mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-23 10:50:58 +00:00
Moved MDL settings from Object tab to export options/presets
This commit is contained in:
parent
90a707f7f9
commit
8112c4e8b6
2 changed files with 73 additions and 14 deletions
|
@ -66,6 +66,7 @@ EFFECTS=(
|
|||
)
|
||||
|
||||
class QFMDLSettings(bpy.types.PropertyGroup):
|
||||
'''
|
||||
eyeposition = FloatVectorProperty(
|
||||
name="Eye Position",
|
||||
description="View possion relative to object origin")
|
||||
|
@ -85,9 +86,7 @@ class QFMDLSettings(bpy.types.PropertyGroup):
|
|||
# type=bpy.types.Object,
|
||||
# name="Script",
|
||||
# description="Script for animating frames and skins")
|
||||
script = StringProperty(
|
||||
name="Script",
|
||||
description="Script for animating frames and skins")
|
||||
|
||||
xform = BoolProperty(
|
||||
name="Auto transform",
|
||||
description="Auto-apply location/rotation/scale when exporting",
|
||||
|
@ -95,6 +94,10 @@ class QFMDLSettings(bpy.types.PropertyGroup):
|
|||
md16 = BoolProperty(
|
||||
name="16-bit",
|
||||
description="16 bit vertex coordinates: QuakeForge only")
|
||||
'''
|
||||
script = StringProperty(
|
||||
name="Script",
|
||||
description="Script for animating frames and skins")
|
||||
|
||||
class ImportMDL6(bpy.types.Operator, ImportHelper):
|
||||
'''Load a Quake MDL (v6) File'''
|
||||
|
@ -114,10 +117,34 @@ class ExportMDL6(bpy.types.Operator, ExportHelper):
|
|||
|
||||
bl_idname = "export_mesh.quake_mdl_v6"
|
||||
bl_label = "Export MDL"
|
||||
bl_options = {'PRESET'};
|
||||
|
||||
filename_ext = ".mdl"
|
||||
filter_glob = StringProperty(default="*.mdl", options={'HIDDEN'})
|
||||
|
||||
eyeposition = FloatVectorProperty(
|
||||
name="Eye Position",
|
||||
description="View possion relative to object origin")
|
||||
synctype = EnumProperty(
|
||||
items=SYNCTYPE,
|
||||
name="Sync Type",
|
||||
description="Add random time offset for automatic animations")
|
||||
rotate = BoolProperty(
|
||||
name="Rotate",
|
||||
description="Rotate automatically (for pickup items)",
|
||||
default=False)
|
||||
effects = EnumProperty(
|
||||
items=EFFECTS,
|
||||
name="Effects",
|
||||
description="Particle trail effects")
|
||||
xform = BoolProperty(
|
||||
name="Auto transform",
|
||||
description="Auto-apply location/rotation/scale when exporting",
|
||||
default=True)
|
||||
md16 = BoolProperty(
|
||||
name="16-bit",
|
||||
description="16 bit vertex coordinates: QuakeForge only")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (context.active_object != None
|
||||
|
|
|
@ -27,6 +27,7 @@ from .qfplist import pldata, PListError
|
|||
from .quakepal import palette
|
||||
from .quakenorm import map_normal
|
||||
from .mdl import MDL
|
||||
from .__init__ import SYNCTYPE, EFFECTS
|
||||
|
||||
def check_faces(mesh):
|
||||
#Check that all faces are tris because mdl does not support anything else.
|
||||
|
@ -185,14 +186,25 @@ def calc_average_area(mdl):
|
|||
totalarea += (c * c) ** 0.5 / 2.0
|
||||
return totalarea / len(mdl.tris)
|
||||
|
||||
def get_properties(operator, mdl, obj):
|
||||
mdl.eyeposition = tuple(obj.qfmdl.eyeposition)
|
||||
mdl.synctype = MDL.SYNCTYPE[obj.qfmdl.synctype]
|
||||
mdl.flags = ((obj.qfmdl.rotate and MDL.EF_ROTATE or 0)
|
||||
| MDL.EFFECTS[obj.qfmdl.effects])
|
||||
if obj.qfmdl.md16:
|
||||
def get_properties(
|
||||
operator,
|
||||
mdl,
|
||||
eyeposition,
|
||||
synctype,
|
||||
rotate,
|
||||
effects,
|
||||
xform,
|
||||
md16):
|
||||
mdl.eyeposition = eyeposition
|
||||
mdl.synctype = MDL.SYNCTYPE[synctype]
|
||||
mdl.flags = ((rotate and MDL.EF_ROTATE or 0)
|
||||
| MDL.EFFECTS[effects])
|
||||
if md16:
|
||||
mdl.ident = "MD16"
|
||||
script = obj.qfmdl.script
|
||||
|
||||
#tomporarily disabled
|
||||
#script = obj.qfmdl.script
|
||||
script = None
|
||||
mdl.script = None
|
||||
if script:
|
||||
try:
|
||||
|
@ -276,7 +288,18 @@ def process_frame(mdl, scene, frame, vertmap, ingroup = False,
|
|||
fr.name = name
|
||||
return fr
|
||||
|
||||
def export_mdl(operator, context, filepath):
|
||||
def export_mdl(
|
||||
operator,
|
||||
context,
|
||||
filepath = "",
|
||||
eyeposition = (0.0, 0.0, 0.0),
|
||||
synctype = SYNCTYPE[1],
|
||||
rotate = False,
|
||||
effects = EFFECTS[1],
|
||||
xform = True,
|
||||
md16 = False
|
||||
):
|
||||
|
||||
obj = context.active_object
|
||||
mesh = obj.to_mesh(context.scene, True, 'PREVIEW') #wysiwyg?
|
||||
#if not check_faces(mesh):
|
||||
|
@ -285,8 +308,17 @@ def export_mdl(operator, context, filepath):
|
|||
# return {'CANCELLED'}
|
||||
mdl = MDL(obj.name)
|
||||
mdl.obj = obj
|
||||
if not get_properties(operator, mdl, obj):
|
||||
return {'CANCELLED'}
|
||||
if not get_properties(
|
||||
operator,
|
||||
mdl,
|
||||
eyeposition,
|
||||
synctype,
|
||||
rotate,
|
||||
effects,
|
||||
xform,
|
||||
md16):
|
||||
return {'CANCELLED'}
|
||||
|
||||
mdl.tris, mdl.stverts, vertmap = build_tris(mesh)
|
||||
if mdl.script:
|
||||
if 'skins' in mdl.script:
|
||||
|
@ -303,7 +335,7 @@ def export_mdl(operator, context, filepath):
|
|||
for fno in range(context.scene.frame_start, context.scene.frame_end + 1):
|
||||
context.scene.frame_set(fno)
|
||||
mesh = obj.to_mesh(context.scene, True, 'PREVIEW') #wysiwyg?
|
||||
if mdl.obj.qfmdl.xform:
|
||||
if xform:
|
||||
mesh.transform(mdl.obj.matrix_world)
|
||||
mdl.frames.append(make_frame(mesh, vertmap))
|
||||
convert_stverts(mdl, mdl.stverts)
|
||||
|
|
Loading…
Reference in a new issue