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https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-17 01:11:45 +00:00
Split out the rss code into its own file.
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parent
b2290d92c9
commit
d37b85f73f
3 changed files with 96 additions and 49 deletions
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@ -110,9 +110,9 @@ client_libs= libqw_client.a libqw_common.a
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libqw_client_a_SOURCES= \
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cl_cam.c cl_chase.c cl_chat.c cl_cmd.c cl_cvar.c cl_demo.c \
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cl_entparse.c \
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cl_ents.c cl_http.c cl_input.c cl_main.c cl_ngraph.c cl_parse.c \
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cl_pred.c cl_screen.c cl_skin.c cl_slist.c cl_tent.c cl_view.c \
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cl_entparse.c cl_ents.c cl_http.c cl_input.c cl_main.c cl_ngraph.c \
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cl_parse.c cl_pred.c cl_rss.c cl_screen.c cl_skin.c cl_slist.c \
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cl_tent.c cl_view.c \
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locs.c sbar.c teamplay.c
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# Software-rendering clients
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93
qw/source/cl_rss.c
Normal file
93
qw/source/cl_rss.c
Normal file
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@ -0,0 +1,93 @@
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/*
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cl_screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/pcx.h"
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#include "QF/sys.h"
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#include "cl_parse.h"
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#include "client.h"
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void
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CL_RSShot_f (void)
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{
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dstring_t *st;
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int pcx_len;
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pcx_t *pcx = 0;
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tex_t *tex = 0;
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time_t now;
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if (CL_IsUploading ())
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return; // already one pending
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if (cls.state < ca_onserver)
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return; // must be connected
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Sys_Printf ("Remote screen shot requested.\n");
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tex = r_funcs->SCR_ScreenShot (RSSHOT_WIDTH, RSSHOT_HEIGHT);
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if (tex) {
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time (&now);
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st = dstring_strdup (ctime (&now));
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dstring_snip (st, strlen (st->str) - 1, 1);
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r_funcs->SCR_DrawStringToSnap (st->str, tex,
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tex->width - strlen (st->str) * 8,
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tex->height - 1);
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dstring_copystr (st, cls.servername->str);
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r_funcs->SCR_DrawStringToSnap (st->str, tex,
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tex->width - strlen (st->str) * 8,
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tex->height - 11);
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dstring_copystr (st, cl_name->string);
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r_funcs->SCR_DrawStringToSnap (st->str, tex,
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tex->width - strlen (st->str) * 8,
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tex->height - 21);
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pcx = EncodePCX (tex->data, tex->width, tex->height, tex->width,
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r_data->vid->basepal, true, &pcx_len);
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free (tex);
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}
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if (pcx) {
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CL_StartUpload ((void *)pcx, pcx_len);
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Sys_Printf ("Wrote %s\n", "rss.pcx");
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Sys_Printf ("Sending shot to server...\n");
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}
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}
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@ -136,49 +136,3 @@ CL_UpdateScreen (double realtime)
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V_PrepBlend ();
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r_funcs->SCR_UpdateScreen (realtime, V_RenderView, scr_funcs[index]);
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}
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void
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CL_RSShot_f (void)
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{
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char st[128];
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int pcx_len;
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pcx_t *pcx = 0;
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tex_t *tex = 0;
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time_t now;
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if (CL_IsUploading ())
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return; // already one pending
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if (cls.state < ca_onserver)
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return; // must be connected
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Sys_Printf ("Remote screen shot requested.\n");
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tex = r_funcs->SCR_ScreenShot (RSSHOT_WIDTH, RSSHOT_HEIGHT);
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if (tex) {
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time (&now);
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strcpy (st, ctime (&now));
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st[strlen (st) - 1] = 0;
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r_funcs->SCR_DrawStringToSnap (st, tex, tex->width - strlen (st) * 8,
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tex->height - 1);
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strncpy (st, cls.servername->str, sizeof (st));
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st[sizeof (st) - 1] = 0;
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r_funcs->SCR_DrawStringToSnap (st, tex, tex->width - strlen (st) * 8,
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tex->height - 11);
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strncpy (st, cl_name->string, sizeof (st));
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st[sizeof (st) - 1] = 0;
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r_funcs->SCR_DrawStringToSnap (st, tex, tex->width - strlen (st) * 8,
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tex->height - 21);
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pcx = EncodePCX (tex->data, tex->width, tex->height, tex->width,
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r_data->vid->basepal, true, &pcx_len);
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free (tex);
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}
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if (pcx) {
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CL_StartUpload ((void *)pcx, pcx_len);
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Sys_Printf ("Wrote %s\n", "rss.pcx");
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Sys_Printf ("Sending shot to server...\n");
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}
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}
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