Bill Currie
31501ad641
Add some docs for linked lists
...
Found in an old stash
2020-02-12 10:52:47 +09:00
Bill Currie
6e96b91aa1
Fix a couple more optimization warnings
2020-02-11 15:59:12 +09:00
Bill Currie
3208fce42e
Fix ambiguous image file name warnings
...
Most of the warnings are due to a bug in doxygen (fixed in 1.8.17,
but...), however some were legit due to overzealous image search paths
wildly including the doxygen output tree.
2020-02-11 15:56:12 +09:00
Bill Currie
729ac22267
Make qw connection sequence visible
...
Black lines with transparent background on a black backdrop...
2020-02-11 15:54:45 +09:00
Bill Currie
bdf2443d01
Fix ambiguous image file name warnings
...
Most of the warnings are due to a bug in doxygen (fixed in 1.8.17,
but...), however some were legit due to overzealous image search paths
wildly including the doxygen output tree.
2020-02-11 15:27:32 +09:00
Bill Currie
9248e8cf01
Update for doxygen 1.8.16
2020-02-11 15:22:42 +09:00
Bill Currie
fbd79963bb
Update for doxygen 1.8.16
2020-02-11 15:20:49 +09:00
Bill Currie
3144443a82
Allow vulkan_draw to compile when optimizing
...
Even though it's nowhere near done
2020-02-11 12:19:16 +09:00
Bill Currie
29b1d6baf8
Finish up memory stuff
...
For now, of course.
2020-02-11 09:37:04 +09:00
Bill Currie
1baee0cbba
Implement mem mapping and buffer/image copying
2020-02-10 20:42:19 +09:00
Bill Currie
43e37aa31e
Separate out the generic memory stuff
2020-02-10 18:33:29 +09:00
Bill Currie
9fdc15c439
Implement image stuff up to view creation
2020-02-10 18:18:37 +09:00
Bill Currie
f4c0d0ebcf
Implement buffer view creation
...
And rename memory allocation as it's buffer-specific.
2020-02-10 18:17:58 +09:00
Bill Currie
2f9ad73f78
Implement buffer memory up to barriers
...
Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
2020-02-10 15:07:35 +09:00
Bill Currie
8148f256f5
Rework object device caching
...
It turned out I needed access to the physical device from a buffer
object, so rather than storing the vulkan logical device directly in
buffer (and other) objects, store the qfv logical device.
2020-02-07 11:45:05 +09:00
Bill Currie
d3b4e4653e
Cache physical devices in the instance
2020-02-06 19:04:28 +09:00
Bill Currie
6ce87497f3
Fix a potential buffer overflow
...
Highly unlikely to have that many sub models, but it does keep gcc
quiet.
2020-02-06 17:42:21 +09:00
Bill Currie
494f673def
Fix a potential buffer overflow
...
Highly unlikely to have that many sub models, but it does keep gcc
quiet.
2020-02-06 17:38:51 +09:00
Bill Currie
8819d26c95
Fix a compile error
...
not sure how that one got through
2019-10-16 20:57:39 +09:00
Bill Currie
9d09d65d9a
Clean up some export stuff
...
While it's not there yet, the eventual goal is to support multiple
models in the one blend file, so per-object settings is a requirement.
2019-08-20 16:52:43 +09:00
Bill Currie
c14e5623ad
Get the mdl frames script property working
...
Maybe late 2.78+, blender added the ability to use any ID type in
PointerProperty, which is just what I wanted for the frames script.
2019-08-16 22:34:45 +09:00
Bill Currie
839d90981d
Clean up a few last things for blender 2.80
...
Many many thanks to Aleksander Marhall for the initial work.
2019-08-16 22:32:37 +09:00
khreathor
008b5a4d2c
Import/Export fixes after some Blender 2.8 API changes
2019-08-16 21:38:29 +09:00
khreathor
11e5f39fdc
Fix for the export error when there is no Shape Keys available
2019-08-16 21:38:29 +09:00
khreathor
36da80c0d0
Export proper frame names
2019-08-16 21:38:29 +09:00
khreathor
33d114c09e
Set playback/animation range to start from frame 1
2019-08-16 21:38:29 +09:00
khreathor
ff5f9f1831
Add "empty" skin during export for models with no materials or texture nodes
2019-08-16 21:38:29 +09:00
khreathor
3913febace
MDL properties in object panel are back
2019-08-16 21:38:29 +09:00
khreathor
31fa7a81ef
Fix for single skin being marked as skingroup
2019-08-16 21:38:29 +09:00
khreathor
94c3c8c2cb
Skingroup image export order based on texture node position (height) in shader editor. Nodes with higher position are exported first.
2019-08-16 21:38:29 +09:00
khreathor
4f29f57e77
Proper node positioning after import
2019-08-16 21:38:29 +09:00
khreathor
a13c382969
Skingroup images import order fix
2019-08-16 21:38:29 +09:00
khreathor
4d1f05186b
Skingroups export added
2019-08-16 21:38:29 +09:00
khreathor
17e76149a1
Adjust playback range on import, to fit mdl's animation length
2019-08-16 21:38:29 +09:00
khreathor
66fe862a87
Import skingroups as separate materials with skins as textures
2019-08-16 21:38:29 +09:00
khreathor
ae86790e6c
Initial Blender 2.8 changes - it works, now it's time for improvements
2019-08-16 21:38:29 +09:00
khreathor
8112c4e8b6
Moved MDL settings from Object tab to export options/presets
2019-08-16 21:38:29 +09:00
khreathor
90a707f7f9
Export animation range selected with start/end playback range in Timeline Editor
2019-08-16 21:38:29 +09:00
Bill Currie
4957c4f31a
Implement the rest of the command stuff
2019-07-23 13:05:32 +09:00
Bill Currie
a165d67dfa
Add a queue type
2019-07-23 12:37:47 +09:00
Bill Currie
411b897f09
Implement most of the stuff for command submission
2019-07-23 12:28:57 +09:00
Bill Currie
ae11a70147
Correct a comment
2019-07-23 12:27:57 +09:00
Bill Currie
e164002050
Make QuatToMat faster and more accurate
...
The better accuracy is for specific cases (90 degree rotations around a
main axis: the matrix element for that axis is now 1 instead of
0.99999994). The speedup comes from doing fewer additions (multiply
seems to be faster than add for fp, at least in this situation).
2019-07-23 08:52:15 +09:00
Bill Currie
1f24a1408a
Destroy the surface
2019-07-13 01:20:02 +09:00
Bill Currie
dd1c2db249
Clean up the swapchain
...
And be a little safer about it
2019-07-13 01:14:21 +09:00
Bill Currie
b4dc746a66
Clean up the debug callback
2019-07-13 01:11:34 +09:00
Bill Currie
1eafc33052
Ensure vulkan gets shut down
2019-07-13 00:36:21 +09:00
Bill Currie
4e4d1b99b4
Clean up all the system shutdown calls
...
I added Sys_RegisterShutdown years ago and never really did anything
with it: now any system that needs to be shutdown can ensure it gets
shutdown on program exit, and in the correct order (ie, reverse to init
order).
2019-07-12 23:15:26 +09:00
Bill Currie
b2e12d701b
Fix up swapchain creation
...
Things are working again.
2019-07-12 14:09:42 +09:00
Bill Currie
66e7336b62
Initialize device extension checks early
...
They need to be initialized before attempting to load the function
pointers.
2019-07-12 13:37:30 +09:00