mirror of
https://git.code.sf.net/p/quake/quakeforge
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a6941e27ef
The renderer can now render as many entities as can be crammed into the currently visible set of nodes.
68 lines
1.4 KiB
C
68 lines
1.4 KiB
C
/*
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r_tent.c
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rendering entities
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <math.h>
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#include <stdlib.h>
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#include "QF/model.h"
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#include "QF/msg.h"
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#include "QF/render.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "r_dynamic.h"
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entity_t *r_ent_queue;
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static entity_t **vis_tail = &r_ent_queue;
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void
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R_ClearEnts (void)
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{
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r_ent_queue = 0;
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vis_tail = &r_ent_queue;
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}
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void
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R_EnqueueEntity (entity_t *ent)
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{
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ent->next = 0;
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*vis_tail = ent;
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vis_tail = &ent->next;
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}
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