Commit graph

63 commits

Author SHA1 Message Date
Bill Currie
978d0306c0 [hash] Rename the publicly visible hashlink_t to hashctx_t
I think my biggest problem with the hashlink freelist parameter was how
much implementation it exposed in just the name.
2022-05-12 18:02:01 +09:00
Bill Currie
b33df8b698 [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
Bill Currie
fddff1c24d Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
Bill Currie
db5b77c838 [cexpr] Require designated initializers for exprtype_t
This will make expanding it much safer in the future.
2022-04-24 17:31:17 +09:00
Bill Currie
b2d4fa0ccf [vulkan] Break render pass parsing away from swapchain
This allows a single render pass description to be used for both
on-screen and off-screen targets. While Vulkan does allow a VkRenderPass
to be used with any compatible frame buffer, and vkparse caches a
VkRenderPass created from the same description, this allows the same
description to be used for a compatible off-screen target without any
dependence on the swapchain. However, there is a problem in the caching
when it comes to targeting outputs with different formats.
2022-04-24 17:04:10 +09:00
Bill Currie
eb4d566801 [vkparse] Add support for inheriting objects
It simply parses the referenced plist dictionary (via @inherit =
plist.path;) into the current data block, then allows the data to be
overwritten by the current plist dictionary. This may be a bit iffy for
any allocated resources, so some care must be taken, but it seems to
work nicely.
2022-04-03 11:11:28 +09:00
Bill Currie
bbbdc41af3 [vulkan] Break render pass parsing away from swapchain
This allows a single render pass description to be used for both
on-screen and off-screen targets. While Vulkan does allow a VkRenderPass
to be used with any compatible frame buffer, and vkparse caches a
VkRenderPass created from the same description, this allows the same
description to be used for a compatible off-screen target without any
dependence on the swapchain. However, there is a problem in the caching
when it comes to targeting outputs with different formats.
2022-04-02 11:42:36 +09:00
Bill Currie
d35154ecf1 [vulkan] Clean up a lot of unnecessary includes
Too much copying of base files.
2022-03-30 15:54:07 +09:00
Bill Currie
7901f87960 [vulkan] Add support for compute shaders
This needed changing Vulkan_CreatePipeline to
Vulkan_CreateGraphicsPipeline for consistency (and parsing the
difference from a plist seemed... not worth thinking about).
2021-12-24 06:45:13 +09:00
Bill Currie
3a742f59f7 [vulkan] Copy array() parameters correctly
I had forgotten that the parameters are in reverse order, and even if I
had remembered, I forgot to reset offset before the second loop.
Pre-decrementing offset takes care of both issues at once.
2021-12-24 06:45:13 +09:00
Bill Currie
f6cc138f48 [vulkan] Provide access to VkPhysicalDeviceLimits
Fixes the warning about parse_fixed_array not being used (oops, the
problem with partial commits), but more importantly, gives access to
things like maxDescriptorSetSamplers.
2021-12-24 06:45:13 +09:00
Bill Currie
cff23ac93c [vulkan] Connect up the cexpr library
This will make property list expressions easier to work with. The
library is rather limited right now (trig, dot, min/max/bound) but even
just min adds a lot of functionality.
2021-12-24 06:45:12 +09:00
Bill Currie
8271860fb3 [vkgen] Add support for fixed arrays
I want to support reading VkPhysicalDeviceLimits but it has some arrays.
While I don't need to parse them (VkPhysicalDeviceLimits should be
treated as read-only), I do need to be able to access them in property
list expressions, and vkgen generates the cexpr type descriptors too.

However, I will probably want to parse arrays some time in the future.
2021-12-24 06:45:12 +09:00
Bill Currie
928408bad9 [vulkan] Support multiple render passes
Multiple render passes are needed for supporting shadow mapping, and
this is a huge step towards breaking the Vulkan render free of Quake,
and hopefully will lead the way for breaking the GL renderers free as
well.
2021-12-24 06:45:12 +09:00
Bill Currie
02ba3da0ba [vulkan] Ease writing of specialization data
While using binary data objects for specialization data works for bools
(as they can be 0 or -1), they don't work so well for numeric values due
to having to get the byte order correct and thus are not portable, and
difficult to get right.

Binary data is still supported, but the data can be written as a string
with an array(...) "constructor" expression taking any number of
parameters, with each parameter itself being an expression (though
values are limited at this stage).

Due to the plist format, quotes are required around the expression
("array(...)")
2021-12-24 06:45:12 +09:00
Bill Currie
8b85e422d7 [vulkan] Add a debug stack to the vulkan instance
The stack is arbitrary strings that the validation layer debug callback
prints in reverse order after each message. This makes it easy to work
out what nodes in a pipeline/render pass plist are causing validation
errors. Still have to narrow down the actual line, but the messages seem
to help with that.
Putting qfvPushDebug/qfvPopDebug around other calls to vulkan should
help out a lot, tool.
As a bonus, the stack is printed before debug_breakpoint is called, so
it's immediately visible in gdb.
2021-11-30 18:10:48 +09:00
Bill Currie
a4f71cb4d5 [renderer] Clean out unneeded input.h includes
I really don't know how it goot into the gl/glsl vid_common files, but I
imagine it propogated to vulkan because I copied one then cloned from
there.
2021-10-01 13:11:14 +09:00
Bill Currie
c29e9828b6 [vulkan] Clean up misuse of va for vulkan handles
The built up "path" name of the handle resource was not always surviving
the intervening call to cexpr_eval_string (in particular, when other
handles were created in the process of creating a handle). Rather than
simply increase the number of va buffers (where would it end?), just
regenerate the path when adding the new handle. It's probably quick
enough, and the code is not usually not on a critical path.
2021-04-22 19:47:42 +09:00
Bill Currie
140425be33 [vulkan] Name some more objects
Shaders and descriptor set layouts.
2021-04-19 18:07:45 +09:00
Bill Currie
2918410b30 [vulkan] Fix a couple of minor issues
Magic number for compose descriptors and mistaken masking of vulkan
plist parse errors.
2021-04-19 18:07:45 +09:00
Bill Currie
e50a079f72 [vulkan] Fix some 32-bit compatibility issues
mostly dealing with vulkan's handles always being 64-bit, but pointers
being either 32 or 64.
2021-04-02 08:48:11 +09:00
Bill Currie
5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00
Bill Currie
6fea5f5e1a [build] Add -Wformat-non-literal option
While this caused some trouble for pr_strings and configurable strftime
(evil hacks abound), it's the result of discovering an ancient (from
maybe as early as 2004, definitely before 2012) bug in qwaq's printing
that somehow got past months of trial-by-fire testing (origin understood
thanks to the warning finding it).
2021-03-29 17:27:06 +09:00
Bill Currie
a0d47de439 [vulkan] Suppress all the debug output
silence is golden
2021-03-23 13:04:22 +09:00
Bill Currie
cc4167668c Fix a pile of leaks and uninit errors
Still "some" more to go: a pile to do with transforms and temporary
entities, and a nasty one with host_cbuf. There's also all the static
block-alloc lists :/
2021-03-21 19:56:17 +09:00
Bill Currie
a3c1b2e992 [util] Rename qfplist.[ch]
The name is a hold-over from before the current quakeforge tree and the
QF include directory.
2021-03-21 16:13:03 +09:00
Bill Currie
10a1b99a92 [vulkan] Implement lighting and compose passes
Lighting doesn't actually do lights yet, but it's producing pixels.
Translucent seems to be working (2d draw uses it), and compose seems to
be working.
2021-02-24 19:58:31 +09:00
Bill Currie
82eabb5ca2 [vulkan] Parse clear values
And get the render pass working in general. Note that this is only the
render pass and frame buffers: actual commands still have problems.
2021-02-23 14:37:48 +09:00
Bill Currie
b08c3881b9 [vulkan] Add a comment about using size_t
Due to wanting to access array sizes when parsing uint32_t type values,
parse_uint32_t needs to handle size_t values even though it throws out
any excess bits.
2021-02-17 13:32:04 +09:00
Bill Currie
a94949c009 [vulkan] Start moving towards a deferred renderer
After getting lights even vaguely working for alias models, I realized
that it just wasn't going to be feasible to do nice lighting with
forward rendering. This gets the bulk of the work done for deferred
rendering, but still need to sort out the shaders before any real
testing can be done.
2021-02-14 11:35:06 +09:00
Bill Currie
121425a75b [vulkan] Allow all struct objects to be referenced 2021-02-14 11:32:57 +09:00
Bill Currie
14e4fd9f6a [util] Pass context to the plist array/symtab parser allocator 2021-02-09 15:01:55 +09:00
Bill Currie
1275067655 [vulkan] Rename vulkan_framebuffer_t
It turns out I had conflated frame buffers with frames and wound up
making a minor mess when separating the number of frames the renderer
could have in flight from the number of swap-chain images. This is the
first step towards correcting that mistake.
2021-02-05 10:22:32 +09:00
Bill Currie
7ffe197564 [vulkan] Remove some dead code
I forgot to delete that block of code after getting the new code working.
2021-02-05 10:19:57 +09:00
Bill Currie
e929dca300 [util] Auto-cast plist string items
The casting uses a recursive call to the expression parser, so the
expressions are type-checked automatically.
2021-02-04 22:37:20 +09:00
Bill Currie
a54de63fee [vulkan] Take care of the duplicate handles 2021-02-04 20:40:28 +09:00
Bill Currie
8179c44042 [vulkan] Rework pipeline parsing for better reuse
It's not entirely there yet, but the basics are working. Work is still
needed for avoiding duplication of objects (different threads will have
different contexts and thus different tables, so necessary per-thread
duplication should not become a problem) and general access to arbitrary
fields (mostly just parsing the strings)
2021-02-04 17:03:49 +09:00
Bill Currie
eeda04e3c9 [vulkan] Name most resources
This makes debugging with renderdoc and validation messages much easier
(no more "what buffer is that?").
2021-01-31 19:58:55 +09:00
Bill Currie
77a8f90113 [vulkan] Fix array parsing size error
The size was not getting written if it was the first value in the
structure.
2021-01-23 20:40:11 +09:00
Bill Currie
fd8521da76 [vulkan] Make frame-buffer count available to
It turns out I made a bit of a mistake in tying the frame-buffer count
to the number of swapchain images. This is the first step in sorting
that out.
2021-01-16 21:03:36 +09:00
Bill Currie
fed7149508 [vulkan] Parse sampler definitions 2021-01-10 15:50:24 +09:00
Bill Currie
b40b3cff1c [vulkan] Use a size_t temp to parse uint32 values
Needed for swapbuffer frame count
2021-01-10 15:29:47 +09:00
Bill Currie
01b9c9bf78 [vulkan] Parse descriptor pools 2021-01-10 01:53:15 +09:00
Bill Currie
e281b608e1 [vulkan] Provide access to swapchain image count
This necessitated hand-writing qfv_swapchain_t's descriptors as I don't
feel like getting that complicated with vkgen at this stage and it's not
really appropriate anyway? qfv_swapchain_t is meant to be read-only and
not parsed from a plist.
2021-01-10 01:51:15 +09:00
Bill Currie
5eb1afdcb3 [vulkan] Implement pipeline creation
The prototypes for handle parsers needed to be changes because it turned
out "single" was inappropriate for handles as "single" allocates memory
for the parsed object, but handles must be written directly.
2021-01-05 23:42:30 +09:00
Bill Currie
a45f8f98b6 [util] Make exprctx hashlinks double pointer
The way I wound up using the field meant that exprctx should not "own"
the hashlinks chain, but rather just point to it. This fixes the nasty
access errors I had.
2021-01-05 19:55:17 +09:00
Bill Currie
3cf8a336a8 [vulkan] Clear out the resource tables on shutdown
This would take care of undestroyed resources if there wasn't a problem
with invalid memory use. Not sure what's going on just yet.
2021-01-05 17:48:00 +09:00
Bill Currie
7c661e7cc5 [vulkan] Remove renderpass from generated code
The creation of a render pass seems to need special handling.
2021-01-05 17:43:26 +09:00
Bill Currie
e5708100bb [vulkan] Generate code for resource nodes
This makes it easy to add resource nodes defining contextually named
resources. It is already used for shaders, set layouts, and pipeline
layouts.
2021-01-05 14:15:35 +09:00
Bill Currie
d8261ade9e [vulkan] Generate code for vulkan handles
The handles can be created in place or in resource blocks and referred
to by name (resource block code gen next).
2021-01-05 08:38:35 +09:00