Commit Graph

605 Commits

Author SHA1 Message Date
Bill Currie d867a1a9f1 [gamecode] Allow watch-point to be updated
With the watch-point address cached in a local var, it was not possible
to update the watch-point while the progs were executing.
2020-03-24 19:45:39 +09:00
Bill Currie 713150b41a [gamecode] Add debug hooks to the VM engine
While there was a breakpoint hook, it was for only breakpoints and more
was needed. Now there's a generic hook that is called for tracing,
breakpoints, watch points, runtime errors and VM errors, with the
"event" type passed as the first parameter and a data pointer in the
second.
2020-03-24 19:45:10 +09:00
Bill Currie 1d6843d7f0 [gamecode] Improve watchpoint handling a little
Mostly just update the old value if the condition didn't trigger.
2020-03-24 13:26:35 +09:00
Bill Currie 753d183d82 [gamecode] Be more informative with function calls
PR_EnterFunction and PR_LeaveFunction now print the
entered/left/returned function when tracing. Makes debugging obj code
much easier.
2020-03-24 13:24:55 +09:00
Bill Currie b544a052bf [gamecode] Bail if PR_SearchDefs is given 0 defs
Fixes the hang when searching for a field in progs that don't have any.
2020-03-16 14:24:48 +09:00
Bill Currie e3a1413ad3 [gamecode] Tweak output for lea 2020-03-15 10:06:37 +09:00
Bill Currie 99f89840f9 [gamecode] Show containing def and relative offset
No more guessing when accessing structure field members. Next is ivars,
I guess.
2020-03-15 02:51:29 +09:00
Bill Currie 3d62a7f253 [gamecode] Use fuzzy bsearch to find defs by address
The idea is to find th def that contains the address. Had to write my
own bsearch (well... lifted from wikipedia) because libc's is exact. The
defs are assumed to be sorted (which qfcc now ensures when it writes
progs and sym files).
2020-03-15 02:48:13 +09:00
Bill Currie 2f9f6d3aa9 [gamecode] Relocate aux function return types
They are written with offsets relative to the type encodings base.
2020-03-14 23:39:14 +09:00
Bill Currie 9492f08536 [gamecode] Print structs as well as unions
Much better :)
2020-03-14 21:03:01 +09:00
Bill Currie fea6381574 [gamecode] Rework debug type handling a little
Type encodings are used whenever they are available. For now, if they
are not, then everything is treated as void (which prints <void>, not
very useful). Most return statements and references to .return are now
very readable (excluding structs), and only params going through "..."
are a messy union.
2020-03-14 20:44:43 +09:00
Bill Currie a069fad41e [gamecode] Print only entity address when no edicts
If the edicts pointer is null, it's not possible to convert the entity
address to an index.
2020-03-13 20:16:06 +09:00
Bill Currie a0d85e33c2 [gamecode] Rework implementation of memset*
The memset instructions now match the move* instructions other than the
first operand (always int). Probably breaks much, but fixed in next few
commits.
2020-03-13 17:50:57 +09:00
Bill Currie 087cee06be [gamecode] Use full precision for floating point values 2020-03-13 14:57:33 +09:00
Bill Currie 6dfe37635d [gamecode] Dump union contents
The output is messy, but better than <union>
2020-03-13 14:56:56 +09:00
Bill Currie 6ca85d770d [gamecode] Add memset instructions 2020-03-11 22:48:55 +09:00
Bill Currie 023a920a51 [gamecode] Replace lost parameter auto-reset
rcallN messes with the progs parameter pointers and not resetting them
can cause incorrect data to be copied into the called function.
2020-03-11 19:38:50 +09:00
Bill Currie 6c56e93fc8 [gamecode] Be more careful with temp strings
If a temp string is found in the return slot, PR_FreeTempStrings won't
delete the string. However, PR_PopFrame was blindly stomping on the
possibly surviving temp string with the push strings, which would cause
a leak.
2020-03-10 03:24:31 +09:00
Bill Currie f290b115a5 [gamecode] Add function PR_PushTempString
This "pushes" a temp string onto the callee's stack frame after removing
it from the caller's stack frame. This is so builtins can pass
auto-freed memory to called progs code. No checking is done, but mayhem
is likely to ensue if a string is pushed that was allocated in an
earlier frame.
2020-03-09 23:36:09 +09:00
Bill Currie 7d43bd5c66 [gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except
that it takes a size parameter and always allocates (never tries to
merge). This is, in a way, abusing the string system, but I needed a way
to allocate a block of progs memory that would be automatically freed
when the current frame ended. The biggest abuse is the need to cast away
the const of PR_GetString()'s return value.
2020-03-09 22:16:19 +09:00
Bill Currie 5f299cbac7 [gamecode] Ensure static string refs are initialized
That was a fun one to track down :P
2020-03-08 21:29:31 +09:00
Bill Currie c726d77e7d [gamecode] Respect the @float_promoted@ magic string
Rather than relying on progs code version, use the string to determine
whether PR_Sprintf should behave as if floats have been promoted through
... I imagine I'll get to the rest of the server code at some stage.

With these two changes, nq-x11 works again (teleporters were the
symptom).
2020-03-08 19:19:15 +09:00
Bill Currie 68fc11857a [gamecode] Fix a string splitting error 2020-03-04 21:10:23 +09:00
Bill Currie c214797e97 [gamecode] Fix some curly space
and add some comments. took a bit to figure out what i was doing
2020-03-04 21:09:36 +09:00
Bill Currie 4e4b553cc3 [gamecode] Take care of missed type alias stuff 2020-03-01 16:20:23 +09:00
Bill Currie 789f263855 Use get_strref() correctly
I had forgotten that it works only for dynamic strings.
2020-02-27 02:07:53 +09:00
Bill Currie c9186c8296 Clear the statement line buffer
The problem with moving to a cached buffer is it needs to be cleared.
Fixes the weird output of qfprogs and tracing (not missing local defs,
though).
2020-02-27 01:25:41 +09:00
Bill Currie 62b541793d [gamecode] Remove all use of va
With this, the VA is very close to being safe to use in a threaded
environment (so long as each VM is used by only one thread). Just the
debug file hash and source paths to sort out.
2020-02-26 19:30:10 +09:00
Bill Currie 36bc139b27 Avoid use of va in PR_Sprintf
With this, progs strings are thread safe so long as only one thread
tries to use the VM.
2020-02-26 18:35:19 +09:00
Bill Currie 0f4d89a832 Move free_fmt_items into strings resources
This will make it per-thread.
2020-02-26 18:19:21 +09:00
Bill Currie 225a375ab9 Extend the lifetime of return-strings
This is done by putting the most recently used return-string at the end
of the queue for recycling.
2020-02-26 13:43:03 +09:00
Bill Currie aa02069dd1 Add a breakpoint flag to opcodes
The progs execution code will call a breakpoint handler just before
executing an instruction with the flag set. This means there's no need
for the breakpoint handler to mess with execution state or even the
instruction in order to continue past the breakpoint.

The flag being set in a progs file is invalid.
2020-02-26 13:40:26 +09:00
Bill Currie d60291a73e Clean up a lot of va usage
va is not thread-safe (it's not save even without threads), and I want
to be able to run progs in threads.
2020-02-26 09:46:59 +09:00
Bill Currie 42713cad8b Make script much friendlier to use
It now simply sets an error message pointer and returns false if there's
an error.
2020-02-26 09:39:03 +09:00
Bill Currie 4c1b6ce76c Make pr_parse thread safe
Or at least, conversion to property list is thread safe.
2020-02-26 01:55:56 +09:00
Bill Currie 35c9d6ee38 Make pr_obcode.c mostly thread safe
Its public data is all read-only, and once set up, its private data is
too (just don't call init in multiple threads).
2020-02-26 01:20:28 +09:00
Bill Currie 66dd3ef070 Make a bunch of count things positive-only
This fixes a pile of FIXMEs, because some things should never be
negative.
2020-02-25 21:23:13 +09:00
Bill Currie 282132958f Relocate local def type encodings in debug load
For technical reasons (programmer laziness), qfcc does not fix up local
def type encodings when writing the debug symbols file (type encoding
location not readily accessible).
2020-02-25 20:46:01 +09:00
Bill Currie 89e83d7d73 Move the debug info out of progs_t
The debug subsystem now uses the resources system to ensure it cleans
up, and its data is now semi-private. Unfortunately, PR_LoadDebug had to
remain public for qfprogs because using PR_RunLoadFuncs would cause
builtin resolution to complain.
2020-02-25 20:07:29 +09:00
Bill Currie a55b9544ac Improve handling of pr_argc
It is now set to 0 when progs are loaded and every time
PR_ExecuteProgram() returns. This takes care of the default case, but
when setting parameters, pr_argc needs to be set correctly in case a
vararg function is called.
2020-02-25 17:36:29 +09:00
Bill Currie e3953be8f8 Ensure execution state is initialized on progs load 2020-02-25 15:25:10 +09:00
Bill Currie 61d7f4f9c4 Dump locals stack when dumping main stack
Any shutdown functions in progs will need locals too.
2020-02-25 15:18:15 +09:00
Bill Currie 6a4ef598ab Allow progs num_edicts and reserved_edicts to be null
Really, while there are edict related instructions, edict support should
probably not be in the VM itself.
2020-02-25 15:00:33 +09:00
Bill Currie 6e56c9a4aa Ensure edict_parse is reset on progs load
A server switching from a game that sets edict_parse to one that does
not could go badly when it comes time to loading a level.
2020-02-25 14:40:03 +09:00
Bill Currie 9bb68f2d8c Allow nested use of PR_SaveParams()
PR_SaveParams() is required for implementing the +initialize diversion
used by Objective-QuakeC because builtins do not have local def spaces
(of course, a normal stack calling convention would help). However, it
is entirely possible for a call to +initialize to trigger another call
to +initialize, thus the need for stacking parameter stashes. As a
bonus, this implementation cleans up some fields in progs_t.
2020-02-25 14:30:26 +09:00
Bill Currie 99c818adcc Ensure progs zone is always set on load 2020-02-25 00:25:24 +09:00
Bill Currie 256dee98a1 Make progs string resources management private
Strangely enough, using the progs resources system. This is a step
towards having progs that can be reset properly, or even dynamically
created VMs.
2020-02-25 00:23:08 +09:00
Bill Currie 7406e0308e Fix some warnings picked up in an optimized build 2020-02-24 11:28:43 +09:00
Bill Currie dda045bf96 Do lazy computation of def sizes from type encodings
The size is calculated when needed and cached.
2020-02-23 23:29:58 +09:00
Bill Currie 23573953a7 Change pr_type_size to pr_ushort_t 2020-02-23 22:25:08 +09:00