quakeforge/libs/video/renderer/r_ent.c
Bill Currie a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00

68 lines
1.4 KiB
C

/*
r_tent.c
rendering entities
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include <stdlib.h>
#include "QF/model.h"
#include "QF/msg.h"
#include "QF/render.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "r_dynamic.h"
entity_t *r_ent_queue;
static entity_t **vis_tail = &r_ent_queue;
void
R_ClearEnts (void)
{
r_ent_queue = 0;
vis_tail = &r_ent_queue;
}
void
R_EnqueueEntity (entity_t *ent)
{
ent->next = 0;
*vis_tail = ent;
vis_tail = &ent->next;
}