Bill Currie
a4c280f2b2
Take the first step towards render plugins.
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No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
ce6ab908a5
Don't include the specific plugin headers in plugin.h.
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This lets files that use plugins not depend on plugins they don't use.
2012-02-13 22:02:07 +09:00
Bill Currie
c3d41326b3
Do key dest changing properly.
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key_demo wasn't so well thought out. This seems to be much better (and nq
is known to be working nicely).
2011-12-10 16:14:25 +09:00
Bill Currie
16c8b2a18d
Use the new demo imt.
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There are some problems with menus and the console messing up the key_dest
state (they assume console/menu or game, nothing else), but otherwise
things seem to work.
2011-12-10 15:18:50 +09:00
Bill Currie
49451eea80
Use the new menu/console bingings.
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Now, the console toggle will always work (so long as the console is
toggleable in the first place).
2011-12-10 13:24:32 +09:00
Bill Currie
8ac5079ada
Get inputlines mostly working.
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It should be only behind-the-scenes updates that are still a problem.
2011-07-09 21:16:38 +09:00
Bill Currie
c8e1d7b45a
Fix the API for inputline->enter().
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Pass the inputline object rather than the input text, allowing access to
both user_data and the input text.
2011-03-27 08:03:39 +09:00
Bill Currie
84afc458fa
Allow the menus to overide the Escape key.
2011-03-25 18:02:59 +09:00
Bill Currie
1822290b1a
Fix the double offset of inputline text.
2011-03-24 08:50:32 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
97f54e22df
fix the broken sdl/sdl32 hud
2009-12-23 02:08:49 +00:00
Bill Currie
5d15c70a0d
progress in cleaning up the screen size mess
2009-12-22 06:02:53 +00:00
Bill Currie
59c077638a
Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed).
2009-03-16 11:49:52 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
7925e16d73
audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
2007-04-09 00:22:17 +00:00
Bill Currie
c6ea999d4d
whee, finally. stateful console mode :) nukes cl_chatmode.
2007-04-07 05:50:29 +00:00
Bill Currie
fa011b55d1
client side of http transfer support (untested)
2007-03-20 14:16:43 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
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than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
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it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
14c65d48c7
white space and add a {}
2003-11-20 07:03:50 +00:00
Bill Currie
9210829573
PLUGIN_INFO decl cleanup
2003-08-01 19:53:46 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
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lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Brian Koropoff
30c4da3c76
Change HUD::show and HUD::hide to HUD::enable and HUD::disable. The global
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progs variable time is now updated before the HUD drawing function is run.
2003-05-23 02:50:15 +00:00
Brian Koropoff
e160ead563
Added the scriptable HUD interface between the engine, Rua, and GIB.
2003-05-14 21:17:32 +00:00
Bill Currie
5f3573143a
the beginnings of a jihad against buffer overflows
2003-05-08 23:24:02 +00:00
Bill Currie
dc9d2c89da
fix various sizing issues
2003-05-07 07:10:15 +00:00
Bill Currie
0fec378e31
view.c needs to be in the main console lib rather than the client plugin
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and make view_draw the default draw function for new views
2003-05-07 04:24:20 +00:00
Bill Currie
c397504b74
fix menu centering for 320xY
2003-05-06 03:19:29 +00:00
Bill Currie
b2bbcb30c6
fix the missing chat input line
2003-05-06 02:30:38 +00:00
Bill Currie
56bfc6dc45
fix the input line location bug and change enabled to visible due to
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enabled meaning something else in UIs
2003-05-06 02:25:46 +00:00
Bill Currie
508fb4fb5c
new view stuff mostly working. just a few visual bugs to iron out
2003-05-06 02:19:13 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Brian Koropoff
e707e9bb89
Moved gib_*.h into include/ and moved the necessary declarations and struct
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definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Bill Currie
6ef4770adb
make the menu load when the gamedir hasn't been set
2003-02-28 05:28:35 +00:00
Bill Currie
851d203916
work towards a more secure qfs
2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Brian Koropoff
3c522a83bc
Various cleanups and bugfixes. Added proper line number reporting to
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errors. A few new builtin functions, such as slice::find and thread::list.
2003-02-14 08:06:01 +00:00
Brian Koropoff
59fbd48a81
Overhauled GIB to parse scripts in advance, among other design and language
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changes. There still remains some bugs to be squashed, a feature or two to
add, and some polishing to be done. However, it seems to be in a workable
state.
2003-01-28 21:16:21 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Brian Koropoff
0f71b02fd7
Changed the name of GIB builtins from string.length to string::length, etc.
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Made a few miscellaneous cleanups and enhancements to builtins and changed
all the GIB scripts in CVS to reflect the new naming conventions.
2002-11-11 01:57:34 +00:00
Brian Koropoff
9c4f2d32ca
Add print and print.center GIB commands and fix a nasty bug with threads
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that could cause a double free.
2002-10-06 04:40:18 +00:00
Bill Currie
be24d628af
bah, thought I tested that. why dstrings were being used anyway I don't know...
2002-08-28 21:03:24 +00:00
Bill Currie
246ab0009c
Change Con_ClearTyping to take a save flag that will cause the current line
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(if not empty) to be saved in the inputline history.
Clear the input (but put in history) of say or say team when pressing escape.
Don't say or say_team if the text is empty.
2002-08-28 16:02:43 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Chris Ison
38f68330bb
tanihwa fix for reloading the menu.dat only when gamedir changes
2002-08-26 19:50:00 +00:00
Bill Currie
d328e18de2
implement the "new" inputline api making it possible to pull the Draw_*
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functions out of bi_inputline.c. now somebody can be insane enough to
implement a qc controled console for the server ;) (more importantly, one
step closer to being able to have the server link with libQFcsqc (hah!))
2002-08-20 21:19:53 +00:00
Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
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renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00