Bill Currie
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71196fedf6
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make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
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2003-01-06 18:28:13 +00:00 |
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Ragnvald Maartmann-Moe IV
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2db08923e8
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MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
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2001-12-12 21:56:09 +00:00 |
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Seth Galbraith
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8a47406dcd
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allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes
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2001-12-11 20:49:10 +00:00 |
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Bill Currie
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78a3e398d5
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
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Bill Currie
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b5341f0d13
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we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
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2001-10-23 16:55:23 +00:00 |
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Bill Currie
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c78edb3a36
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Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch
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2001-09-28 07:51:15 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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2f5e0cf603
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whitespace and headers.
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2001-08-29 02:12:57 +00:00 |
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Bill Currie
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a9d6bc9a30
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total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
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2001-08-27 23:21:09 +00:00 |
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Bill Currie
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1c9e1b176f
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
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Adam Olsen
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fb0fe95e7e
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Diff noise reduction
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2001-07-15 00:03:11 +00:00 |
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Bill Currie
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323015b11a
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include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
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2001-05-31 05:33:13 +00:00 |
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Bill Currie
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6bf58ab1af
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no header includes cvar.h now
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2001-05-31 03:41:35 +00:00 |
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Ragnvald Maartmann-Moe IV
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91200a862d
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Whitespace.
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2001-05-14 03:08:24 +00:00 |
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Ragnvald Maartmann-Moe IV
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f6374b48ce
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First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
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2001-05-09 05:41:34 +00:00 |
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Bill Currie
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6fcf8395ca
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FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
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2001-04-15 21:11:41 +00:00 |
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Ragnvald Maartmann-Moe IV
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f789b61c56
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Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h...
Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
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2001-04-11 07:57:08 +00:00 |
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Bill Currie
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f78b973978
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move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
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2001-03-27 20:33:07 +00:00 |
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Bill Currie
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1fce1ea12e
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run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
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2001-02-26 06:48:02 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6da49206e
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More typos, spelling corrections, and case fixes fed to the nearest handy fiend.
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2001-02-22 00:15:03 +00:00 |
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Bill Currie
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95f6db7775
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start merging stuff into libs/util and fix the concequences in nq. nq doesn't
build yet though (keys.c, *screen.c and *view.c) due to console fun.
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2001-02-21 19:35:06 +00:00 |
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Bill Currie
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87854e1a0c
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initial checkin of most recent newtree and nuq(?) source
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2001-02-19 21:15:25 +00:00 |
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