Bill Currie
bb3ea99806
Fix texture names.
2010-11-28 15:31:36 +09:00
Bill Currie
dcc4187a8c
Get the timing write for when to restore the rects.
2010-11-28 15:31:36 +09:00
Bill Currie
9cc66c3de1
A bit more code cleanup.
2010-11-28 15:31:36 +09:00
Bill Currie
1e6cdb4bb8
Replace PS*instance.
...
It's a little flakey (doesn't always do the right thing), but it's a good
start. I'd like to do much smaller rectangles, and get the timing right.
2010-11-28 15:31:36 +09:00
Bill Currie
73a82342db
Get the inspector button mostly working thanks to Deek's help.
2010-11-28 15:31:36 +09:00
Bill Currie
7c3e6b8bdc
Rectirect Sys_Printf's output to the command output box.
2010-11-28 15:31:36 +09:00
Bill Currie
cfa13f1caa
Work around a method type mismatch in GNUstep.
2010-11-28 15:31:36 +09:00
Bill Currie
c1fac2cc8a
Hopefully fix the flush control and second screen placement.
2010-11-28 15:31:36 +09:00
Bill Currie
ec98bb3b93
Get help working (for what it is worth).
2010-11-28 15:31:36 +09:00
Bill Currie
4b1202d6e6
Remove debugging code.
2010-11-28 15:31:36 +09:00
Bill Currie
73b89ba0b8
Do not use PS* functions.
2010-11-28 15:31:36 +09:00
Bill Currie
4dd0bf5804
Get TextureView working.
2010-11-28 15:31:35 +09:00
Bill Currie
950af620bc
Get the Z checker working.
2010-11-28 15:31:35 +09:00
Bill Currie
6509a24a54
KeypairView now seems to work properly.
2010-11-28 15:31:35 +09:00
Bill Currie
c0236955f2
Don't change the font size when scaling the views.
...
This keeps the displayed size of the text constant (text size is independent of bounds/frame scaling)
2010-11-28 15:31:35 +09:00
Bill Currie
6be1f516f6
Get the keyboard controls working.
2010-11-28 15:31:35 +09:00
Bill Currie
27fdf21120
Modernize the camera eye glyph drawing.
2010-11-28 15:31:35 +09:00
Bill Currie
91751d9fbb
Get scaling working in the Z view as well.
2010-11-28 15:31:35 +09:00
Bill Currie
a0201728d9
Finally have the scaling working perfectly(?).
...
I had to hack around problems in GNUstep's bounds implementation (I don't
know if they're bugs or design limitations), but the fix was just a matter
of making sure the bounds matrix was correct: force the scale to 1 before
adjusting bounds, and then make sure the translation is scaled afterwards.
2010-11-28 15:31:35 +09:00
Bill Currie
e2f8490f9a
Get scale changes halfway working.
...
Translation is still wrong, but changing scale to (eg) 200% and back to
100% works correctly.
2010-11-28 15:31:35 +09:00
Bill Currie
7f5a68023b
slow progress in getting things to work
2010-11-28 15:31:35 +09:00
Bill Currie
a229f20525
Get textures sortof displaying.
2010-11-28 15:31:35 +09:00
Bill Currie
e15b963279
Correct alert panel handling.
2010-11-28 15:31:35 +09:00
Bill Currie
0d5bd775cb
Get the textureView connection right.
2010-11-28 15:31:35 +09:00
Bill Currie
752ff7d879
Don't segfault when unable to open a file.
2010-11-28 15:31:35 +09:00
Bill Currie
43d2d9645d
Get the sizes of the inspectors reasonable.
...
The inspector popup button is funky (need to select the desirned inspector
twice), but it can be made to work.
2010-11-28 15:31:35 +09:00
Bill Currie
0de8e3806d
Get the inspectors showing.
...
Still can't change them via the pop-up menu, though.
2010-11-28 15:31:34 +09:00
Bill Currie
3193374257
Accidently commited a failed experiment.
2010-11-28 15:31:34 +09:00
Bill Currie
7d5af7c341
Finish the gorm file, for certain values of finished.
2010-11-28 15:31:34 +09:00
Bill Currie
b215a5e856
Camera view seems to work moderately well.
2010-11-28 15:31:34 +09:00
Bill Currie
f8ce05d862
Entity loading from maps seems to work.
2010-11-28 15:31:34 +09:00
Bill Currie
f6ebcd45ac
Use QF's wadfile support.
...
Still fragile, but it can load wad files.
2010-11-28 15:31:34 +09:00
Bill Currie
972e98ec09
Get QUAKED comments working.
2010-11-28 15:31:34 +09:00
Bill Currie
c820735dd3
Get progs source scanning working.
...
Of course, this is if the environment is set up just right, but it's
another step towards something to fix.
2010-11-28 15:31:34 +09:00
Bill Currie
a2ab1c81ce
A little more progress: loading a map does not seg.
2010-11-28 15:31:34 +09:00
Bill Currie
0e4259361c
Get map loading sort-of working.
...
Segfaults, but the Map class can now be instantiated.
2010-11-28 15:31:34 +09:00
Bill Currie
4fdc34ea86
Get some screen updates happening.
2010-11-28 15:31:34 +09:00
Bill Currie
e959a6ee3c
Add \n to Sys_Printf calls.
2010-11-28 15:31:33 +09:00
Bill Currie
9ffcc8658d
Make the menus and do some connections.
2010-11-28 15:31:33 +09:00
Bill Currie
7f41d1529b
Make it run.
...
Fix some bad memory handling in XYView and ZView, and remove the unset
CustomView.
2010-11-28 15:31:33 +09:00
Bill Currie
44942df87f
Fixes for building with QF.
2010-11-28 15:31:33 +09:00
Bill Currie
9ec5310ed7
Again, whitespace.
2010-11-28 15:31:33 +09:00
Bill Currie
6500333e91
For now, build an app rather than a bundle.
2010-11-28 15:31:33 +09:00
Bill Currie
81a3eaf93e
Initial Gorm file for MapEdit.
2010-11-28 15:31:32 +09:00
Bill Currie
b5f5ad6ce2
Whitespace.
2010-11-28 15:31:32 +09:00
Bill Currie
7ebb7c503b
Remove unused file.
2010-11-28 15:31:32 +09:00
Bill Currie
e93bb3fb69
Remove some redundant files.
...
Use the functions provided by QuakeForge.
2010-11-28 15:31:31 +09:00
Bill Currie
e84574400d
Can't use UserPath, so remove these.
2010-11-28 15:31:31 +09:00
Bill Currie
6e3df2c68d
Possibly get preferences working.
2010-11-28 15:31:31 +09:00
Bill Currie
3e3d8cc9cd
clean up some XXXs
2010-11-28 15:31:31 +09:00
Bill Currie
c1e2d4c17a
And the header files.
2010-11-28 15:31:31 +09:00
Bill Currie
d23300d58b
Pass .m files through indent.
...
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-11-28 15:31:31 +09:00
Bill Currie
d3a12ee727
Finally, everything does compile.
...
However, it still won't work (no gorm, commented code, ...).
Borrow an old implementation of the Storage class until I figure out just
what it's being used for.
2010-11-28 15:31:31 +09:00
Bill Currie
ddc493d657
Add the rest of the files which I know to build.
2010-11-28 15:31:31 +09:00
Bill Currie
767d871fb8
Make MapEdit (QuakeEd) compile.
...
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-11-28 15:31:31 +09:00
Bill Currie
032f16d1b3
Some compile fixes.
...
Not enough, but covers Object->NSObject and header file protection.
2010-11-28 15:31:30 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8
audit the usage of "only"
...
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
4dcc29a136
bloody gcc deciding #import isn't good enough :P
2003-05-06 21:52:58 +00:00
Bill Currie
dccff75f98
don't want to lose this
2003-04-11 23:30:26 +00:00
Bill Currie
29ab911ad4
this might come in handy
2003-03-18 19:49:23 +00:00
Bill Currie
48a5ad0d36
my WIP on porting QuakeEd to GNUstep/QuakeForge
2003-03-18 19:48:24 +00:00