Joseph Carter
e4e80437df
Escape is still unconditional, but rather than being unconditionally menu
...
(or now unconditionally nothing since I killed the menu), it works as the
console. In the future, when the new menu is implemented, it will fall
back to console if there's a problem with the menu (like there isn't one.)
2001-03-03 12:30:48 +00:00
Joseph Carter
d28e15d171
Software netgraph fixed. Probably not the same as it was before, someone
...
else is welcome to change it to their liking, optimize it, remove the box,
whatever..
2001-03-03 12:16:24 +00:00
Joseph Carter
9c39a00a54
Fixed the netgraph
2001-03-03 11:05:20 +00:00
Joseph Carter
fe26a1c565
This should not be here yet, reverting
2001-03-03 10:01:49 +00:00
Joseph Carter
c057c27d9a
Menu has been killed completely from qw. It's dead. I doubt anybody will
...
even notice, given that QW's menu was crippled to the point that it was
completely useless anyway.
2001-03-03 09:42:35 +00:00
Bill Currie
8e52f7dc39
more nq fixes, not there yet
2001-03-03 09:09:39 +00:00
Bill Currie
baa5ce01a1
more independence cleanups and nq is closer to running
2001-03-03 08:59:55 +00:00
Bill Currie
6d6c34320f
nq compiles with the new progs setup, but doesn't have a hope of running yet.
...
None of the globals etc structs are filled in and there will be a lot of type
errors in SVFIELD usage.
2001-03-03 08:31:58 +00:00
Joseph Carter
82522a6fd1
Added menu structure to TODO file, it's not in typical TODO format since
...
it's either done or it's not. Very soone the menu code will be axed and
this will aid in replacing it.
2001-03-03 07:23:22 +00:00
Joseph Carter
168d47402a
Mostly whitespace, these files are now identical and COULD be merged, if
...
they weren't about to get a rewrite first.
2001-03-03 06:51:18 +00:00
Chris Ison
8ad00b04c3
added sharepath search when loading server list
2001-03-03 06:01:57 +00:00
Bill Currie
26e2d545e4
macro parameter usage must have () around them :P
...
This seems to fix the aim bug
2001-03-03 05:34:50 +00:00
Chris Ison
050b49c479
fixing missing oss dev as shown by taniwha
2001-03-03 00:54:46 +00:00
Bill Currie
51ca0b6a41
missed this in the previous checkin
2001-03-02 23:41:50 +00:00
Bill Currie
3c17a888be
more cleanups. rocket/shotgun bug not found yet
2001-03-02 23:40:34 +00:00
Ragnvald Maartmann-Moe IV
6962f954ed
gl_colorlights gone, replaced by gl_lightmap_components. Valid values are 1, 3, 4. 4 (RGBA) default. Significant speedup going from RGB to RGBA on some boards.
...
Thanks to LordHavoc for the idea, and much of the design.
2001-03-02 23:38:40 +00:00
Ragnvald Maartmann-Moe IV
09f7689a09
Tweaked lava splash.
2001-03-02 23:32:24 +00:00
Bill Currie
26c387408c
fix a silly edict print bug
2001-03-02 23:07:21 +00:00
Bill Currie
6c9de8061b
fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
...
source of the bug)
2001-03-02 19:18:04 +00:00
Jeff Teunissen
ade87c72b3
Woo, one more file builds cleanly...very few actual changes needed.
2001-03-02 09:36:51 +00:00
Jeff Teunissen
14772123d3
Forge.m now builds cleanly. It probably doesn't work, I had to comment out
...
a lot of PostScript-related code.
2001-03-02 09:13:35 +00:00
Jeff Teunissen
1bd5d98c4d
Compile fixes, we're getting a bit closer.
2001-03-02 07:01:51 +00:00
Bill Currie
ffc5838599
more debug changes. not there yet
2001-03-02 00:32:10 +00:00
Joseph Carter
c7d74c6743
Minor cleanup to download draw function. More to do, this is just a good
...
checkpoint before I make changes that may not work.
2001-03-02 00:29:35 +00:00
Bill Currie
be8f1cef7c
just some temporary debug info
2001-03-01 23:30:55 +00:00
Bill Currie
6f590ff9d0
forgot to change ev_function to ev_func in pr_edict and pr_exec was using the
...
wrong time. weaponframe still not fixed, but static entities were fixed in the
previous checkin
2001-03-01 23:03:40 +00:00
Bill Currie
10e6b7af84
edict field access type checking :) Currently forced on, but it will become a
...
configure option in the future
2001-03-01 21:11:35 +00:00
Bill Currie
68220d1fb0
fix up packet logging for the new msg stuff
2001-03-01 20:41:20 +00:00
Bill Currie
4fcf7704d3
clean out unused fields
2001-03-01 19:05:40 +00:00
Bill Currie
ef38fd2e79
progsdef.h is now used only for the PROGHEADER_CRC def. Much of the protocol
...
still seems to be broken :(
2001-03-01 18:44:19 +00:00
Bill Currie
ad18afaa3c
really clean up global and function access. Unfortunatly, frames are still
...
borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Joseph Carter
1094e146da
COM_SkipPath now uses strrchr, it's much more readable now.
2001-03-01 07:42:28 +00:00
Joseph Carter
b2a53d4b46
The download bar is now seperate from Con_DrawConsole. This is currently
...
not really for the best, but it will be soon.
2001-03-01 02:51:51 +00:00
Bill Currie
c2213f2366
must set the data field in ALL edicts, not just player edicts :)
2001-02-28 23:35:20 +00:00
Bill Currie
cc43c91c89
fix classname field finding
2001-02-28 23:33:16 +00:00
Bill Currie
63b990cd30
qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
...
progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:
SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached
I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Joseph Carter
9564680d58
NQ's console is now identical to QW's, except for QW's download bar, which
...
IMO doesn't belong there and will be moving. Other things may be moving
too, but I'm still debating them.
2001-02-28 10:49:39 +00:00
Joseph Carter
823be45d9d
Con_Print now does Sys_Printf and logging itself. There was exactly one
...
use of Con_Printf in the code and it was appropriate for logging anyway.
As a result, Con_DPrintf now uses Con_Print directly for a slight speedup
there having two layers of function calls and varargs parsing to get to
the console. Also ran the file through indent while I'm at it.
2001-02-28 10:21:38 +00:00
Joseph Carter
9c1988280b
Cleaned up output of server print
2001-02-28 10:18:25 +00:00
Bill Currie
dfaf767890
libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
...
the new setup.
2001-02-28 09:12:01 +00:00
Joseph Carter
0aa6110272
An evil (but temporary) hack. NQ has no concept of ca_active. This
...
should change to fix a few outstanding NQ bugs at some point, but in the
meantime it has been defined to be the same as ca_connected. Yeah, that's
damned evil. It's been clearly marked and WILL go away when not needed.
2001-02-28 08:53:17 +00:00
Bill Currie
b5d86d522d
pr_edict.c is closer to compiling and has been re-indented
2001-02-28 02:25:03 +00:00
Bill Currie
9f2dacd2e1
re-think edict_t. this is going to massivly break things for a while, but
...
tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie
e5543eb0a6
next step of the progs merge done. just need to sort out interdependencies,
...
fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie
38e70e9fb2
the beginnings of merged progs code
2001-02-27 23:02:17 +00:00
Jeff Teunissen
25f8a50ef4
Okay, that was stupid. ProjectCenter isn't good enough yet, so I'm back to
...
writing makefiles by hand.
Add a makefile preamble to set up our flags.
Compartmentalize all the headers into a Headers/ dir.
2001-02-27 21:18:27 +00:00
Jeff Teunissen
e21ff3503e
Update cmdlib.c to be in sync with qfcc
2001-02-27 20:44:53 +00:00
Jeff Teunissen
01f4df0ad4
Continuing work: Forge.* builds a little further.
2001-02-27 19:48:21 +00:00
Jeff Teunissen
5996198345
NSPoints are not passed by reference.
2001-02-27 19:28:22 +00:00
Jeff Teunissen
acb42de4d5
whitespace.
2001-02-27 19:27:03 +00:00