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1722 commits

Author SHA1 Message Date
Bill Currie
20ad50407d Correct the size adjustment for qwe's newstr.
It seems the correct interpretation is that the size parameter includes the
trailing 0 (going by mvdsv source).
2012-07-06 10:53:24 +09:00
Bill Currie
a558f1b0f4 Re-enable the location marker code.
Drawing is controlled via the cl_draw_locs command. Entities are still
drawn, but that might not be such a bad thing after all.
2012-07-06 10:39:28 +09:00
Bill Currie
3519931b78 Limit beams to one per entity.
Note that this is only a soft-limit and prevents excessive beams when only
one is expected. If more beams are desirned, just use 0 for the entity
number.
2012-07-06 08:29:21 +09:00
Bill Currie
66ef8e16c1 Fix the ghost entities in demo playback.
Really, when cl_nodelta is in effect (eg, .qwd demo recording and thus
playback). QW now uses the new shared entity state block as I'd intended.
Thanks to the cleanup of ghost entities (ie, entities that have been
removed but continue to be rendered), glsl overkill has gone from 157 to
163 fps :)
2012-07-05 19:06:35 +09:00
Bill Currie
80bc0e9fb8 Make nq and qw use the new entity state struct.
This isn't really the best solution, but it does get things being shared
with the minimum of fuss.
2012-07-05 09:39:16 +09:00
Bill Currie
b65c41efcb Move the colormod lookup table into a new lib.
libQFclient is now here :) The first shared code is the lookup table.
2012-07-05 09:39:16 +09:00
Bill Currie
1a1b406e5b Fix timedemo in qw.
td_lastframe needs to be a float in qw. It seems the meaning changed from
nq to qw, but that's rather bogus. I need to look further into juat what's
going on, but at least now timedemo works.
2012-07-02 20:59:03 +09:00
Bill Currie
3d56084f59 Fix a memory leak.
Entity/Edict leafs weren't being freed when the entity was freed.
2012-07-01 09:05:16 +09:00
Bill Currie
249eb8e5d2 Bah, more segfaults :P 2012-06-29 20:26:27 +09:00
Bill Currie
cf48d5ab04 Make "playdemo" without args replay the last demo. 2012-06-29 18:44:42 +09:00
Bill Currie
7eaa6b72d6 Spawn a green dlight for chatting players.
It's not very big, and shows as green only in gl, but at least there's some
indication until I sort out icons etc.
2012-06-29 18:00:21 +09:00
Bill Currie
891500ac58 Fix yet another segfault.
Yet more bugs related to the change to using info key direct access :P
2012-06-29 18:00:21 +09:00
Bill Currie
39241867bb Pass the chat info key onto clients.
The server's info key filtering is "explicit permit".
2012-06-29 18:00:21 +09:00
Bill Currie
baa0948bcb Set the chat info key to the appropriate value on key_dest change. 2012-06-29 18:00:21 +09:00
Bill Currie
52146947c1 First part of chat info support.
The idea is to allow other clients know when the player is chatting,
fiddling with the console, etc.
2012-06-29 18:00:21 +09:00
Bill Currie
a3fe8d56b8 Don't broadcast name changes for spectators.
At the request of freewill. There might be a better mechanism, though...
2012-06-29 15:13:03 +09:00
Bill Currie
3406cad99a Many distcheck fixes.
Yay, bitrot :P
2012-06-29 10:49:21 +09:00
Bill Currie
bf00009cc8 A touch of whitespace cleanup. 2012-06-28 16:12:06 +09:00
Bill Currie
276b6f9662 Add support for sv_antilag (from fteqw).
I'm not 100% certain it actually works, but it doesn't seem to have broken
anything :)
2012-06-28 16:03:56 +09:00
Bill Currie
40da338674 Change SV_ClipToLinks's clip.type to be flags.
More feature swiping from fte: the flags are needed for antilag, but I
thought I'd grab the related features (mainly linking) while I was at it.
2012-06-28 15:09:49 +09:00
Bill Currie
64bfde7320 Allow extension builins to override standard builtins. 2012-06-28 15:07:03 +09:00
Bill Currie
3626f34c9a Add entnum to edict_t for faster edict->num.
Swiped from fte :)
2012-06-28 14:43:29 +09:00
Bill Currie
6e5bc62f78 More client.h cleanup. 2012-06-28 07:22:28 +09:00
Bill Currie
8584021311 More client.h tidyup.
Whitespace and shuffling fields around. Now diffing the two headers makes
sense in client_static_t and client_state_t.
2012-06-28 07:22:28 +09:00
Bill Currie
f128aca207 Nuke a FIXME.
That was a rather evil hack, but what's worse is when I finally fixed the
problem, I didn't fix the fixme :P
2012-06-28 07:22:28 +09:00
Bill Currie
bcc1de3b84 Fix the missing health pickup sound on aerowalk.
Caused by an out-by-one error thanks to the insane way the sound list is
built. Came about when doing the model/sound list sanitation during the
GLSL project, but this one was sneakier as it resulted only in a missing
sound rather than a segfault.
2012-06-26 11:06:59 +09:00
Bill Currie
9b3f3905b5 Make CL_ParseStartSoundPacket easier to read.
Really just add a "bits" var from which to extract the info rather than
overloading "channel".
2012-06-26 10:51:11 +09:00
Bill Currie
409604ebfd Fix some build errors that snuck in. 2012-06-23 19:39:24 +09:00
Bill Currie
c7a6293780 Make the logic around the call to CL_ModelEffects more sensible. 2012-06-20 20:41:26 +09:00
Bill Currie
608c30942c Factor out model based particle effects.
Moving them into a separate function both cleans up entity linking and
makes things easier for csqc when it comes.
2012-06-20 08:02:29 +09:00
Bill Currie
ca1a5dfe8f Fix the missing console prompt on demo stop.
CL_StopPlayback was incorrectly calling Key_SetKeyDest with key_game. As
CL_SetState calls Key_SetKeyDest with the appropriate parameter,
CL_StopPlayback calling Key_SetKeyDest is actually redundate, so just
change key_game_target back to IMT_0.
2012-06-16 16:05:24 +09:00
Bill Currie
b0b07d09b9 Support demos recorded by qizmo.
I guess it's just part of how qizmo works, but a few extra packets get into
the demo before the packet with the serverdata svc :/ More checking needs
to be done (only the initial connect packet is checked), but this works for
now.
2012-06-16 13:15:48 +09:00
Bill Currie
2897dc5a16 Frame-rate independent cshift fades.
As per mh's post on inside3d.com. I don't see any difference, but it still
fades well, so... :)
http://forums.inside3d.com/viewtopic.php?f=12&t=4899
2012-06-15 22:02:18 +09:00
Bill Currie
fc67f8ce93 Fix up some comments.
Lowsy grammar and inaccurate info...
2012-06-15 22:02:18 +09:00
Bill Currie
01466e4e43 Factor out the next packet check code. 2012-06-15 22:02:18 +09:00
Bill Currie
e04777571d Factor out the demo packet reading. 2012-06-15 22:02:18 +09:00
Bill Currie
1a9fca531e Factor out the demotime get/rewind code.
One step towards a tidier CL_GetDemoMessage :)
2012-06-15 22:02:18 +09:00
Bill Currie
aa2a8e8909 Mostly "merge" cl_screen.c.
Down to protocol/networking differences.
2012-06-15 22:02:17 +09:00
Bill Currie
d37b85f73f Split out the rss code into its own file. 2012-06-15 22:02:17 +09:00
Bill Currie
8dc1961e8c Yet more diff noise reduction. 2012-06-15 22:02:17 +09:00
Bill Currie
c8e3cf05d0 Finish the "merge" of V_CalcBob.
qw now uses cl.onground instead of pmove's onground (d'oh). nq now has a
dummy spectator flag.
2012-06-15 22:02:17 +09:00
Bill Currie
c4d7b65a05 Much diff noise reduction in V_CalcRefdef.
NQ's client-side onground now works similarly to QW's: -1 = not on ground,
0+ = on ground (plane num?) but only 0 is used in NQ as the necessary
information is not sent over the network.
2012-06-15 22:02:17 +09:00
Bill Currie
7dd400d04a "Merge" V_CalcRoll. 2012-06-15 22:02:16 +09:00
Bill Currie
301a6431c6 Correct a comment, and more diff reduction.
It turns out NQ "never" sent coordinats at 1/16 resolution: even q1source
sends coords at 1/8 resolution. This gets rid of an annoying difference.
2012-06-15 22:02:16 +09:00
Bill Currie
5bae5b3740 Much diff noise reduction. 2012-06-15 22:02:16 +09:00
Bill Currie
81dc750857 Pretend to allow screen offsets.
Because qw's maxclients is always > 1, they'll never work, though :)
2012-06-15 22:02:16 +09:00
Bill Currie
e6ce44fde7 Change qw's punchangle to a vector.
Consistency with nq :) (however, only pitch works in qw).
2012-06-15 22:02:16 +09:00
Bill Currie
d561d5587d Move the simangles hack out of cl_view.
The places that will need to be fixed are now three, but cl_view.c now
doesn't mess with values it shouldn't alter.
2012-06-15 22:02:16 +09:00
Bill Currie
a49c123d84 Shuffle some fields around in cient_state_t. 2012-06-15 22:02:15 +09:00
Bill Currie
83d6dd7262 Fix idealpitch and viewheight in qw.
For certain values of "fix" ;). Both are brought back to life but
idealpitch is never set (always 0) and veiwheight is set in V_RenderView().
However, this brings the rest of the code in cl_view.c just that little bit
closer to merged :)
2012-06-15 22:02:15 +09:00