Bill Currie
cd2f9434fc
proxy now stays connected :) also gets the server data packet. most changes
...
due to move of pmove.h
2005-05-02 04:09:15 +00:00
Bill Currie
d308d324cc
o misc little cleanups
...
o add plent_state_t, packet_players_t and delta_t in preparation for
re-worked delta compression code.
o use plent_state_t in the client.
2005-04-30 03:59:23 +00:00
Bill Currie
9dcd2333d9
Serious mvd surgery. Interpolation of player position/angle is no longer
...
done and playerinfo is now written at the proper time, fixing the
"lagged dlights" issue (as Spike puts it:). Hack to fix broken mvds removed
as it should no longer be needed if everybody fixes their mvd servers :)
2005-04-27 09:54:37 +00:00
Bill Currie
2cc2da4d90
various little cleanups that should very fractionally speed up Host_Frame
2005-04-25 01:28:37 +00:00
Bill Currie
a89d8d23a3
grievre's patch to enable fullbright skins, controlled rotation and server
...
control of various features
2004-07-11 01:41:01 +00:00
Bill Currie
6d329e0118
work around "player name exploit" problems caused by qizmo (happens when
...
someone connects to the server)
2004-05-30 22:36:34 +00:00
Bill Currie
9ed9832789
bring back the alpha setting for dlights (finally found out what it was
...
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
ab52e74874
Grievre's skin DoS fix
2004-04-04 02:34:05 +00:00
Bill Currie
bd58f350dd
remove debug print (oops)
2004-03-06 04:34:13 +00:00
Bill Currie
a3934f8841
more progress for qtv
2004-03-05 23:42:15 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
...
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
1033f7e322
move qw/include/protocol.h to include/qw/protocol.h making life easier
...
qtv can now connect to a server (won't stay connected though)
2004-02-21 02:31:22 +00:00
Ragnvald Maartmann-Moe IV
d599b651e0
Palespace.
2004-02-09 04:16:59 +00:00
Bill Currie
9784ba5954
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
...
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie
c0561cd834
disable the "don't download sounds with -nosound" feature until I get
...
things sorted
2004-01-08 01:02:35 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
...
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Brian Koropoff
83334ce633
In response to an apparent server-side exploit that has shown up on
...
execpc's ProzacTF server, info strings for other players are checked to
ensure that they contain the "name" key. If the key is not present, it is
set to "user-%i [exploit]", where %i is the userid of the player. Players
using this exploit should now show up on the scoreboard and users list
and be visible during gameplay. Although this renders the exploit useless
against players using QF, the exact way in which it bypasses the extensive
checks of a player's name by the server needs to be discovered so that it
can be fixed. The server in question uses a bastarized version of QF
0.5.2, so it's possible that the problem still exists in QF today.
2003-08-20 07:22:34 +00:00
Bill Currie
70ec073904
use a private cbuf for map_cfg
2003-08-12 23:22:30 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
...
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003
show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
...
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Brian Koropoff
9b63402f12
Added llist.[ch], a set of general-purpose linked list routines. Added
...
cl_chat.[ch] to qw to hold advanced chat features, the first of which is
the ability to ignore chat messages from annoying players. Some polishing
in this area still remains, but the current implementation seems to work.
2003-07-18 06:27:26 +00:00
Bill Currie
0234988c46
fix an exploitable overflow (owwie)
2003-07-17 22:14:50 +00:00
Bill Currie
5bafde58d2
blah, failed to notice the info string was getting freed earlier
2003-05-30 21:22:30 +00:00
Bill Currie
42ade2c507
clear the player slots properly when disconnecting
2003-05-30 20:16:30 +00:00
Brian Koropoff
e707e9bb89
Moved gib_*.h into include/ and moved the necessary declarations and struct
...
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Ragnvald Maartmann-Moe IV
5fb8aa07f3
Code style, people. Love it or leave it!
2003-03-21 21:25:44 +00:00
Bill Currie
661b812fac
call QFS_Gamedir only if the gamedir actually changes
2003-03-11 05:58:06 +00:00
Ragnvald Maartmann-Moe IV
2000954a2c
Whitespace, and a workaround for show_* misplacement.
2003-03-03 19:20:44 +00:00
Ragnvald Maartmann-Moe IV
e959df1692
Whitespace. Grr!
2003-02-25 03:56:58 +00:00
Bill Currie
d93fceea38
fix a snafu in SVC_DirectConnect related to info strings, make
...
Info_ParseString take (and pass on to Info_SetValueForStarKey) a flags arg
and simplify the flags handing in Info_SetValueForStarKey.
2003-02-19 17:39:21 +00:00
Brian Koropoff
d626575091
Fixed use of a dstring without allocating one.
2003-02-15 21:26:15 +00:00
Bill Currie
a98d4c5125
first stab at configurable downloads
2003-02-15 00:05:22 +00:00
Bill Currie
851d203916
work towards a more secure qfs
2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
3b9e7db882
fix the skins dowload location issue (not really to my satisfaction, but it
...
will do for now)
2003-01-10 23:07:04 +00:00
Bill Currie
2e0ed3377c
basic (very!) implementation of the new filesystem directory struture code.
...
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Brian Koropoff
c522970a88
Added a GIB event system for registering GIB callback functions to be
...
started when a named event occurs. Added a few test events to the qw
client and server. Cleaned up the range GIB builtin a bit.
2003-01-03 04:30:38 +00:00
Brian Koropoff
714f2ced4c
Fixed several GIB bugs, optimized Cbuf_Execute_Stack a bit, changed QW
...
clients to use a separate buffer for stufftext commands.
2002-12-01 07:22:42 +00:00
Bill Currie
3d44623b57
change Cmd_Exec_File's api so it can conditionally use normal or quake
...
file system accesses. fixes the map.cfg exec problem
2002-11-08 16:39:28 +00:00
Bill Currie
864b181b99
d'oh, COM_FOpenFile could probably do with a re-design of its api :P
2002-11-08 03:27:05 +00:00
Bill Currie
ec0273e3dc
do a pre and post pass for maps/mapname.cfg and use maps_default.cfg if
...
maps/mapname.cfg doesn't exist.
2002-11-08 02:43:04 +00:00
Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
...
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
fb8a5afda5
fix a bunch more potential message writes while playing demos
2002-10-07 03:58:08 +00:00
Bill Currie
a0f49816e5
cl_parse.c:
...
print the name of the last svc parsed when a badread happens
sv_ents.c:
allocate enough space for the svc_nails2 nails
2002-10-06 04:30:50 +00:00
Bill Currie
9145388750
/never/ write to the message buffers when playing a demo. This avoids the
...
"SZ_GetSpace: overflow" messages when playing denis (especially mvd in 1st
person mode).
2002-10-05 04:52:09 +00:00
Bill Currie
2383340031
mvd playback support. seems to work (get some weird entities hanging around
...
but I suspect that's the mod used in the demo I was testing with), but
probably needs some cleanup.
2002-10-02 21:56:45 +00:00
Bill Currie
6fa4205675
tidy up SV_Serverinfo_f, move Cvar_Info from sv_cver.c to sv_ccmds.c and
...
make the client no_pogo_stick cvar properly reflect the serverinfo
2002-09-17 05:11:28 +00:00