Ragnvald Maartmann-Moe IV
767b0c61db
Fix help for gl_tessellate cvar.
2004-01-26 00:40:31 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c
TruForm support. Controlled by gl_tessellate
2004-01-26 00:13:47 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
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gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
e0567f75cc
it seems ATI's libGL needs to be loaded with global symbols in order to
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work properly.
2004-01-09 23:37:04 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
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ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Ragnvald Maartmann-Moe IV
a87fc16d12
Whitespace.
2004-01-06 03:38:48 +00:00
Ragnvald Maartmann-Moe IV
067080296c
Futureproofing.
2004-01-06 03:38:16 +00:00
Bill Currie
40b8974c33
better external skin handling from Grievre
2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV
9dbb8335f6
Fix loading of some sky textures.
2003-12-23 22:24:48 +00:00
Bill Currie
e53967b346
--disable-static now works (thanks for the heads-up, raorn)
2003-12-22 20:51:08 +00:00
Bill Currie
069ee8657f
fix a typo that prevented the asm lib getting the correct flags
2003-12-22 19:59:33 +00:00
Ragnvald Maartmann-Moe IV
bcf3738c1c
Make trails in sw renderers const-friendly.
2003-10-23 03:53:59 +00:00
Ragnvald Maartmann-Moe IV
1269241612
Make particle effects not mess with stuff they shouldn't. Also fix an
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improperly declared variable.
2003-10-22 22:21:39 +00:00
Ragnvald Maartmann-Moe IV
2290ed3d3e
l = 64, and taniwha is much happier.
2003-10-22 20:20:24 +00:00
Ragnvald Maartmann-Moe IV
5686ff51e5
Make R_DarkFieldParticles & R_EntityParticles work in all renderers.
2003-10-22 06:00:36 +00:00
Ragnvald Maartmann-Moe IV
0205a8a999
Optimize and slightly clean up R_DarkFieldParticles & R_EntityParticles.
2003-10-22 01:04:35 +00:00
Ragnvald Maartmann-Moe IV
dc84232079
Whitespace, remove misleading .png extension from external conchars loader.
2003-09-20 04:29:42 +00:00
Bill Currie
d699926e6f
external conchars patch from DrSpliff
2003-09-19 06:22:02 +00:00
Bill Currie
89586e0181
don't flush garbage to the screen on the first render frame
2003-09-05 06:55:12 +00:00
Bill Currie
3a8cfb050e
fix alpha blending in 2d mode when 3d has never been rendered
2003-09-05 06:48:03 +00:00
Bill Currie
6b036d14ed
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
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.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
8db2660a4c
make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
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the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
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VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
f7b1196b8d
fix the gl stack overflow (and make sure all skybrush surfaces get checked
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and queued)
2003-08-28 19:50:28 +00:00
Bill Currie
2c30939891
remove some magic numbers (sloppy coder:P)
2003-08-28 02:24:08 +00:00
Bill Currie
93327cb618
try to fix segfault caused by VID_Shutdown getting called before VID_Init
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(error conditions).
2003-08-27 22:50:39 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
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supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
415fae8d6b
make the two normals arrays consistent
2003-08-26 07:00:13 +00:00
Ragnvald Maartmann-Moe IV
d8068de4fa
Commit experimental particle optimization. Reduces random particles from using
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6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.
It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Bill Currie
33a57c5a14
win32 compile fixes
2003-08-13 18:17:30 +00:00
Ragnvald Maartmann-Moe IV
9ed8150b85
More particle optimizations.
2003-08-11 20:48:34 +00:00
Bill Currie
7ead5a91f8
don't let gcc automaticly inline functions but make gcc inline bigger
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functions when told to. also make gcc warn if it can't inline a function.
Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
b88d275994
fix some warnings
2003-08-11 05:16:04 +00:00
Ragnvald Maartmann-Moe IV
f35b1db291
Fix a potential uninitialized variable segfault taniwha noticed, and optimize
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particle effects a bit more.
2003-08-09 04:38:11 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
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places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
184aa7beb0
should be a minor speedup to mono lightmaps
2003-08-07 21:05:58 +00:00
Bill Currie
732a9a80d1
gain about 3 fps (180 to 183) in null-renderer
2003-08-07 19:58:39 +00:00
Bill Currie
6f88e4e343
break out some duplicated code into a function and get the window coords
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"properly" (for this mess I'm not sure I'm willing to call code:)
2003-08-04 01:28:30 +00:00
Bill Currie
556a6eae8f
fix a misplaced _
2003-07-27 20:47:36 +00:00
Ragnvald Maartmann-Moe IV
351033e8d8
Move vid_conwidth to con_width, and vid_conheight to con_height.
2003-07-27 20:20:20 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
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lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
772ad66019
don't need that any more (yay:)
2003-07-15 17:41:31 +00:00
Bill Currie
855fc53709
handle alloca properly
2003-07-09 06:28:09 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
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obviously safe
2003-07-08 20:11:10 +00:00
Chris Ison
64f74731c5
added vid_fullscreen cvar as a CVAR_ROM. This will change once the renderer is setup to reload textures.
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removed -window, -mode, and internal mode table and functions that strictly delt with them.
Rewrote the mode selection part of VID_Init
Altered VID_SetMode and associated functions to use data obtained from VID_Init instead of mode tables.
Also tidied up a little.
2003-06-21 00:17:32 +00:00
Chris Ison
bff8a24d12
added -conheight checking
2003-06-21 00:07:59 +00:00