Bill Currie
e7106cce9e
[plugin] Remove Draw_Init from draw funcs
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It's never called outside the renderers.
2021-01-10 15:22:39 +09:00
Bill Currie
34bcf7faab
Do a pure/const/noreturn/format attribute pass.
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I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
23a38738fc
Massive whitespace cleanup.
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Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
1375c3cf03
Finally, load textures for iqm :)
2012-05-15 21:08:47 +09:00
Bill Currie
26a878da48
Stub out the iqm loader.
2012-05-15 21:08:43 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
525dbcc13e
Ensure code paths stay within the one renderer.
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The gl renderer calling sw functions is bad news. Still all black, but I
think that's because palette setting is disabled.
2012-04-11 22:45:23 +09:00
Bill Currie
d62772e9cc
Separate render module loading from initialization.
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This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
Bill Currie
4d9c3408a1
Start putting the pieces back together.
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The renderer now gets initialized and things sort of work (qw-client will
idle, though nothing is displayed). However, as the viddef stuff is broken,
it segs on trying to run the overkill demo.
2012-04-11 14:58:55 +09:00
Bill Currie
1d864521e9
Fix the sprite model loader for plugins.
2012-04-11 14:58:55 +09:00
Bill Currie
cbdbfdd12f
Fix the alias model loader for plugins.
2012-04-11 14:58:55 +09:00
Bill Currie
52e518bb1b
Fix skin functions for plugins.
2012-04-11 14:58:55 +09:00
Bill Currie
7ed33f6345
Hide D_FlushCaches.
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There'd been a way to do so all along :/ There might be some issues with
this, but those will be easy to fix :)
2012-04-11 14:58:55 +09:00
Bill Currie
96b80433d8
Make some progress in getting static plugins to link.
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Still many redefined symbols (and I expect more to come), and many
undefined symbols too.
2012-04-11 14:58:54 +09:00
Bill Currie
ad61c7a30c
Start working on creating the render plugins.
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Things blow up quite nicely. :)
2012-04-11 14:58:53 +09:00
Bill Currie
8530959752
Link the model libs to the render plugins.
2012-04-11 14:58:53 +09:00
Bill Currie
8e91fb7bc1
Get the basics linking.
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Still, nothing will work: no plugins are loaded and they're all broken
anyway.
glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
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No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
ce6ab908a5
Don't include the specific plugin headers in plugin.h.
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This lets files that use plugins not depend on plugins they don't use.
2012-02-13 22:02:07 +09:00
Bill Currie
9a91aff93c
Move the ambient level check out of the sound renderer.
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Instead, the client gets the current leaf and passes ambient_sound_level
from the leaf to S_Update.
2012-02-13 13:44:29 +09:00
Bill Currie
dd1adc0431
remove S_TouchSound: it doesn't seem to be necessary
2007-05-07 12:20:38 +00:00
Bill Currie
2894182ec5
The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
2007-04-09 00:10:10 +00:00
Bill Currie
c6ea999d4d
whee, finally. stateful console mode :) nukes cl_chatmode.
2007-04-07 05:50:29 +00:00
Bill Currie
81a57bb3fa
patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
2007-03-22 23:20:57 +00:00
Bill Currie
fa011b55d1
client side of http transfer support (untested)
2007-03-20 14:16:43 +00:00
Bill Currie
d67cbeae7f
bring cd_file in line with the new sound api
2007-03-18 12:54:59 +00:00
Bill Currie
cde6e60848
most of the hacking needed to break out the common code from snd_dma.c
2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f
clean out some no-op functions
2007-03-10 14:17:52 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
77d266d938
use a little less make recursion. should speed up builds a bit
2004-02-04 07:36:47 +00:00
Bill Currie
d5a33c9545
extend the sound api slightly to ease things like cd_file and make cd_file
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work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie
f7fe0a4a8c
remove two redundant functions from cd_funcs_t and convert all the cd
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plugins to using pre-initialized structs
2004-01-20 08:34:57 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
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gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
ccfa9081b0
fix shm properly :)
2004-01-08 03:46:11 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
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lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
508fb4fb5c
new view stuff mostly working. just a few visual bugs to iron out
2003-05-06 02:19:13 +00:00
Bill Currie
09f3f1ea26
mindHog's plugin global symbol handling patch so his python plugin can work
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(reloads the plugin with RTLD_GLOBAL if the plugin requests it).
2003-04-30 02:14:44 +00:00
Bill Currie
35eb866603
kill VID_HandlePause and IN_HandlePause as they never did anything and
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IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie
c103d77157
make SND_ClearBuffer get called directly by Block/UnblockSound and remove
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S_ClearBuffer from the api
2003-01-31 19:55:21 +00:00
Bill Currie
881e7918c2
cut some overhead on sound rendering
2003-01-31 19:14:12 +00:00
Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
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renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
35de51ee31
the quit menu works now. however, quit from the console doesn't
2002-01-20 00:06:08 +00:00
Bill Currie
ac71d101d2
menu code now gets initialized (menu_init in the progs).
2002-01-18 22:02:59 +00:00
Bill Currie
bb96a5b736
first use of client side QuakeC :) (and having more than one progs instance
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seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Bill Currie
9dedd21158
start getting the shared console code working
2002-01-16 16:27:56 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Bill Currie
e97e06fe44
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
Bill Currie
bdf45386f0
some minor work getting the client side of libQFconsole working, but nowhere
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near complete.
2001-09-19 03:39:04 +00:00