currie
3788a1a3b7 Correct the output of 16-bit vertex data.
The order is high (unscaled) low (scaled by 1/256) rather than low
(unscaled) high (scaled by 256).
2012-04-24 14:13:29 +09:00
Bill Currie
95cef4a73e Correct a spelling error. 2012-04-24 14:12:54 +09:00
Bill Currie
c2712e6373 Track recent api change in svn blender.
Bah, I'm looking forward to the bmesh api stabilizing.
2012-04-24 11:04:45 +09:00
Bill Currie
efd3485acf Updates for the next release.
I haven't decided on the version number yet.
2012-04-23 08:54:19 +09:00
Bill Currie
99c58cca73 Make exporting md16 files possible.
Not sure if it actually works as the clients don't render the result
properly (can't see anything where the model should be), but the output
model does import back into blender properly.
2012-04-23 08:54:19 +09:00
Bill Currie
87e56e0655 Fix some doxygen issues. 2012-04-22 22:20:45 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
ca978315fb Change the default vid plugin from sw32 to glsl. 2012-04-22 10:11:56 +09:00
Bill Currie
07c618492f Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
Bill Currie
1fd84477a2 Rename char to dchar in the text vertex shader.
Thanks to Spirit :)

Turns out certain drivers (nvidia?) reserve "char" even though opengl does
not. This should fix his missing console text.
2012-04-21 20:59:04 +09:00