Seth Galbraith
6ec47e6be6
slaying hardcoded mdl vertex and triangle limit
2002-01-04 07:40:00 +00:00
Bill Currie
36bb62c3c5
rewrite CrossProduct so memory is accessed more linearly. should provide
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a tiny speedup for servers and clipped skyboxes
2002-01-04 06:13:50 +00:00
Bill Currie
df947a8843
pt_color is now an int so don't convert it
2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV
07fb841a49
Whitespace, mark a 1 line function as inline.
2002-01-04 03:25:30 +00:00
Bill Currie
3c6f64b26b
_snprintf and _vsnprintf are not guaranteed to write the trailing '\0'
2002-01-03 23:24:47 +00:00
Bill Currie
522f64bce1
remove an extra ;
2002-01-03 23:24:20 +00:00
Bill Currie
9312681182
some more const correctness (in gl_sky_clip.c) and make the sky poly debug
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drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
c68da1f299
o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only
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creating GL_DrawAliasFrame_fb to do the fullbright pass. This removes
the if (fb) tests.
o move the DepthMask setting for modelalpha != 1.0 out of
GL_DrawAliasFrame* into R_DrawAliasModel to reduce potential GL state
changes.
o minor comment cleanup/corrections
2002-01-02 19:23:09 +00:00
Ragnvald Maartmann-Moe IV
29b48c594e
More tweaks to joystick code. amp settings have a far greater effect now...
2001-12-30 06:08:24 +00:00
Bill Currie
3cfd2c0a8e
make GL_DrawAliasShadow use the data calculated by GL_GetAliasFraveVerts so
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shadows don't cost as much when lerping is enabled.
2001-12-30 04:16:25 +00:00
Seth Galbraith
d570f0905f
high precision model loading
2001-12-30 02:30:26 +00:00
Ragnvald Maartmann-Moe IV
c523671606
Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces...
2001-12-28 18:02:33 +00:00
Bill Currie
0f2f58754b
this is just causing confusion. if we ever need it, it's still in cvs
2001-12-21 22:39:14 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Ragnvald Maartmann-Moe IV
daa68ac7ce
Minor pcx loader cleanup.
2001-12-21 21:12:01 +00:00
Bill Currie
7f9e5755fb
go back to my clever code (with the bug fixed this time:P). Hey, if it's
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still broken, we can always revert it again ;) (NOT!)
2001-12-21 20:56:54 +00:00
Bill Currie
168d3aa308
tiny speedup to texture uploads
2001-12-21 20:12:51 +00:00
Bill Currie
858bb55bcc
kill some dead code
2001-12-21 19:38:49 +00:00
Ragnvald Maartmann-Moe IV
b5e93ffd6c
Minor speedup (*foo++, dammit!), some whitespace.
2001-12-21 16:08:56 +00:00
Bill Currie
825b02ad87
minor speedup to skybox loading ;)
2001-12-21 06:07:30 +00:00
Bill Currie
b4de52eb5c
some readability (and speed?) improvments for LoadTGA
2001-12-21 05:29:33 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
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Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Bill Currie
aaf9b953a4
make the no shutdown warning developer only (does the user realy need to
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see it?)
2001-12-20 23:55:49 +00:00
Bill Currie
ec44f037c1
remove the obsolete z buffer prototype code
2001-12-20 05:16:59 +00:00
Ragnvald Maartmann-Moe IV
018481b1ac
Might as well allow gl_affinemodels to affect the viewmodel as well...
2001-12-19 20:15:38 +00:00
Ragnvald Maartmann-Moe IV
e78bdb3ea6
Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
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Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
2001-12-19 18:32:26 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a
Just a massive speedup to gl particles. Enjoy.
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(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Bill Currie
5d643c2483
tiny optimisation to GL_GetAliasFrameVerts
2001-12-18 05:50:57 +00:00
Chris Ison
73f9c3aaa5
some minor tidy/speed up
2001-12-18 03:59:37 +00:00
Chris Ison
1c26723864
changed int to an unsigned int
2001-12-17 23:41:58 +00:00
Chris Ison
db71398238
removed row and col usage from Draw_Character
2001-12-17 23:10:00 +00:00
Bill Currie
3dafbebf10
fix up #0 builtin functions at runtime. not done automaticly (need to call
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PR_RelocateBuiltins) and fix a bug with profiling and unlimited execution
counts
2001-12-14 08:15:04 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Bill Currie
69e1a9aab5
bah, installed headers made my compile tests fail
2001-12-13 22:56:43 +00:00
Bill Currie
218554d60a
move include/QF/string.h to include/qstring.h and include it automaticly if
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needed in compat.h
2001-12-13 20:44:32 +00:00
Bill Currie
b3843f7f5b
draw.h:
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remove dead Draw_TransPic prototype
draw.c:
really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Bill Currie
8ddce20949
pr_*: add storep.p so pointers can be stored into entities
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emit.c: convert & (address) to . in unary .
rewrite emit_assign_expr
expr.c: remove debug code and make unary . less agressive on address calcs
also convert & (address) to . for lvals
2001-12-12 20:35:58 +00:00
Bill Currie
f9149a0d6c
finally get around to renaming type_name to pr_type_name
2001-12-12 17:15:09 +00:00
Bill Currie
cc34e5954f
lots of work on better array/pointer/struct handline. doesn't quite work yet
2001-12-12 08:39:47 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
e9690c8ee9
Whitespace.
2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV
489e23357e
Change sound default. Null is a useless default. SDL default in windows, oss in linux.
2001-12-11 20:31:18 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV
f9d3f9f017
Remove dead cvar.
2001-12-09 07:43:58 +00:00
Bill Currie
d344aea51f
store.p so pointers can be moved around
2001-12-08 21:43:44 +00:00
Bill Currie
b52606aed2
*sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
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out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie
00b2a45ecd
change the operator for "address" from "." to "&" so load.p can be implement.
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this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00