Commit graph

4343 commits

Author SHA1 Message Date
Bill Currie
1a18044b31 merge the forward and reverse blitters/readers using a direction flag which
gets optimized out
2003-03-20 21:08:47 +00:00
Bill Currie
a01456f851 allocate space for the texture correctly 2003-03-20 21:08:04 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Bill Currie
4ea47fc261 give up on ancient mingw 2003-03-19 07:03:51 +00:00
Bill Currie
29ab911ad4 this might come in handy 2003-03-18 19:49:23 +00:00
Bill Currie
48a5ad0d36 my WIP on porting QuakeEd to GNUstep/QuakeForge 2003-03-18 19:48:24 +00:00
Bill Currie
3423ed59d5 expand the plist api to make plist creation easier 2003-03-18 19:15:31 +00:00
Bill Currie
d7a3608943 can now convert v3 models to v6 2003-03-17 19:54:57 +00:00
Bill Currie
067405b461 finally have v3 mdl figured out 2003-03-17 18:41:07 +00:00
Bill Currie
df148a3b4c more packet log spam 2003-03-17 05:52:45 +00:00
Bill Currie
aa345faf12 use the window size for the fullscreen view 2003-03-17 05:39:10 +00:00
Bill Currie
a8a8792a76 support vid_conwidth cvar (for -conwidth). while present in all targets, it
will only work in gl
2003-03-17 05:17:58 +00:00
Bill Currie
6621bbee36 don't spam packet logs accidently :) 2003-03-17 04:39:33 +00:00
Bill Currie
27a02de1cc fix a double fclose 2003-03-17 04:36:06 +00:00
Bill Currie
3a85d98f83 fix an out-by-one error 2003-03-17 00:52:16 +00:00
Bill Currie
2173151560 get packet logging working with mvds 2003-03-16 03:17:50 +00:00
Bill Currie
dc74519205 no flags for mdl v3, but yes to skin type 2003-03-14 01:00:53 +00:00
Bill Currie
f604a84363 attempting to reverse engineer mdl ver 3 2003-03-14 00:43:33 +00:00
Bill Currie
1e423b9645 make certain classes get referenced when inheriting from them 2003-03-13 19:16:45 +00:00
Bill Currie
548d3b68f8 pr_load.c:
PR_RelocateBuiltins must be called before PR_InitRuntime
pr_obj.c:
	don't segfault on broken classes
2003-03-13 18:45:45 +00:00
Bill Currie
5cb79f423c fix missing break 2003-03-13 17:31:01 +00:00
Bill Currie
0f119c7cdb don't bother lowercasing download filenames now that they're forced
lowercase during the precache stage
2003-03-13 16:33:29 +00:00
Bill Currie
2dd3fab209 force model and sound names coming in from the progs to be lowercase 2003-03-13 16:29:55 +00:00
Bill Currie
eeb2439eb6 need a specific entry for "qw:qw" since servers set the gamedir to "qw"
explicitly
2003-03-13 05:43:45 +00:00
Bill Currie
e105198f48 ensure the path passed to Sys_DebugLog is expanded 2003-03-13 05:41:55 +00:00
Bill Currie
6a79ee57c4 the correct fix for overzealous linking: preemptively turf unused externs 2003-03-13 03:18:34 +00:00
Bill Currie
bb1b7c481c don't pull in a lib object file due to an /unused/ undefined def. 2003-03-13 01:50:49 +00:00
Bill Currie
c1b587c2ce include qfadmin in the dist tarball 2003-03-13 01:21:54 +00:00
Bill Currie
2858bc4922 d'oh 2003-03-12 22:38:02 +00:00
Bill Currie
71a60717d9 make pr_source_path a ; separated list of dirs and make it controllable in
qfprogs
2003-03-12 22:31:44 +00:00
Bill Currie
15781b2f19 make vector.x work in classes work and don't give an uninitialized warning
for vec.x = 0;
2003-03-12 21:58:24 +00:00
Bill Currie
82c7867be6 white space 2003-03-12 16:34:26 +00:00
Bill Currie
664e121444 make the output a little more readable 2003-03-12 02:22:06 +00:00
Bill Currie
c186266f06 whitespace 2003-03-12 02:21:51 +00:00
Bill Currie
ff2a40a7c6 WildCode's dx cleanups 2003-03-11 06:31:30 +00:00
Bill Currie
661b812fac call QFS_Gamedir only if the gamedir actually changes 2003-03-11 05:58:06 +00:00
Bill Currie
63edd414d6 use the command line for the file name rather than hardcoding it 2003-03-11 02:55:22 +00:00
Bill Currie
2aee6a7734 preliminary doxygen support 2003-03-10 23:42:27 +00:00
Bill Currie
cf3aeadb42 more error checking ala WildCode 2003-03-10 21:28:18 +00:00
Bill Currie
2d796e09f4 ignore dvi files 2003-03-10 21:26:57 +00:00
Bill Currie
627c6f70f5 allow casting between function types 2003-03-10 21:23:05 +00:00
Bill Currie
cbd2c42178 WildCode's win32 sound fixes 2003-03-10 21:21:22 +00:00
Bill Currie
e3ad60f142 add WildCode's error checking for win32 cpp handling 2003-03-10 21:00:48 +00:00
Bill Currie
72d1343735 add some comments about the coordinate systems used in AngleVectors 2003-03-10 20:44:50 +00:00
Bill Currie
a565f2f9ea `document' the new client functions 2003-03-10 16:49:01 +00:00
Bill Currie
4c7daebe89 provide SV_UserCmd builtin so progs can emulate a client but use the
engine's physics code
2003-03-10 16:39:40 +00:00
Bill Currie
57a470a88a alpha compile fixes (unused functions) 2003-03-08 07:17:32 +00:00
Bill Currie
a8c989969d hopefully better input grabbing state tracking 2003-03-07 22:30:15 +00:00
Bill Currie
c731afa957 hopefully fix the input grabbing (and evem more hopefully, without driving
Despair to ... um... ;)
2003-03-07 03:55:51 +00:00
Bill Currie
7bdf1bdb90 don't count server clients as clients 2003-03-06 19:06:10 +00:00