Attributes seem appropriate as GLSL's qualifiers affect variables rather
than types (since there's no typedef).
Not much is done with the attributes yet other than some basic error
checking (duplicates of non-layout attributes) and debug output, but
most (if not all) declarations get to the declaration code with
attributes intact.
Its grammatical usage is such that it's unambiguous with identifiers,
and is needed for parsing the glsl functions (the not() function for
boolean vectors).
I don't yet know whether the generated code is correct, but the little
functions that compute a generic type gets stored in the function's
params/return type.
Allows the parsing of the return type in the following:
@generic(vec=[vec2,vec3,vec4]) {
@vector(bool,@width(vec)) lessThan(vec x, vec y);
}
Unfortunately, can't use math in int value parameters just yet, the
processing of expressions needs to be delayed (it's currently done
immediately so type-checking happens to early).
It's not connected up yet, but does produce what looks like the correct
code.
The Ruamoko instruction set has only same-size swizzles, so a staging
temp is needed either before (grow) or after (srink) the swizzle.
Unfortunately, it looks like there might be missed optimization issues,
but at least things seem to be correct.
Their size is now calculated correctly, they can be assigned,
initialized using block initializers (vectors too!), and columns can be
indexed as vector lvalues.
Builtins calling other functions that call back into progs can get their
parameter pointers messed up resulting in all sorts of errors. Thus wrap
all callbacks to progs in PR_SaveParams/PR_RestoreParams.
Also, ditch PR_RESET_PARAMS in favor of using PR_SetupParams and move
setting pr_argc into PR_SetupParams.
This is needed for `unsigned int` or `unsigned long` in type
expressions. However, there is a problem where @vector etc complain
about just `unsigned` (which should default to int, of course).
Getting them to work properly with automake proved to be a lot of
trouble, though the bug the v6 inout test was for actually had nothing
to do with inout.
I seem to remember being here before (but now I've got a comment in the
code). It seems .params and the dag code don't like each other. Fixes
the failing inout test for v6 progs. I suspect the only reason inout
worked for v6p was the use of rcall.
It turned out that for v6 progs (due to lack of double or long) weren't
getting correctly parsed vector literals: incorrect "implicit" flag and
then a lot of brittleness around constant value conversions.
Now parameters can be declared `const`, `@in`, `@out`, `@inout`. `@in`
is redundant as it's the default, but I guess it's nice for
self-documenting code. `const` marks the parameter as read-only in the
function, `@out` and `@inout` allow the parameter to pass the value back
out (by copy), but `@out` does not initialize the parameter before
calling and returning without setting an `@out` parameter is an error
(but unfortunately, currently detected only when optimizing).
Unfortunately, it seems to have broken (only!) v6 progs when optimizing
as the second parameter gets optimized out.
The code for it and make_param were nearly identical, but it turned out
that just setting up the symbol correctly was all that was needed before
passing the spec to make_param. This will make implementing parameter
qualifiers easier (less repetition).
The version directive really does only some error checking, and
only GL_EXT_multiview and GL_GOOGLE_include_directive are supported for
extensions, but enable/disable work (but not yet warn for multiview).
Using set_line_file sort of worked with its stack, but line directives
embedded in the source (which glsl's initialization code uses) messed up
the start path for quoted include searches.
There's no direct support for namespaces in Ruamoko yet, nor even in
qfcc, but glsl's blocks bring in a bit of foundation for them, even the
concept of "using" (for blocks with no instance name).
The members don't get locations allocated to them yet, but
fstrianglest.vert compiles and links correctly otherwise.
Also, there's no error checking yet.
The unification of qc and c function symbol handling made it important
that the new symbol was a proper duplicate (minus being in a table) of
the old symbol. This fixes redeclared prototypes (especially for
qc-style functions, not encountered for c-style). Complete with unit
test :)
Other than contructors (and problems with the `out` block) qfcc can
compile fstrianglest.vert to what looks like working ruamoko code.
There's still a lot of work to do, though.
Using a struct with function pointers instead of switching on an enum
makes it much easier to add languages and, more importantly,
sub-languages like glsl's shader stage variants.
Simply referencing the original metafunc resulted in only the first
variant getting a def. Now my little test generates defs for all called
variants of a generic function.
However, I'm still not sure this is quite the direction I want to go
with making calls to generic functions, but I still need to figure out
defining them. I think making progress with the glsl front-end will
help.
Checking only the last function to be added results in false negatives
and thus duplicates when defining a generic function. eg:
genFType radians (genFType degrees);
genDType radians (genDType degrees);
genFType radians (genFType degrees) = #0;
genDType radians (genDType degrees) = #0;
Detecting generic functions needs to be done before finalizing the
function type for non-generic functions, otherwise the resulting
function type winds up being incorrect due to bogus resolution of the
return type (and probably a few other factors).
This takes care of handling the return type in function definitions as
well as declarations as
I don't know why I didn't apply the same ideas as in methoddef, maybe I
just forgot. I'm pretty sure I did methodproto first, or maybe cleaned
up methoddef much later then didn't think of methodproto. Still, the
grammar is much nicer to read now.
Arrays of functions or functions that return arrays or functions aren't
valid. While working on how to get generics in properly, I finally
understood what's going on with function types in the specifier, and I
think I'll be able to sort out function pointers vs prototypes, too.
Generic qc-style prototypes don't work but both c and qc style
definitions get as far as trying to build the builtin function. It
starting to look like I need to rework function handling, which isn't
all that surprising as it hasn't changed much over 22 years.
I never did like overloaded_function_t as a name, and with the
introduction of generic functions (or templates, I guess?) meta-function
makes more sense to me.
Most of them were noise from the type const correctness pass, but the
qc field function handling was always dubious (though in practice safe
due to how the type was built, but...). The remaining casts outside of
type.c need some thought.
I was investigating how qcc dealt with field fields and got segfaults
from qfprogs due to the lack of type encodings. While the resulting
output is not guaranteed to be correct (especially if trying to dump
progs compiled by some other extended compiler), at least it's better
than segfaulting or any other UB.
There's still the problem of defining implementations, but this gets a
lot of things working so long as the return type is one of the parameter
types rather than computed.
And document type expressions to a certain extent. A lot of work needs
to be done as there's a lot of bitrot in the information in the doc (eg,
integer is now int, array declarations, etc).
A working call isn't produced yet, but the generic function does seem to
be selected correctly preferring a minimum of type promotions, though I
suspect I'll need to do more work on the selection process.
Mainly to prevent promotion between different vector and matrix sizes,
but also to be consistent in that double doesn't promote to itself (same
as other scalar types). Also fix up type_rows and type_cols for matrices
and make type_assignable, type_promotes, and type_compatible null-safe
(always false if either src or dst is null).
With this, genFType and genDType functions are now treated separately
and expanding to all components (single row or column matrices are not
supported (at this stage, anyway) for generic parameters).
That is, `@generic(...) { ... };`, which is handy for bulk declarations
(such as for glsl). This proved to be a lot harder than expected, I
suspect handling of specifiers needs a lot of work.
I never did like all those cryptic parameters, especially when they were
just 0 and 1. Now the individual specifier creation functions take only
those parameters they need (if any) and there's no possibility of
conflicting parameters. Also, it's clearer what the new specifier does.
It doesn't properly differentiate between (treats genDType as being the
same as genFType):
@generic(genFType=@vector(float)) genFType radians(genFType degrees);
@generic(genDType=@vector(double)) genDType radians(genDType degrees);
but this is due to problems with how the type is built from
@vector(float) and @vector(double). However, I thought it was about time
I got some of this into git.
Also, `@generic(...) { ... };` blocks don't work properly (they lose the
generic info): need to get a little smarter about handling generic scope
in `external_def_list`.
This fits in nicely with the rest of the generic type system and makes
it a little more useful. The idea is it will take a return type (already
does since type functions always require a parameter at this stage) and
a parameter list (not implemented yet). It currently resolves to the
basic void (...) function type for QC.
It turns out they're not needed as the difficulty of quakec function
declarations (function fields) is taken care of by qc_function_spec.
Also, they made it difficult to think about function declarations.