Yet more diff noise reduction.

This commit is contained in:
Bill Currie 2012-06-02 19:46:57 +09:00
parent c8e3cf05d0
commit 8dc1961e8c
2 changed files with 19 additions and 10 deletions

View file

@ -179,6 +179,7 @@ static void
V_DriftPitch (void)
{
float delta, move;
usercmd_t *cmd = &cl.cmd;
if (noclip_anglehack || cl.onground == -1 || cls.demoplayback) {
cl.driftmove = 0;
@ -188,7 +189,7 @@ V_DriftPitch (void)
// don't count small mouse motion
if (cl.nodrift) {
if (fabs (cl.cmd.forwardmove) < cl_forwardspeed->value)
if (fabs (cmd->forwardmove) < cl_forwardspeed->value)
cl.driftmove = 0;
else
cl.driftmove += host_frametime;
@ -232,6 +233,8 @@ V_ParseDamage (void)
entity_t *ent = &cl_entities[cl.viewentity];
float count, side;
int armor, blood;
vec_t *origin = ent->origin;
vec_t *angles = ent->angles;
vec3_t from, forward, right, up;
armor = MSG_ReadByte (net_message);
@ -267,10 +270,10 @@ V_ParseDamage (void)
}
// calculate view angle kicks
VectorSubtract (from, ent->origin, from);
VectorSubtract (from, origin, from);
VectorNormalize (from);
AngleVectors (ent->angles, forward, right, up);
AngleVectors (angles, forward, right, up);
side = DotProduct (from, right);
v_dmg_roll = count * side * v_kickroll->value;
@ -563,8 +566,10 @@ static void
V_CalcViewRoll (void)
{
float side;
vec_t *angles = cl_entities[cl.viewentity].angles;
vec_t *velocity = cl_entities[cl.viewentity].angles;
side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
side = V_CalcRoll (angles, velocity);
r_data->refdef->viewangles[ROLL] += side;
if (v_dmg_time > 0) {

View file

@ -184,6 +184,8 @@ static void
V_DriftPitch (void)
{
float delta, move;
int frameno = (cls.netchan.outgoing_sequence - 1) & UPDATE_MASK;
usercmd_t *cmd = &cl.frames[frameno].cmd;
if (view_message->onground == -1 || cls.demoplayback) {
cl.driftmove = 0;
@ -193,9 +195,7 @@ V_DriftPitch (void)
// don't count small mouse motion
if (cl.nodrift) {
if (fabs
(cl.frames[(cls.netchan.outgoing_sequence - 1) &
UPDATE_MASK].cmd.forwardmove) < 200)
if (fabs (cmd->forwardmove) < cl_forwardspeed->value)
cl.driftmove = 0;
else
cl.driftmove += host_frametime;
@ -238,6 +238,8 @@ V_ParseDamage (void)
{
float count, side;
int armor, blood;
vec_t *origin = cl.simorg;
vec_t *angles = cl.simangles;
vec3_t from, forward, right, up;
armor = MSG_ReadByte (net_message);
@ -273,10 +275,10 @@ V_ParseDamage (void)
}
// calculate view angle kicks
VectorSubtract (from, cl.simorg, from);
VectorSubtract (from, origin, from);
VectorNormalize (from);
AngleVectors (cl.simangles, forward, right, up);
AngleVectors (angles, forward, right, up);
side = DotProduct (from, right);
v_dmg_roll = count * side * v_kickroll->value;
@ -568,8 +570,10 @@ static void
V_CalcViewRoll (void)
{
float side;
vec_t *angles = cl.simangles;
vec_t *velocity = cl.simvel;
side = V_CalcRoll (cl.simangles, cl.simvel);
side = V_CalcRoll (angles, velocity);
r_data->refdef->viewangles[ROLL] += side;
if (v_dmg_time > 0) {