Commit graph

6 commits

Author SHA1 Message Date
Bill Currie
d360b01827 move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Bill Currie
a41af75e56 cl.worldmodel is only remfereced once in the renderer (and that will be
going away shortly)
2001-05-20 04:25:36 +00:00
Bill Currie
daca64ed04 more cl*.h dependency cleanups realtime and cl.time are no longer reffed 2001-05-20 03:54:55 +00:00
Ragnvald Maartmann-Moe IV
e7c2ed82db whitespace... 2001-05-15 21:13:07 +00:00
Bill Currie
2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Bill Currie
0146992d67 rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
naming scheme of sw vs gl
2001-04-04 21:22:23 +00:00
Renamed from qw/source/r_light.c (Browse further)