Bill Currie
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a4c280f2b2
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Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
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2012-04-11 14:58:53 +09:00 |
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Bill Currie
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6050901e0e
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Break out the entity blend calculations.
This allows alias and sprite model lerping to share the code.
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2012-01-04 18:30:47 +09:00 |
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Bill Currie
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b1b1a02c6c
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Get entity allocation and freeing working correctly.
This fixes the missing static entities.
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2010-12-04 23:37:58 +09:00 |
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Bill Currie
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a4b97e9e2e
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Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.
Use the dynamic entities for static entities.
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2010-12-03 21:01:52 +09:00 |
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Bill Currie
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a6941e27ef
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Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
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2010-12-03 14:59:02 +09:00 |
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Bill Currie
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2b81eaea6c
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console.h include cleanup
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2007-11-06 12:40:38 +00:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Bill Currie
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71196fedf6
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make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
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2003-01-06 18:28:13 +00:00 |
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Ragnvald Maartmann-Moe IV
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9bca381c41
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Remove R_Init_Entity. Never used, and probably doesn't belong in the renderer.
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2002-06-07 23:38:53 +00:00 |
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Ragnvald Maartmann-Moe IV
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ceb73449bb
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Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
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2002-06-07 11:25:47 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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84b2070d17
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Whitespace.
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2001-08-26 16:54:33 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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Bill Currie
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73e6e1684f
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
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2001-05-24 19:22:35 +00:00 |
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