Bill Currie
b65c41efcb
Move the colormod lookup table into a new lib.
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libQFclient is now here :) The first shared code is the lookup table.
2012-07-05 09:39:16 +09:00
Bill Currie
d37b85f73f
Split out the rss code into its own file.
2012-06-15 22:02:17 +09:00
Bill Currie
96785ccec7
Clean up chase/spectator camera stuff.
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o Rename nq's cl_cam.c to cl_chase.c.
o Split out the chase cam stuff from qw's cl_cam.c to cl_chase.c
2012-06-14 22:45:05 +09:00
Bill Currie
437ff888c0
Fix some missing backslashes in qw's Makefile.am.
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Wow, everything links with static plugins.
2012-04-11 14:58:55 +09:00
Bill Currie
ad61c7a30c
Start working on creating the render plugins.
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Things blow up quite nicely. :)
2012-04-11 14:58:53 +09:00
Bill Currie
8530959752
Link the model libs to the render plugins.
2012-04-11 14:58:53 +09:00
Bill Currie
8e91fb7bc1
Get the basics linking.
...
Still, nothing will work: no plugins are loaded and they're all broken
anyway.
glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Antti Harri
02a624c63a
Fix curl; use LIBCURL_CFLAGS, not LIBCURL_CPPFLAGS.
2012-02-17 18:10:15 +02:00
Bill Currie
3cb4cb59b5
Link QFgamecode directly into QFruamoko.
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First step in the library "merge down".
QFgamecode is now a convenience library. The only things that mention it
directly now are ruamoko and qfcc.
2012-02-13 15:05:31 +09:00
Bill Currie
02d24189ef
Use QF_NEED for plugins.
...
At the moment, the selection of the default sound driver etc is broken.
2012-02-12 11:37:25 +09:00
Bill Currie
e34f0178b6
Build GLSL clients for SDL.
...
Just about to do a release, and I realized windows users wouldn't have any
way of checking out the new renderer. I'll add wglsl when I get a chance to
do some testing.
2012-02-08 22:05:58 +09:00
Bill Currie
b59ffd4cf1
Fix win32 (mingw) builds.
2012-02-07 20:18:23 +09:00
Bill Currie
9fbff2f4d5
Do an audit of the Makefile.am files.
...
o All instances of LIBADD/LDADD have a corresponding DEPENDENCIES
specificatiion.
o libraries now use a lib_ldflags macro to keep things consistent
o duplication of source/lib names has been minimized (particularly in
the libraries; more work needs to be done for the executables)
o automake spec blocks have been organized (again, more work needs to be
done for the executables)
2012-02-07 16:04:19 +09:00
Bill Currie
b5019c8e33
Nuke the engine dicrectory from gamecode.
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Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Bill Currie
e6969ea7e3
Use pkg-config for libcurl, too.
2012-02-06 00:05:22 +09:00
Bill Currie
201532ea7e
Fix missing library references when linking.
2012-02-05 14:25:22 +09:00
Bill Currie
7bfddd7ffe
Gut most of the old skin code.
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Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00
Bill Currie
55a0ed49cd
Build qw-client-glslx too.
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I was asked about timedemo overkill (bigass1 currently gets 40kfps, haha),
so I had to add qw-client-glslx to the build.
2011-12-25 16:41:14 +09:00
Antti Harri
cc937828b8
Propagate flags set in pthread.m4 to nq and qw sources. Removes the need
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to have -pthread in CFLAGS on OpenBSD.
2011-12-10 13:33:20 +02:00
Bill Currie
f921005a5d
Nuke com.c.
...
It's contents have been moved into game.c and massaged appropriately.
2011-09-11 14:55:13 +09:00
Bill Currie
765b9ebb65
Split up the qw entity handling code.
...
More pre-merge organization.
2011-09-04 09:58:11 +09:00
Bill Currie
f0b0a0f34f
Fix curl related building on OpenBSD.
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We weren't using the specified CPP flags :P.
2011-08-26 10:43:41 +03:00
Bill Currie
a85c0713aa
Nuke libQFbuiltins.
...
The gib and "common" builtins are now part of libQFruamoko.
2011-01-04 21:21:19 +09:00
Jeff Teunissen
493466a8ec
X targets don't need X_PRE_LIBS
2010-12-24 05:03:32 -05:00
Bill Currie
d8eb3aab36
Move the desktop files into their own directory.
2010-11-29 14:26:33 +09:00
Bill Currie
995a8d3e4e
Don't use assembly code for SV_HullPointContents.
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This is the only assembly code dependent on the size of dclipnode_t.
Removing it paves the way for fixing clipnodes in large maps.
2010-11-29 08:51:29 +09:00
Bill Currie
0647a156e3
Apply witukind's XDG support patch
2009-12-22 12:28:55 +00:00
Bill Currie
2894182ec5
The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
2007-04-09 00:10:10 +00:00
Bill Currie
15e17b7c42
cpqw support. set sv_progs_ext to "cpcw" to activate its mapping
2007-04-06 13:59:05 +00:00
Bill Currie
fa011b55d1
client side of http transfer support (untested)
2007-03-20 14:16:43 +00:00
Bill Currie
621e97d7ad
break out map_cfg from cl_parse.c so the server can use it too. (at the
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behest of DrSpliff:)
2005-06-19 06:29:50 +00:00
Bill Currie
73a34b86e8
recorder interface to ease writing server state to mvds and qtv. ones this
...
is working properly, adding qtv support will be trivial.
2005-05-01 09:07:20 +00:00
Brian Koropoff
c16194cf76
Disable libQFobject from being built or used, since it doesn't serve
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any purpose right now.
2004-04-27 21:58:21 +00:00
Bill Currie
49f8787450
fix up some accidental asm compilation when it's not wanted
2004-04-04 05:34:20 +00:00
Bill Currie
4b9d978d44
initial commit of sv_qtv stuff. doesn't do much of anything yet but I need
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to clean up DirectConnect first
2004-03-04 00:13:20 +00:00
Bill Currie
b502cfc3ce
move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the
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backbuffer code can be shared between qw-server and qtv
2004-02-22 05:40:08 +00:00
Bill Currie
6e6df349e4
move the ucmd message code into a common qw lib (more will likely follow)
2004-02-21 05:09:02 +00:00
Bill Currie
35e29b8f1d
qf-client and qf-server haven't existed for a /long/ time
2004-02-19 01:29:08 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
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gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
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add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
e53967b346
--disable-static now works (thanks for the heads-up, raorn)
2003-12-22 20:51:08 +00:00
Brian Koropoff
7598ab35fb
Move the QF object system into it's own library, fix up the standard
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classes.
2003-12-07 04:50:46 +00:00
Bill Currie
886b766295
whitespace
2003-11-21 05:01:50 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
323a6182fd
move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
...
for more image formats :)
2003-08-15 16:19:10 +00:00
Brian Koropoff
9b63402f12
Added llist.[ch], a set of general-purpose linked list routines. Added
...
cl_chat.[ch] to qw to hold advanced chat features, the first of which is
the ability to ignore chat messages from annoying players. Some polishing
in this area still remains, but the current implementation seems to work.
2003-07-18 06:27:26 +00:00
Brian Koropoff
760210dc7b
GIB: Many bugfixes and cleanups. Added bitwise math operations, expansion
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of leaf names in a stem variable via %var, the builtin functions 'count'
and 'contains', and an initial interface between qw-server and GIB to allow
querying of clients and their info strings. Also cleaned up the chat event
interface a bit. Renamed a few builtins.
2003-02-16 19:46:34 +00:00
Bill Currie
21d8b4f8dc
link in hw, move the qw and nq networking code into libs/net and make
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hw-master use libnetchan. there are evil include hacks that will need to be
taken care of in net*.[ch]
2003-02-11 22:48:57 +00:00
Bill Currie
dbd5b16883
rename the convenience libs to avoid problems with libx11 vs libX11 on
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darwin (damn case insensitive file systems :P)
2002-12-20 23:40:47 +00:00