make all of the input lines use the same rendering code

This commit is contained in:
Bill Currie 2002-01-17 02:27:53 +00:00
parent e090f8dc09
commit c998c63746

View file

@ -482,36 +482,30 @@ C_KeyEvent (key_t key, short unicode, qboolean down)
/* DRAWING */
/*
DrawInput
static void
DrawInputLine (int x, int y, inputline_t *il)
{
const char *s = il->lines[il->edit_line] + il->scroll;
if (il->scroll) {
Draw_Character (x, y, '<' | 0x80);
Draw_nString (x + 8, y, s + 1, il->width - 2);
} else {
Draw_nString (x, y, s, il->width - 1);
}
Draw_Character (x + ((il->linepos - il->scroll) << 3), y,
10 + ((int) (*con_data.realtime * con_cursorspeed) & 1));
if (strlen (s) >= il->width)
Draw_Character (x + ((il->width - 1) << 3), y, '>' | 0x80);
}
The input line scrolls horizontally if typing goes beyond the right edge
*/
static void
DrawInput (void)
{
int i, y;
char temp[MAXCMDLINE];
char *text;
if (key_dest != key_console && !con_data.force_commandline)
return; // don't draw anything (always draw if not active)
text = strcpy (temp, input_line->lines[input_line->edit_line]
+ input_line->scroll);
// fill out remainder with spaces
for (i = strlen (text); i < MAXCMDLINE; i++)
text[i] = ' ';
// add the cursor frame
if ((int) (*con_data.realtime * con_cursorspeed) & 1)
text[input_line->linepos - input_line->scroll] = 11;
// draw it
y = con_vislines - 22;
Draw_nString (8, y, text, con_linewidth);
DrawInputLine (8, con_vislines - 22, input_line);
}
/*
@ -522,10 +516,9 @@ DrawInput (void)
static void
DrawNotify (void)
{
int skip, i, v, x;
char *text, *s;
int i, v;
char *text;
float time;
inputline_t *il;
v = 0;
for (i = con->current - NUM_CON_TIMES + 1; i <= con->current; i++) {
@ -552,29 +545,11 @@ DrawNotify (void)
if (chat_team) {
Draw_String (8, v, "say_team:");
skip = 11;
il = say_team_line;
DrawInputLine (88, v, say_team_line);
} else {
Draw_String (8, v, "say:");
skip = 5;
il = say_line;
DrawInputLine (40, v, say_line);
}
text = il->lines[il->edit_line] + il->scroll;
s = text;
x = 0;
if (il->scroll) {
Draw_Character (skip << 3, v, '<' | 0x80);
Draw_nString ((skip + 1) << 3, v, s + 1, con_linewidth - skip - 2);
} else {
Draw_nString (skip << 3, v, s, con_linewidth - skip - 1);
}
i = il->linepos - il->scroll + skip;
Draw_Character (i << 3, v,
10 + ((int) (*con_data.realtime
* con_cursorspeed) & 1));
if (strlen (s) + skip > con_linewidth - 1)
Draw_Character ((con_linewidth - 1) << 3, v, '>' | 0x80);
v += 8;
}