Bill Currie
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ceec1a87e2
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fix some installing issues for dynamic plugins
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2002-01-16 22:09:41 +00:00 |
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Bill Currie
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c86c5a78bf
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finally, the client console is merged
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2002-01-16 21:53:42 +00:00 |
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Seth Galbraith
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778af4276e
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external tga skin loading, doesn't work for players (teamcolor stuff)
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2002-01-16 20:32:39 +00:00 |
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Bill Currie
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9dedd21158
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start getting the shared console code working
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2002-01-16 16:27:56 +00:00 |
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Seth Galbraith
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0dcfc6dfb4
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load tga versions of .lmp files if present
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2002-01-16 01:59:05 +00:00 |
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Seth Galbraith
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93116bc827
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external mip texture loading
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2002-01-16 01:02:50 +00:00 |
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Seth Galbraith
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9c1969146c
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cleanup, implemented tga loading for gfx.wad files
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2002-01-15 21:05:34 +00:00 |
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Bill Currie
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5c2a17f7a8
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the /much/ better fix for the server crashing when dropping a client
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2002-01-14 17:41:38 +00:00 |
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Jeff Teunissen
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2e3c1a55c6
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some minor Forge updates.
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2002-01-14 15:06:00 +00:00 |
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Bill Currie
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9d59d953bd
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more cleanups
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2002-01-12 05:32:21 +00:00 |
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Bill Currie
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6637f3fba5
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more FIXME and whitespace cleanups
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2002-01-12 04:46:15 +00:00 |
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Bill Currie
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630aa80dc4
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various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
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2002-01-12 04:34:53 +00:00 |
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Robin Redeker
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4af4c69289
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Rearranged the text and added some new hints.
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2002-01-11 10:15:59 +00:00 |
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Seth Galbraith
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3b6c2c8d0d
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pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga
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2002-01-11 04:20:41 +00:00 |
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Seth Galbraith
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5f4c7ee7bd
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implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
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2002-01-11 03:00:32 +00:00 |
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Seth Galbraith
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7dc5b587f8
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also try to load skies from gfx/env as darkplaces does
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2002-01-11 01:26:21 +00:00 |
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Bill Currie
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d87af8819f
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some docs thanks to elmex
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2002-01-10 23:45:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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38acbd9c0b
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Whitespace. Grr.
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2002-01-10 21:22:51 +00:00 |
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Bill Currie
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6132049bf4
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gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
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2002-01-10 20:19:22 +00:00 |
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Bill Currie
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140f806d40
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more Draw_{Character,String,nString} optimisations
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2002-01-10 07:48:41 +00:00 |
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Chris Ison
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2fb1d13ba9
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fix potential bug in mini score display
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2002-01-10 04:28:17 +00:00 |
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Chris Ison
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859c18dc07
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tidy up Draw_String calls and switched to Draw_nString were needed
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2002-01-10 03:54:00 +00:00 |
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Chris Ison
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f01cc24267
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minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding
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2002-01-09 23:51:32 +00:00 |
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Chris Ison
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6073ff8d58
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added Draw_nString for displaying a non \0 terminated string
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2002-01-09 21:20:22 +00:00 |
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Bill Currie
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96c7159f66
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keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
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2002-01-08 20:07:19 +00:00 |
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Bill Currie
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6633ea0273
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correct a typo in a comment
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2002-01-08 19:38:36 +00:00 |
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Bill Currie
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c84e5b2ac0
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re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
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2002-01-08 19:33:42 +00:00 |
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Bill Currie
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9ba80eb4d9
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use Hunk_TempAlloc instead of realloc for the alias model verts
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2002-01-07 16:43:47 +00:00 |
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Bill Currie
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c1c76f7058
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whitespace
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2002-01-07 06:50:41 +00:00 |
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Bill Currie
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72d6f34dc8
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first step to using a saner internal represnetation for the high precietion
models.
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2002-01-07 06:32:46 +00:00 |
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Bill Currie
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14fb289f2f
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duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
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2002-01-07 03:46:56 +00:00 |
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Bill Currie
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b582a02aff
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fix the broken lighting for unlerped verteces
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2002-01-07 01:05:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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f8daa09bcb
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Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
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2002-01-06 23:12:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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097ff0006f
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Rearrange vertex order in quads.
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2002-01-06 22:43:51 +00:00 |
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Seth Galbraith
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0a7ddae612
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move high precision check out of loop to optimize sw model rendering
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2002-01-05 20:00:50 +00:00 |
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Jeff Teunissen
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8c2d3f65c3
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Add a couple symbols to qfcc's preprocessor lines
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2002-01-05 19:18:27 +00:00 |
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Jeff Teunissen
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9f6dcec9dd
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--save-temps support for qfcc. It'll leave files with the same filenames
they're generated from, with the exception that they will have an
extension of .p. Obviously, depends on cpp support.
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2002-01-05 19:13:20 +00:00 |
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Ragnvald Maartmann-Moe IV
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aa36ebf6e4
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Little bit of whitespace cleanup.
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2002-01-05 19:03:36 +00:00 |
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Jeff Teunissen
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a0370e52d2
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Manpage should be both distributed and installed now.
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2002-01-05 18:46:59 +00:00 |
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Jeff Teunissen
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33b6429aa7
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Makefiles for docs.
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2002-01-05 18:46:05 +00:00 |
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Seth Galbraith
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1e57bcdca2
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no more hardcoded MAXALIASVERTS limit
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2002-01-05 17:56:33 +00:00 |
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Seth Galbraith
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cb6ef3e225
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putting if outside the for loop should speed things up
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2002-01-05 16:53:43 +00:00 |
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Seth Galbraith
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ac5b6823c6
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high precision model rendering in GL
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2002-01-05 16:20:38 +00:00 |
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Ragnvald Maartmann-Moe IV
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a18fdbca68
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Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail.
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2002-01-05 07:23:23 +00:00 |
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Seth Galbraith
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42456845f0
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high precision software mdl rendering
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2002-01-05 03:21:02 +00:00 |
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Jeff Teunissen
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abf73ea80a
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Support nibs in MainPrefs.
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2002-01-04 20:31:53 +00:00 |
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Bill Currie
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f591b27532
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set the result of the block used for self.maxs = obj.origin; type expressions
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2002-01-04 18:43:55 +00:00 |
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Bill Currie
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718a64343b
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more old-code cleanup. move PR_LexString into make_string
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2002-01-04 18:27:01 +00:00 |
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Bill Currie
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12d2338d1b
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handle dos line endings a little better
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2002-01-04 17:13:13 +00:00 |
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Forest Hale
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184ff4a216
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made qfcc compile again, by renaming com_token to qfcc_com_token so it does not conflict with QFutil
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2002-01-04 11:12:52 +00:00 |
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