Bill Currie
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cacd2fb895
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FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
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2010-11-26 16:20:05 +09:00 |
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Bill Currie
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31c13d92a2
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Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
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2010-11-26 16:20:05 +09:00 |
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Bill Currie
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997102fea8
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audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
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2010-01-13 06:42:26 +00:00 |
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Bill Currie
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d4719db021
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a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
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2007-03-10 04:21:32 +00:00 |
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Ragnvald Maartmann-Moe IV
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587de27849
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Another step towards QSG2 compliance.
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2002-07-25 14:43:36 +00:00 |
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Bill Currie
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a9d6bc9a30
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total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
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2001-08-27 23:21:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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0c7cc403b8
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diff noise reduction.
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2001-05-19 17:02:56 +00:00 |
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Bill Currie
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c7527ed664
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merge in the QSG stuff (bringing gl_rmain closer)
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2001-05-18 22:33:35 +00:00 |
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Bill Currie
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e61c33c9d9
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merge of cl_tents and r_efrag.
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2001-05-15 21:34:54 +00:00 |
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Bill Currie
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f78b973978
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move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
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2001-03-27 20:33:07 +00:00 |
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Bill Currie
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87854e1a0c
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initial checkin of most recent newtree and nuq(?) source
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2001-02-19 21:15:25 +00:00 |
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