Commit graph

2531 commits

Author SHA1 Message Date
Chris Ison
05da8d2af0 just a couple of server list todos 2001-12-12 00:29:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Seth Galbraith
8a47406dcd allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
Ragnvald Maartmann-Moe IV
e9690c8ee9 Whitespace. 2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV
489e23357e Change sound default. Null is a useless default. SDL default in windows, oss in linux. 2001-12-11 20:31:18 +00:00
Bill Currie
835468bcfb beginnings of breaking out the type code 2001-12-11 19:58:12 +00:00
Bill Currie
0bb01f310f don't crash when there are too many entities for update messages. just ignore
the excess.
2001-12-10 03:17:21 +00:00
Adam Olsen
e3508a5c64 - oops, count the command line properly 2001-12-09 16:52:43 +00:00
Adam Olsen
dfb405f4ae A script that produces a PNG from the timeframes.txt produced by doing
"cl_timeframes 1" and running a timedemo.  It uses grace to do the
work, so you need that installed.
2001-12-09 16:32:28 +00:00
Ragnvald Maartmann-Moe IV
fd32562f56 Oops, missed a file. 2001-12-09 14:33:24 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV
f9d3f9f017 Remove dead cvar. 2001-12-09 07:43:58 +00:00
Bill Currie
d344aea51f store.p so pointers can be moved around 2001-12-08 21:43:44 +00:00
Bill Currie
b52606aed2 *sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie
e976211faf header block fixes 2001-12-08 20:40:50 +00:00
Bill Currie
00b2a45ecd change the operator for "address" from "." to "&" so load.p can be implement.
this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00
Bill Currie
a184199146 get arrays of structures working 2001-12-08 17:36:58 +00:00
Bill Currie
b03a1bee42 ok, structures seem to generate correct code now 2001-12-08 08:19:48 +00:00
Bill Currie
3293c5e85f beginnings of structure code. committed because cvs diff doesn't work on
new files
2001-12-08 00:09:11 +00:00
Bill Currie
1767ad435f use the new immediate indeces to make small array indeces not use a global 2001-12-07 20:10:30 +00:00
Bill Currie
028f8a116d immidiate indexed pointer access and some whitespace + reorg 2001-12-07 20:07:38 +00:00
Bill Currie
d222f25f0b correct some error messages 2001-12-07 17:24:16 +00:00
Bill Currie
6039c210a7 compile fix for mandrake 2001-12-06 20:34:58 +00:00
Bill Currie
b8df7c0e9e alpha compile fixes (bah, bloody size_t:P) 2001-12-06 20:18:24 +00:00
Bill Currie
0c2f36f9a3 some dead code cleanup 2001-12-06 20:05:49 +00:00
Bill Currie
3c2c4aa9e6 indent whitespace cleanup. not perfect, but a bit more consistent now 2001-12-06 19:49:40 +00:00
Bill Currie
61786182d2 whitespace 2001-12-06 18:14:44 +00:00
Bill Currie
d4df29de02 cl_paranoid: setting to 0 will disable printing the server address for
connectionless packets
2001-12-05 21:56:52 +00:00
Bill Currie
e0364392c7 don't print the highchars flag 2001-12-05 21:38:08 +00:00
Bill Currie
8c9daf023e possible optimisation for PF_findradius. needs more testing 2001-12-05 19:59:55 +00:00
Bill Currie
37028cbbc8 fix a bit of sillyness pointed out by Dwayne C. Litzenberger 2001-12-05 16:29:09 +00:00
Adam Olsen
7c6765df60 buf[sizeof(buf)] = 0; is bad. buf[sizeof(buf) - 1] = 0; is good. 2001-12-05 09:24:19 +00:00
Bill Currie
f6ef79b7e3 cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
Bill Currie
52b0c8f3fc how me a repeatable bug and I'll show you a dead bug }:>
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
Bill Currie
be4d2f57ea clean up Con_Print a smidge 2001-12-04 17:12:16 +00:00
Timothy C. McGrath
9dc5cf6591 Fixups for my glspeed configs, which were uh, out of sync with cvs >P
cl_max_particles got changed to r_particles_max, also I added in cl_maxnetfps
at 30 and edited cl_maxfps to 72 since that should work nicely with maxnetfps
now :)

Tim McGrath
(Misty-chan)
2001-12-04 14:15:08 +00:00
Bill Currie
e782153743 must make sure \0 doesn't get into the command buffer :P 2001-12-04 03:43:47 +00:00
Bill Currie
8be15a16e6 heh, turned out that didn't hurt overkill as much as I thought, but this
gives it a tiny boost (and will help more in the more alias heavy mods).
2001-12-04 03:13:02 +00:00
Bill Currie
3c06cd5620 another jump prediction optimisation 2001-12-03 23:40:22 +00:00
Bill Currie
21686adf10 remove redundant prototype 2001-12-03 23:40:07 +00:00
Bill Currie
68adae46b9 whitespace 2001-12-03 22:56:34 +00:00
Bill Currie
c130d38c6c fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie
610feb9fc6 properly terminate the string created by Info_MakeString (this was the source
of the absurd connect messages)
2001-12-03 21:24:48 +00:00
Bill Currie
650d682d2c fix some nasty security holes causes by oversized connection strings. slows
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV
20690b71e0 Argh! Try #2. 2001-12-03 11:46:30 +00:00
Ragnvald Maartmann-Moe IV
43b31965a2 Back out local changes that shouldn't have been committed along with the rename to r_particles_max. 2001-12-03 11:08:10 +00:00
Ragnvald Maartmann-Moe IV
5a356259f5 Port a few of Tonik's networking improvements, under different names.
cl_maxnetfps (his cl_c2spps), controls number of frames worth of command packets sent per second. So you can now crank your cl_maxfps, and tweak networking independently.

Also, cl_spamimpulse (his cl_c2sImpulseBackup), controls number of duplicate packets spammed to attempt to make impulses reliably reach the server. 3 is default, same as id. Experiment with lowering it at your risk (higher does nothing).
2001-12-03 09:01:17 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806 cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so. 2001-12-03 08:55:46 +00:00
Bill Currie
9bf575d081 several little tweaks that more than make up for the reversion of low-copy 2001-12-03 08:46:56 +00:00
Bill Currie
44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00