Bill Currie
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4b0320f341
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glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering
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2009-12-23 08:20:29 +00:00 |
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Bill Currie
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a2fa2d425b
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fix viewsize interaction with the cleaned up screen size handling
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2009-12-23 06:29:11 +00:00 |
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Bill Currie
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018a0b3bb6
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fix the missing crosshair
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2009-12-23 01:26:14 +00:00 |
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Bill Currie
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28601c8ea4
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more screen size cleanup
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2009-12-22 13:12:03 +00:00 |
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Bill Currie
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b14fcccd8f
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get qf compiling with gcc 4.4
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2009-12-19 10:54:23 +00:00 |
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Bill Currie
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6d6dc27592
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make startup and shutdown a little quieter
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2007-11-06 10:39:49 +00:00 |
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Bill Currie
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d66934942d
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nuke Con_Printf and Con_DPrintf and use Sys_* instead
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2007-11-06 10:17:14 +00:00 |
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Bill Currie
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0301cd6fa8
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fix hud scaling
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2007-05-13 04:21:37 +00:00 |
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Bill Currie
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b5809eaa4f
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this /should/ fix the scaling of high-res hud items
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2007-05-13 01:29:29 +00:00 |
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Bill Currie
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02c41feabc
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
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Bill Currie
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99c0954b47
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the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
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2007-03-10 12:00:59 +00:00 |
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Bill Currie
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5062930bad
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bit more cleanup and some documentation
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2006-12-03 06:25:57 +00:00 |
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Bill Currie
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7bca4cf8af
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clean up the draw interface a bit
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2006-12-02 10:07:08 +00:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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8a237169c3
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patches to allow for multiple view ports
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2004-05-07 03:54:35 +00:00 |
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Bill Currie
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a97b722d7b
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get the placement of the nice crosshairs right. make cs_data a square to
avoid weird mapping effects
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2004-02-14 00:18:22 +00:00 |
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Bill Currie
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f34335a0c9
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provide a builtin to draw a crosshair.
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2004-02-13 23:16:33 +00:00 |
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Bill Currie
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4cabb40303
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break the crosshair draw code into separate functions and give sw and sw32
crosshair 3
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2004-02-13 22:16:53 +00:00 |
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Bill Currie
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9784ba5954
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Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
|
2004-02-03 03:01:06 +00:00 |
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Ragnvald Maartmann-Moe IV
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dc84232079
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Whitespace, remove misleading .png extension from external conchars loader.
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2003-09-20 04:29:42 +00:00 |
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Bill Currie
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d699926e6f
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external conchars patch from DrSpliff
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2003-09-19 06:22:02 +00:00 |
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Bill Currie
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2b5a3753ca
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
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2003-09-04 18:59:39 +00:00 |
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Bill Currie
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39ed540979
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LoadImage is now used for all external textures giving almost transparent
.png and .tga support.
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2003-09-04 18:46:59 +00:00 |
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Bill Currie
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6063fb75d9
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make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
|
2003-07-25 22:21:47 +00:00 |
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Bill Currie
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ba3601685c
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wad pics don't have extensions (plugs a buffer underflow hole)
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2003-05-16 19:44:25 +00:00 |
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Brian Koropoff
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dd0332632e
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Make gcc2 stfu.
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2003-05-15 04:37:00 +00:00 |
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Brian Koropoff
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e2061095a6
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Fixed .tga loading for GL targets. SW targets still need work in all
likelyhood.
|
2003-05-14 21:08:43 +00:00 |
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Bill Currie
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eb099ae0d3
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make qf gcc 3.3 clean
|
2003-04-17 00:01:48 +00:00 |
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Ragnvald Maartmann-Moe IV
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6c7701a38b
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Prevent bad gl_max_size settings from causing buggy drivers to freak out.
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2003-03-24 20:21:24 +00:00 |
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Bill Currie
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6a687f5e45
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rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
|
2003-02-14 19:46:07 +00:00 |
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Bill Currie
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761a7546dd
|
re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
|
2003-01-15 15:31:36 +00:00 |
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Bill Currie
|
8a2fbf43a7
|
alphageek's crosshair patch modified so it's crosshair 3 (need to port this
to the sw renderer's:/)
|
2003-01-03 03:36:45 +00:00 |
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Bill Currie
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9f6f50699d
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remove vid_basepal, creating vid.palette (current palette) and host_basepal
|
2002-09-10 03:51:10 +00:00 |
|
Bill Currie
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ec47e08e1c
|
go back to using QFile, quakeio.h and quakefs.h
|
2002-08-27 07:16:28 +00:00 |
|
Bill Currie
|
cbde41c669
|
damnit!
|
2002-08-08 04:41:41 +00:00 |
|
Bill Currie
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3baec9e856
|
clean out the dead mtex code
|
2002-08-08 04:27:49 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
10c3f91a24
|
Revert taniwha's broken-radeon workaround.
|
2002-08-03 07:07:00 +00:00 |
|
Bill Currie
|
9c08f5b169
|
fix a typo that caused weirdness with the lerping
|
2002-08-03 06:13:35 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
85c7e43aef
|
Split lightmaps off from surface drawing.
|
2002-07-23 19:57:47 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
a49177c605
|
Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString.
|
2002-06-28 17:47:26 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
c25cfe6c9e
|
A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug...
|
2002-06-18 15:40:30 +00:00 |
|
Bill Currie
|
1486c97b8f
|
move the vertex setup and va flushing code into inline functions, killing a
lot of duplicate code. Performance is not harmed :)
also some whitespace
|
2002-06-18 04:13:46 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
942bf55c06
|
Flush console text before rendering menus, and a tiny optimization to fullscreen blend rendering in GL.
|
2002-06-13 22:51:43 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
10d7d17fcc
|
Use vertex arrays for text. Another 1-3% speedup.
|
2002-06-13 05:24:52 +00:00 |
|
Bill Currie
|
6767d6bfa0
|
win32 compile fixes
|
2002-01-19 20:45:45 +00:00 |
|
Seth Galbraith
|
0dcfc6dfb4
|
load tga versions of .lmp files if present
|
2002-01-16 01:59:05 +00:00 |
|
Seth Galbraith
|
9c1969146c
|
cleanup, implemented tga loading for gfx.wad files
|
2002-01-15 21:05:34 +00:00 |
|
Bill Currie
|
6132049bf4
|
gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
|
2002-01-10 20:19:22 +00:00 |
|
Chris Ison
|
859c18dc07
|
tidy up Draw_String calls and switched to Draw_nString were needed
|
2002-01-10 03:54:00 +00:00 |
|
Chris Ison
|
6073ff8d58
|
added Draw_nString for displaying a non \0 terminated string
|
2002-01-09 21:20:22 +00:00 |
|