Commit Graph

154 Commits

Author SHA1 Message Date
Bill Currie 6df2c9679b white space 2003-02-10 21:04:08 +00:00
Bill Currie 761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie 2e0ed3377c basic (very!) implementation of the new filesystem directory struture code.
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Brian Koropoff 05bee9dc59 Use Cbuf_Execute_Stack instead of Cbuf_Execute. This guarantees that GIB
scripts executed from server.cfg will be run immediately.
2002-11-30 21:12:45 +00:00
Brian Koropoff 625e1e36d6 Added Sys_PathType, which reports whether a path is absolute, relative
below, or relative above (uses .. to ascend the filesystem). Changed
file functions in GIB to use this.  GIB can now be initialized in a
non-sandboxed mode, which at the moment means that GIB scripts run with
carne can access the entire filesystem.
2002-11-14 05:28:54 +00:00
Brian Koropoff b40400d59c Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
some cruft from a previous incarnation of GIB.
2002-11-09 07:13:52 +00:00
Bill Currie 3d44623b57 change Cmd_Exec_File's api so it can conditionally use normal or quake
file system accesses. fixes the map.cfg exec problem
2002-11-08 16:39:28 +00:00
Bill Currie ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie bbb4574f01 need skill, too! :P 2002-10-24 04:38:59 +00:00
Bill Currie 9298204208 support tonik's single player/coop qw port 2002-10-24 02:45:16 +00:00
Bill Currie 3f8920e5a3 apply Lorenzo Colitti's IPv6 mask patch (Closes: #57) 2002-10-23 22:55:28 +00:00
Bill Currie 9f7c669370 various win32 compile fixes for the latest mingw (not fully working due to
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Bill Currie 95d504fade make sv_maxrate changes effective immediately 2002-10-08 04:08:07 +00:00
Bill Currie afad07b8e7 never print the rcon password given as it may be a legitimate password for
another server (ie, confused person :)
2002-10-06 03:54:54 +00:00
Bill Currie 212e40b54a mvd recording :) (thanks to qwex 0.165b and highlander) 2002-10-04 02:29:03 +00:00
Bill Currie 5397ca66ca bring back the timekick code but make it an alternative (default) to the
new timecheck code.
2002-09-27 03:32:20 +00:00
Brian Koropoff 7f4cd09e9d Removed the old timecheat protection and added a system that adjusts
time to what the server thinks is correct when too much inaccuracy
builds up.  This nearly eliminates all speed cheating, both normal and
reverse, except for a brief burst before the protection kicks in.  Might
need cleaning up/tweaking.
2002-09-12 04:57:40 +00:00
Bill Currie 5597dc2408 make maplist work over rcon 2002-09-04 18:56:53 +00:00
Bill Currie d15177988d we haven't sent heartbeats to the id masters by default for a long time 2002-08-28 21:13:13 +00:00
Bill Currie 3be502630c don't call SV_FinalMessage in SV_Error until networking has been
initialized so bogus error messages don't get printed
2002-08-28 21:12:22 +00:00
Bill Currie ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Brian Koropoff 98fc04e041 Added threads and callbacks to GIB, as well as several QW callbacks dealing
with player status.
2002-08-27 04:47:49 +00:00
Ragnvald Maartmann-Moe IV 0085cd698f Lots of whitespace in sv_user.c, plus fix sv_timekick help strings, and up sv_timekick_fuzz from 15 to 30 ms. 2002-08-22 23:04:44 +00:00
Bill Currie 5009213564 Move the signal handling code from video/targets/* to sys.c (I'm leaving
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie b5783866ad fix model_t issues for solaris (now that I know which headers cause the
problem...:)
2002-08-09 02:44:23 +00:00
Bill Currie 0963c2476d improved server logging. "logfile" is gone from qw-server to be replaced
with "sv_logfile" and thus giving nq-server logging as well.
2002-08-07 18:46:53 +00:00
Brian Koropoff 5c60be3a49 If and while now work, and embedded commands use backticks instead of <> now
to prevent conflicts with math expressions.  All clients and servers are set
to create buffers with the normal parser.  However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Brian Koropoff cf48363c6e More of GIB done: builtins, functions, various cleanups, math, etc. 2002-08-03 06:04:00 +00:00
Brian Koropoff 3c3844d2ac Checked in the beginnings of GIB mark III and modified qw-server to use
it for its console.
2002-08-02 04:07:25 +00:00
Brian Koropoff a93b221272 Split off the old console parser into idparse.[ch] and prepared the cbuf
struct and support functions for GIB mark III.

Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
Bill Currie 0bb6769204 fix the non-parsing of quakeforge.conf 2002-07-31 06:06:44 +00:00
Bill Currie ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie e5c470d5e4 realtime should not be affected by pause and also should not be used for
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
2002-06-20 16:38:16 +00:00
Bill Currie 7ab3095024 back out Misty's realtime reset work. It did achieve its goal, but winding
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00
Ragnvald Maartmann-Moe IV c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV 632683e703 Change `sv_maxrate 0` to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
Timothy C. McGrath ee3f85cf55 Whoops! I got slap happy with ()'s. I'll learn, just let me make more
bugs ;)

Tim McGrath (Misty)
2002-06-09 02:44:11 +00:00
Timothy C. McGrath 814b1b5f2b Reworked logging and heartbeats so they use realtime again, instead of
directly calling sys_doubletime () - managed to remove six calls. Proboably I
should look through the code some more and find more ways to remove more calls
... The server works fine with them on my system as is, but I've gotten the
impression from people in the know that spamming the clock this often is bound
to cause non x86 arches to have problems.

Tim McGrath (Misty)
2002-06-08 23:29:19 +00:00
Bill Currie 442ccc3deb no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
Timothy C. McGrath b552aceced This should fix bans and heartbeats to work with realtime resets.
Also of note, I found a line I missed for logging from the last checkin. Doh.

Did not test heartbeats, although the code is so dead simple it ought to
function.

I did not test logging, although the code is rather simple so unless I missed
something, it ought to work this time. ;)

Tim McGrath (Misty)
2002-06-06 23:38:35 +00:00
Timothy C. McGrath c848bf5c0c Fixed logging to work with realtime resets.
Tim McGrath (Misty)
2002-06-06 23:15:26 +00:00
Timothy C. McGrath 8f2b541b25 This fixes cuffs so they work with realtime resets.
Tim McGrath (Misty)
2002-06-06 22:41:34 +00:00
Timothy C. McGrath 25ec0b8efd I figured out why realtime 0 caused progs to crash }:) ph33r me. Or
not. Your choice.

if sv_frametime is less than or equal to zero, progs does not enjoy life.
Don't make progs suicide, join the > 0 club today!

Tim McGrath (Misty)
2002-06-06 00:32:04 +00:00
Timothy C. McGrath 6ead7c9ad4 Removed an unneeded check now that realtime = 0 in sv_init.c while map is
loading went byebye.

Tim McGrath (Misty)
2002-06-03 23:11:09 +00:00
Bill Currie 37335f4ec3 alpha doesn't like 0 for va_list :/ 2002-05-28 00:02:59 +00:00
Bill Currie 7ebede0517 don't run a physics frame if sv_frametime is 0 2002-05-27 20:49:16 +00:00
Timothy C. McGrath 9666243498 Fixed my mistake - Had added a bracket which caused physics only to be
done every maxtic instead of every *mintic* which is what it was supposed
to be doing. Ooops.

Also minor whitespace cleaning in sv_init.c

Tim McGrath (Misty)
2002-05-26 20:30:12 +00:00
Timothy C. McGrath 8ebd2c6243 This hack makes realtime get reset on map load (in sv_init.c, set to 0)
and also prevents old_time in sv_main.c from getting screwed up in the head
and pausing the physics indefinitely (check and see if there is a faster way
to do it :)

What does this let us do? LEAVE THE SERVER RUNNING! Imprecision due to the
server being on for long periods of time should now no longer be a problem,
so long as you have a map rotation going at least once a day. :)

I plan on committing updated versions of my glspeed cfgs next, and then
looking at timeleft - just to make sure when sys_dead_sleep is 1 it can't
overflow accidentally.

Tim McGrath (Misty)
2002-05-25 21:54:41 +00:00
Bill Currie 69c6bb767b forgot to fix the server error printing 2002-05-21 21:06:27 +00:00