Bill Currie
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15e7e35a57
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make K_ESCAPE bindable
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2002-01-19 02:29:29 +00:00 |
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Bill Currie
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7def88668a
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fix a goof with the progs loader for the server interface
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2002-01-18 23:53:51 +00:00 |
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Bill Currie
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fcc9cbf3b7
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the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
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2002-01-18 23:45:28 +00:00 |
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Bill Currie
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10acad1ee4
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first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
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2002-01-18 22:35:46 +00:00 |
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Bill Currie
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ac71d101d2
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menu code now gets initialized (menu_init in the progs).
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2002-01-18 22:02:59 +00:00 |
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Bill Currie
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bb96a5b736
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first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
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2002-01-18 19:19:33 +00:00 |
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Bill Currie
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bff69d1cb2
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add .vimrc
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2002-01-18 18:24:05 +00:00 |
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Bill Currie
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cef918df83
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get array initialisation worrking
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2002-01-18 08:26:37 +00:00 |
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Chris Ison
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e3b2bfb81a
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clear key states on game start
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2002-01-17 22:04:58 +00:00 |
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Bill Currie
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c3b2533803
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fix shifted key input
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2002-01-17 21:49:47 +00:00 |
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Bill Currie
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7093c05587
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console scrolling works again, and even better than before :)
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2002-01-17 21:27:31 +00:00 |
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Bill Currie
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59cec48aef
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oops (hmm, I seem to be doing a lot of that lately:/)
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2002-01-17 19:41:01 +00:00 |
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Bill Currie
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7247415121
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usual thing
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2002-01-17 19:33:32 +00:00 |
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Bill Currie
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d69762facd
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integer() and float() casts seem to work
|
2002-01-17 19:32:04 +00:00 |
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Bill Currie
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d05e3c0afc
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fix an init order oopsie. sorry about that, guys.
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2002-01-17 19:10:07 +00:00 |
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Bill Currie
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08c1d57c53
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fix a param scoping error
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2002-01-17 16:59:00 +00:00 |
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Seth Galbraith
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31a98f0f80
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only load tgas for texture names that end in backslash
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2002-01-17 16:31:34 +00:00 |
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Bill Currie
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7227ab4363
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qfcc.c:
add -P,--progs-src so you can specify the name of the progs.src file
rest:
add/use print_type
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2002-01-17 08:19:53 +00:00 |
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Bill Currie
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55bb282b24
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beginnings of the menu code
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2002-01-17 08:15:43 +00:00 |
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Bill Currie
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7eb9d70216
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oops, forgot to write that one
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2002-01-17 04:29:41 +00:00 |
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Bill Currie
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5a1c7ecd2b
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init order cleanup
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2002-01-17 04:11:36 +00:00 |
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Bill Currie
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303581b798
|
oops?
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2002-01-17 02:47:22 +00:00 |
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Bill Currie
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5e8d69589d
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make sure the download progress bar gets erased when a dl is done
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2002-01-17 02:37:52 +00:00 |
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Bill Currie
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c998c63746
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make all of the input lines use the same rendering code
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2002-01-17 02:27:53 +00:00 |
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Bill Currie
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e090f8dc09
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finally get the say scroller working
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2002-01-17 02:10:36 +00:00 |
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Bill Currie
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6dbdfc0464
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yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
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2002-01-17 02:10:06 +00:00 |
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Bill Currie
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f67f021713
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don't need those anymore
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2002-01-17 02:06:49 +00:00 |
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Bill Currie
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9329d15218
|
more chat improvements
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2002-01-17 00:05:30 +00:00 |
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Bill Currie
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9e5c7da8e6
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move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
|
2002-01-16 23:06:28 +00:00 |
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Bill Currie
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ceec1a87e2
|
fix some installing issues for dynamic plugins
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2002-01-16 22:09:41 +00:00 |
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Bill Currie
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c86c5a78bf
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finally, the client console is merged
|
2002-01-16 21:53:42 +00:00 |
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Seth Galbraith
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778af4276e
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external tga skin loading, doesn't work for players (teamcolor stuff)
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2002-01-16 20:32:39 +00:00 |
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Bill Currie
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9dedd21158
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start getting the shared console code working
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2002-01-16 16:27:56 +00:00 |
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Seth Galbraith
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0dcfc6dfb4
|
load tga versions of .lmp files if present
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2002-01-16 01:59:05 +00:00 |
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Seth Galbraith
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93116bc827
|
external mip texture loading
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2002-01-16 01:02:50 +00:00 |
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Seth Galbraith
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9c1969146c
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cleanup, implemented tga loading for gfx.wad files
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2002-01-15 21:05:34 +00:00 |
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Bill Currie
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5c2a17f7a8
|
the /much/ better fix for the server crashing when dropping a client
|
2002-01-14 17:41:38 +00:00 |
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Jeff Teunissen
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2e3c1a55c6
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some minor Forge updates.
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2002-01-14 15:06:00 +00:00 |
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Bill Currie
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9d59d953bd
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more cleanups
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2002-01-12 05:32:21 +00:00 |
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Bill Currie
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6637f3fba5
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more FIXME and whitespace cleanups
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2002-01-12 04:46:15 +00:00 |
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Bill Currie
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630aa80dc4
|
various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
|
2002-01-12 04:34:53 +00:00 |
|
Robin Redeker
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4af4c69289
|
Rearranged the text and added some new hints.
|
2002-01-11 10:15:59 +00:00 |
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Seth Galbraith
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3b6c2c8d0d
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pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga
|
2002-01-11 04:20:41 +00:00 |
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Seth Galbraith
|
5f4c7ee7bd
|
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
|
2002-01-11 03:00:32 +00:00 |
|
Seth Galbraith
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7dc5b587f8
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also try to load skies from gfx/env as darkplaces does
|
2002-01-11 01:26:21 +00:00 |
|
Bill Currie
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d87af8819f
|
some docs thanks to elmex
|
2002-01-10 23:45:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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38acbd9c0b
|
Whitespace. Grr.
|
2002-01-10 21:22:51 +00:00 |
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Bill Currie
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6132049bf4
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gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
|
2002-01-10 20:19:22 +00:00 |
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Bill Currie
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140f806d40
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more Draw_{Character,String,nString} optimisations
|
2002-01-10 07:48:41 +00:00 |
|
Chris Ison
|
2fb1d13ba9
|
fix potential bug in mini score display
|
2002-01-10 04:28:17 +00:00 |
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