Bill Currie
ca46503607
add -Wsign-compare (default for -Wall only in C++) and fix up the warnings
2004-07-13 19:14:01 +00:00
Chris Ison
db112dd83f
added ddraw.h include
2004-07-12 05:32:38 +00:00
Bill Currie
a89d8d23a3
grievre's patch to enable fullbright skins, controlled rotation and server
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control of various features
2004-07-11 01:41:01 +00:00
Bill Currie
b36569eb9f
grievre's patch to make entity minlight and fullbright fields work properly
2004-07-11 00:37:48 +00:00
Bill Currie
cefc6df98c
grievre's patch to trade (minor) frame rate for frame (non-)latency
2004-07-10 02:32:30 +00:00
Thad Ward
0d6af140b8
correct the date format to match the new format used by the new CVS. the
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offset from GMT is also parsed out, but is not currently used. Also, there
is no need to subtract 1900 from the year when passing to timegm(), as it
assumes values over 999 are the actual year.
2004-06-16 07:36:57 +00:00
Bill Currie
6d329e0118
work around "player name exploit" problems caused by qizmo (happens when
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someone connects to the server)
2004-05-30 22:36:34 +00:00
Bill Currie
e3008841be
forgot net_loopback_adr in the ipv6 code (thanks, SpanKY)
2004-05-17 22:01:18 +00:00
Bill Currie
3fd7ed5b71
correct the skin format code as pointed out by Grievre
2004-05-17 00:31:56 +00:00
Bill Currie
986dae9ec9
as discussed with fuh, hide the endian dependency of the checksum calcs
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(evil way of using md4, but oh well).
2004-05-16 23:17:51 +00:00
Bill Currie
d25f2c87ea
path is long dead. oops. thanks, Silh
2004-05-16 23:13:06 +00:00
Bill Currie
8c10e2e355
this should fix the string case errors on sparc64
2004-05-15 01:00:47 +00:00
Bill Currie
6fd41b9e9d
don't call SV_SendDemoMessage when it's only going to bail
2004-05-12 19:57:21 +00:00
Bill Currie
26a3b4fa54
make the server clients' pings visible
2004-05-12 04:20:58 +00:00
Bill Currie
3f50758b01
make sure pcx is initialized
2004-05-11 07:27:27 +00:00
Bill Currie
ec97775e3c
plug another leak
2004-05-11 07:27:05 +00:00
Bill Currie
f10f59bb42
don't try to write non-existant textures
2004-05-11 07:26:33 +00:00
Bill Currie
3e16e3dc40
ookii itai... forgot to free the malloced memory for qpic and mip
2004-05-11 06:17:34 +00:00
Bill Currie
f2d7d97319
Grievre's fix for his weirdness when toggling fullscren. Thanks Grievre
2004-05-10 01:17:55 +00:00
Bill Currie
ccfaeaf999
make wad extraction a little more useful by writing the known image formats
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as pcx. (palette is written as pcx too, to make it easy to view)
2004-05-10 00:33:48 +00:00
Bill Currie
67f913289c
move wad_extract into the wad utility and make QFS_CreatePath more
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generally usable
2004-05-09 22:58:37 +00:00
Bill Currie
3483b3b2b6
handle #pragma gracefully (ie, ignore it)
2004-05-09 02:12:49 +00:00
Bill Currie
0edf9f0d11
working CPPNAME for darwin
2004-05-09 01:20:51 +00:00
Bill Currie
2ccff86089
ignore unknown stuff
2004-05-09 00:57:57 +00:00
Bill Currie
e9f19be2bb
fix a thinko pointed out by zenja-b
2004-05-08 23:27:05 +00:00
Bill Currie
8a237169c3
patches to allow for multiple view ports
2004-05-07 03:54:35 +00:00
Bill Currie
4f71b39827
it seems glGetProcAddressARB is obsolete so check for glGetProcAddress first
2004-05-06 07:13:18 +00:00
Bill Currie
5099c05605
bring back my stuttering fixes
2004-05-04 21:59:17 +00:00
Bill Currie
0253b65718
general overview of the system
2004-05-04 04:58:02 +00:00
Bill Currie
5c82f48f41
fix logging of svc_deltapacketentities
2004-05-04 01:57:29 +00:00
Bill Currie
9ed9832789
bring back the alpha setting for dlights (finally found out what it was
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for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
57ffcae9fe
remove some dead code
2004-05-03 04:52:00 +00:00
Bill Currie
406d596178
don't allow recording while playing a demo
2004-05-03 03:49:02 +00:00
Bill Currie
fc4211c257
the rest of Grievre's lighting tweaks
2004-05-02 21:21:00 +00:00
Bill Currie
c6768b4c5b
bring in fixes from 0.5.5 branch
2004-05-02 21:00:25 +00:00
Bill Currie
adf50949e2
slightly modified version of Grievre's fix for black models on an unlit map
2004-05-02 20:40:09 +00:00
Bill Currie
4d2300ff11
finally support png
2004-05-01 04:14:59 +00:00
Bill Currie
1a9ca12bcf
can't use None due to the math
2004-05-01 03:41:51 +00:00
Bill Currie
3f6b2fd87b
has some issues, but support writting to stdout
2004-05-01 03:39:33 +00:00
Bill Currie
7205e10f94
fun tool to display item info in a map (using an already extracted entity
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file). use as a filter
2004-05-01 03:21:42 +00:00
Bill Currie
42c88b23fc
correct the help output
2004-04-30 21:52:17 +00:00
Bill Currie
a12074c1a6
can now extract entities from foo.bsp to foo.ent
2004-04-30 21:51:00 +00:00
Bill Currie
8b2eb9e73e
cleanup and add the recent fixes
2004-04-29 04:10:49 +00:00
Bill Currie
c99a011f21
make sure sample length is never 0
2004-04-29 03:00:25 +00:00
Bill Currie
c456eb1f80
fix a 64bit warning
2004-04-29 01:13:37 +00:00
Bill Currie
09592207b5
get the release number right
2004-04-28 22:52:02 +00:00
Bill Currie
f5a94d424c
add 0.5.5 entry
2004-04-28 22:19:35 +00:00
Bill Currie
47927f10a0
whee, 0.5.5 at last :)
2004-04-28 21:10:03 +00:00
Bill Currie
9f4942cf6c
0.5.5-CVS now :)
2004-04-28 21:07:39 +00:00
Ragnvald Maartmann-Moe IV
f0d9008fa4
Swap normal/vertex order to match order they are accessed in during render.
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Optimization from Grievre.
Also fix a minimum light clamping to actually be applied.
2004-04-28 20:27:11 +00:00