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2004-05-30 22:36:34 +00:00
debian get the release number right 2004-04-28 22:52:02 +00:00
doc more recent version of DrSpliff's qfadmin script (1.17 2003/03/28) 2004-04-05 04:28:31 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include move wad_extract into the wad utility and make QFS_CreatePath more 2004-05-09 22:58:37 +00:00
libs forgot net_loopback_adr in the ipv6 code (thanks, SpanKY) 2004-05-17 22:01:18 +00:00
nq fix a thinko pointed out by zenja-b 2004-05-08 23:27:05 +00:00
qtv general overview of the system 2004-05-04 04:58:02 +00:00
qw work around "player name exploit" problems caused by qizmo (happens when 2004-05-30 22:36:34 +00:00
RPM add cd_file 2004-04-28 20:11:11 +00:00
ruamoko Ruamoko builtin declaration/implementation cleanup/simplification. Incomplete, 2004-04-28 00:42:38 +00:00
tools this should fix the string case errors on sparc64 2004-05-15 01:00:47 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 need those functions, dang it :( 2004-01-15 20:19:46 +00:00
bootstrap OS-X fixes from nano 2004-02-24 20:38:22 +00:00
configure.ac make wad extraction a little more useful by writing the known image formats 2004-05-10 00:33:48 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add alphageek's suggestion of "--without-tools" for server only build 2003-02-11 04:12:55 +00:00
Makefile.am get the QWTV (qtv) project going :) 2004-02-18 23:21:11 +00:00
NEWS slightly modified version of Grievre's fix for black models on an unlit map 2004-05-02 20:40:09 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO forgot net_loopback_adr in the ipv6 code (thanks, SpanKY) 2004-05-17 22:01:18 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003