WildCode's win32 sound fixes

This commit is contained in:
Bill Currie 2003-03-10 21:21:22 +00:00
parent e3ad60f142
commit cbd2c42178
4 changed files with 570 additions and 392 deletions

View file

@ -918,8 +918,10 @@ QF_maGiC_VALUE
fi
dnl Win32
if test "x$ac_cv_header_windows_h" = "xyes" -a \
"x$ac_cv_header_dsound_h" = "xyes"; then
if test "x$ac_cv_header_windows_h" = "xyes"; then
SOUND_TYPES="$SOUND_TYPES Win32"
WINSND_LIBS="-lwinmm"
if test "x$ac_cv_header_dsound_h" = "xyes"; then
AC_EGREP_CPP([QF_maGiC_VALUE],
[
#include <windows.h>
@ -930,9 +932,9 @@ QF_maGiC_VALUE
# endif
#endif
],
SOUND_TYPES="$SOUND_TYPES Win32"
WINSND_LIBS="-lwinmm"
SOUND_TYPES="$SOUND_TYPES DirectX"
)
fi
fi
AC_SUBST(WINSND_LIBS)
@ -1783,6 +1785,9 @@ if test -n "$CL_TARGETS"; then
if test "`echo $SOUND_TYPES | grep Win32`"; then
SND_PLUGIN_TARGETS="$SND_PLUGIN_TARGETS snd_output_win.la"
fi
if test "`echo $SOUND_TYPES | grep DirectX`"; then
SND_PLUGIN_TARGETS="$SND_PLUGIN_TARGETS snd_output_dx.la"
fi
if test "$SOUND_TYPES"; then
SND_REND_TARGETS="$SND_REND_TARGETS snd_render_default.la"
fi

View file

@ -13,7 +13,7 @@ noinst_PROGRAMS= @SND_PLUGIN_STATIC@
EXTRA_PROGRAMS= \
snd_output_sdl.la snd_output_alsa0_5.la snd_output_alsa0_9.la \
snd_output_oss.la snd_output_sgi.la snd_output_sun.la \
snd_output_win.la snd_output_disk.la
snd_output_win.la snd_output_dx.la snd_output_disk.la
snd_output_sdl_la_LDFLAGS= $(plugin_ldflags)
snd_output_sdl_la_LDADD= $(SDL_LIBS) $(plugin_libadd)
@ -49,6 +49,11 @@ snd_output_win_la_LDADD= $(WINSND_LIBS) $(plugin_libadd)
snd_output_win_la_CFLAGS= $(WIN32SND_CFLAGS)
snd_output_win_la_SOURCES= snd_win.c
snd_output_dx_la_LDFLAGS= $(plugin_ldflags)
snd_output_dx_la_LDADD= $(WINSND_LIBS) $(plugin_libadd)
snd_output_dx_la_CFLAGS= $(WIN32SND_CFLAGS)
snd_output_dx_la_SOURCES= snd_dx.c
snd_output_disk_la_LDFLAGS= $(plugin_ldflags)
snd_output_disk_la_LDADD= $(plugin_libadd)
snd_output_disk_la_CFLAGS=

541
libs/audio/targets/snd_dx.c Normal file
View file

@ -0,0 +1,541 @@
/*
snd_dx.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#define CINTERFACE
#include "winquake.h"
#include "QF/plugin.h"
#include "QF/qargs.h"
#include "QF/sound.h"
#include "QF/sys.h"
#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
HRESULT (WINAPI * pDirectSoundCreate) (GUID FAR * lpGUID,
LPDIRECTSOUND FAR * lplpDS,
IUnknown FAR * pUnkOuter);
// 64K is > 1 second at 16-bit, 22050 Hz
#define WAV_BUFFERS 64
#define WAV_MASK 0x3F
#define WAV_BUFFER_SIZE 0x0400
#define SECONDARY_BUFFER_SIZE 0x10000
typedef enum { SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL } sndinitstat;
static qboolean wavonly;
static qboolean dsound_init;
static qboolean wav_init;
static qboolean snd_firsttime = true, snd_isdirect, snd_iswave;
static qboolean primary_format_set;
static int sample16;
static int snd_sent, snd_completed;
static int snd_blocked = 0;
static volatile dma_t sn;
/*
Global variables. Must be visible to window-procedure function
so it can unlock and free the data block after it has been played.
*/
static HANDLE hData;
static HPSTR lpData;//, lpData2;
static HGLOBAL hWaveHdr;
static LPWAVEHDR lpWaveHdr;
static HWAVEOUT hWaveOut;
//static WAVEOUTCAPS wavecaps;
static DWORD gSndBufSize;
static MMTIME mmstarttime;
static LPDIRECTSOUND pDS;
static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
static HINSTANCE hInstDS;
static sndinitstat SNDDMA_InitDirect (void);
static qboolean SNDDMA_InitWav (void);
static plugin_t plugin_info;
static plugin_data_t plugin_info_data;
static plugin_funcs_t plugin_info_funcs;
static general_data_t plugin_info_general_data;
static general_funcs_t plugin_info_general_funcs;
static snd_output_data_t plugin_info_snd_output_data;
static snd_output_funcs_t plugin_info_snd_output_funcs;
static void
SNDDMA_Init_Cvars (void)
{
}
static void
SNDDMA_BlockSound (void)
{
}
static void
SNDDMA_UnblockSound (void)
{
}
static void
FreeSound (void)
{
int i;
if (pDSBuf) {
IDirectSoundBuffer_Stop (pDSBuf);
IDirectSound_Release (pDSBuf);
}
// only release primary buffer if it's not also the mixing buffer we just released
if (pDSPBuf && (pDSBuf != pDSPBuf)) {
IDirectSound_Release (pDSPBuf);
}
if (pDS) {
IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);
IDirectSound_Release (pDS);
}
pDS = NULL;
pDSBuf = NULL;
pDSPBuf = NULL;
hWaveOut = 0;
hData = 0;
hWaveHdr = 0;
lpData = NULL;
lpWaveHdr = NULL;
}
/*
SNDDMA_InitDirect
Direct-Sound support
*/
static sndinitstat
SNDDMA_InitDirect (void)
{
int reps;
DSBUFFERDESC dsbuf;
DSBCAPS dsbcaps;
DSCAPS dscaps;
DWORD dwSize, dwWrite;
HRESULT hresult;
WAVEFORMATEX format, pformat;
memset ((void *) &sn, 0, sizeof (sn));
shm = &sn;
shm->channels = 2;
shm->samplebits = 16;
shm->speed = 11025;
memset (&format, 0, sizeof (format));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = shm->channels;
format.wBitsPerSample = shm->samplebits;
format.nSamplesPerSec = shm->speed;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
if (!hInstDS) {
hInstDS = LoadLibrary ("dsound.dll");
if (hInstDS == NULL) {
Sys_Printf ("Couldn't load dsound.dll\n");
return SIS_FAILURE;
}
pDirectSoundCreate =
(void *) GetProcAddress (hInstDS, "DirectSoundCreate");
if (!pDirectSoundCreate) {
Sys_Printf ("Couldn't get DS proc addr\n");
return SIS_FAILURE;
}
}
while ((hresult = iDirectSoundCreate (NULL, &pDS, NULL)) != DS_OK) {
if (hresult != DSERR_ALLOCATED) {
Sys_Printf ("DirectSound create failed\n");
return SIS_FAILURE;
}
Sys_Printf ("DirectSoundCreate failure\n"
" hardware already in use\n");
return SIS_NOTAVAIL;
}
dscaps.dwSize = sizeof (dscaps);
if (DS_OK != IDirectSound_GetCaps (pDS, &dscaps)) {
Sys_Printf ("Couldn't get DS caps\n");
}
if (dscaps.dwFlags & DSCAPS_EMULDRIVER) {
Sys_Printf ("No DirectSound driver installed\n");
FreeSound ();
return SIS_FAILURE;
}
if (DS_OK !=
IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE)) {
Sys_Printf ("Set coop level failed\n");
FreeSound ();
return SIS_FAILURE;
}
// get access to the primary buffer, if possible, so we can set the
// sound hardware format
memset (&dsbuf, 0, sizeof (dsbuf));
dsbuf.dwSize = sizeof (DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbuf.dwBufferBytes = 0;
dsbuf.lpwfxFormat = NULL;
memset (&dsbcaps, 0, sizeof (dsbcaps));
dsbcaps.dwSize = sizeof (dsbcaps);
primary_format_set = false;
if (!COM_CheckParm ("-snoforceformat")) {
if (DS_OK ==
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSPBuf, NULL)) {
pformat = format;
if (DS_OK != IDirectSoundBuffer_SetFormat (pDSPBuf, &pformat)) {
} else
primary_format_set = true;
}
}
if (!primary_format_set || !COM_CheckParm ("-primarysound")) {
// create the secondary buffer we'll actually work with
memset (&dsbuf, 0, sizeof (dsbuf));
dsbuf.dwSize = sizeof (DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE;
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
dsbuf.lpwfxFormat = &format;
memset (&dsbcaps, 0, sizeof (dsbcaps));
dsbcaps.dwSize = sizeof (dsbcaps);
if (DS_OK !=
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSBuf, NULL)) {
Sys_Printf ("DS:CreateSoundBuffer Failed");
FreeSound ();
return SIS_FAILURE;
}
shm->channels = format.nChannels;
shm->samplebits = format.wBitsPerSample;
shm->speed = format.nSamplesPerSec;
if (DS_OK != IDirectSound_GetCaps (pDSBuf, &dsbcaps)) {
Sys_Printf ("DS:GetCaps failed\n");
FreeSound ();
return SIS_FAILURE;
}
} else {
if (DS_OK !=
IDirectSound_SetCooperativeLevel (pDS, mainwindow,
DSSCL_WRITEPRIMARY)) {
Sys_Printf ("Set coop level failed\n");
FreeSound ();
return SIS_FAILURE;
}
if (DS_OK != IDirectSound_GetCaps (pDSPBuf, &dsbcaps)) {
Sys_Printf ("DS:GetCaps failed\n");
return SIS_FAILURE;
}
pDSBuf = pDSPBuf;
}
// Make sure mixer is active
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
gSndBufSize = dsbcaps.dwBufferBytes;
// initialize the buffer
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock (pDSBuf, 0, gSndBufSize,
(LPVOID *) & lpData, &dwSize,
NULL, NULL, 0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Sys_Printf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
FreeSound ();
return SIS_FAILURE;
}
if (++reps > 10000) {
Sys_Printf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
FreeSound ();
return SIS_FAILURE;
}
}
memset (lpData, 0, dwSize);
// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
IDirectSoundBuffer_Unlock (pDSBuf, lpData, dwSize, NULL, 0);
/* we don't want anyone to access the buffer directly w/o locking it
first. */
// lpData = NULL;
IDirectSoundBuffer_Stop (pDSBuf);
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmstarttime.u.sample,
&dwWrite);
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
shm->soundalive = true;
shm->splitbuffer = false;
shm->samples = gSndBufSize / (shm->samplebits / 8);
shm->samplepos = 0;
shm->submission_chunk = 1;
shm->buffer = lpData;
sample16 = (shm->samplebits / 8) - 1;
dsound_init = true;
return SIS_SUCCESS;
}
/*
SNDDMA_Init
Try to find a sound device to mix for.
Returns false if nothing is found.
*/
static qboolean
SNDDMA_Init (void)
{
sndinitstat stat;
stat = SIS_FAILURE; // assume DirectSound won't
// initialize
/* Init DirectSound */
if (snd_firsttime) {
snd_firsttime = false;
stat = SNDDMA_InitDirect ();
if (stat == SIS_SUCCESS) {
snd_isdirect = true;
Sys_Printf ("DirectSound initialized\n");
} else {
Sys_Printf ("DirectSound failed to init\n");
return 0;
}
}
return 1;
}
/*
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
*/
static int
SNDDMA_GetDMAPos (void)
{
int s = 0;
DWORD dwWrite;
MMTIME mmtime;
unsigned long *pbuf;
pbuf = DSOUND_LockBuffer (true);
if (!pbuf) {
Sys_Printf ("DSOUND_LockBuffer fails!\n");
return -1;
}
shm->buffer = (unsigned char *) pbuf;
mmtime.wType = TIME_SAMPLES;
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmtime.u.sample,
&dwWrite);
s = mmtime.u.sample - mmstarttime.u.sample;
s >>= sample16;
s &= (shm->samples - 1);
return s;
}
/*
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
*/
static void
SNDDMA_Submit (void)
{
DSOUND_LockBuffer (false);
}
/*
SNDDMA_Shutdown
Reset the sound device for exiting
*/
static void
SNDDMA_Shutdown (void)
{
FreeSound ();
}
DWORD *
DSOUND_LockBuffer (qboolean lockit)
{
int reps;
static DWORD dwSize;
static DWORD dwSize2;
static DWORD *pbuf1;
static DWORD *pbuf2;
HRESULT hresult;
if (!pDSBuf)
return NULL;
if (lockit) {
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock
(pDSBuf, 0, gSndBufSize, (LPVOID *) & pbuf1, &dwSize,
(LPVOID *) & pbuf2, &dwSize2, 0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Sys_Printf
("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
SNDDMA_Shutdown ();
SNDDMA_Init ();
return NULL;
}
if (++reps > 10000) {
Sys_Printf
("S_TransferStereo16: DS: couldn't restore buffer\n");
SNDDMA_Shutdown ();
SNDDMA_Init ();
return NULL;
}
}
} else {
IDirectSoundBuffer_Unlock (pDSBuf, pbuf1, dwSize, NULL, 0);
pbuf1 = NULL;
pbuf2 = NULL;
dwSize = 0;
dwSize2 = 0;
}
return (pbuf1);
}
void
DSOUND_ClearBuffer (int clear)
{
DWORD *pData;
// FIXME: this should be called with 2nd pbuf2 = NULL, dwsize =0
pData = DSOUND_LockBuffer (true);
memset (pData, clear, shm->samples * shm->samplebits / 8);
DSOUND_LockBuffer (false);
}
void
DSOUND_Restore (void)
{
// if the buffer was lost or stopped, restore it and/or restart it
DWORD dwStatus;
if (!pDSBuf)
return;
if (IDirectSoundBuffer_GetStatus (pDSBuf, &dwStatus) != DD_OK)
Sys_Printf ("Couldn't get sound buffer status\n");
if (dwStatus & DSBSTATUS_BUFFERLOST)
IDirectSoundBuffer_Restore (pDSBuf);
if (!(dwStatus & DSBSTATUS_PLAYING))
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
return;
}
QFPLUGIN plugin_t *PLUGIN_INFO(snd_output, dx) (void);
QFPLUGIN plugin_t *
PLUGIN_INFO(snd_output, dx) (void) {
plugin_info.type = qfp_snd_output;
plugin_info.api_version = QFPLUGIN_VERSION;
plugin_info.plugin_version = "0.1";
plugin_info.description = "Windows DirectX output";
plugin_info.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n"
"Copyright (C) 1999,2000,2001,2002,2003 contributors of the QuakeForge "
"project\n"
"Please see the file \"AUTHORS\" for a list of contributors";
plugin_info.functions = &plugin_info_funcs;
plugin_info.data = &plugin_info_data;
plugin_info_data.general = &plugin_info_general_data;
plugin_info_data.input = NULL;
plugin_info_data.snd_output = &plugin_info_snd_output_data;
plugin_info_funcs.general = &plugin_info_general_funcs;
plugin_info_funcs.input = NULL;
plugin_info_funcs.snd_output = &plugin_info_snd_output_funcs;
plugin_info_general_funcs.p_Init = SNDDMA_Init_Cvars;
plugin_info_general_funcs.p_Shutdown = NULL;
plugin_info_snd_output_funcs.pS_O_Init = SNDDMA_Init;
plugin_info_snd_output_funcs.pS_O_Shutdown = SNDDMA_Shutdown;
plugin_info_snd_output_funcs.pS_O_GetDMAPos = SNDDMA_GetDMAPos;
plugin_info_snd_output_funcs.pS_O_Submit = SNDDMA_Submit;
plugin_info_snd_output_funcs.pS_O_BlockSound = SNDDMA_BlockSound;
plugin_info_snd_output_funcs.pS_O_UnblockSound = SNDDMA_UnblockSound;
return &plugin_info;
}

View file

@ -39,12 +39,6 @@ static __attribute__ ((unused)) const char rcsid[] =
#include "QF/sound.h"
#include "QF/sys.h"
#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
HRESULT (WINAPI * pDirectSoundCreate) (GUID FAR * lpGUID,
LPDIRECTSOUND FAR * lplpDS,
IUnknown FAR * pUnkOuter);
// 64K is > 1 second at 16-bit, 22050 Hz
#define WAV_BUFFERS 64
#define WAV_MASK 0x3F
@ -53,11 +47,7 @@ HRESULT (WINAPI * pDirectSoundCreate) (GUID FAR * lpGUID,
typedef enum { SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL } sndinitstat;
static qboolean wavonly;
static qboolean dsound_init;
static qboolean wav_init;
static qboolean snd_firsttime = true, snd_isdirect, snd_iswave;
static qboolean primary_format_set;
static qboolean snd_firsttime = true;
static int sample16;
static int snd_sent, snd_completed;
@ -81,14 +71,6 @@ static HWAVEOUT hWaveOut;
static DWORD gSndBufSize;
static MMTIME mmstarttime;
static LPDIRECTSOUND pDS;
static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
static HINSTANCE hInstDS;
static sndinitstat SNDDMA_InitDirect (void);
static qboolean SNDDMA_InitWav (void);
static plugin_t plugin_info;
@ -109,19 +91,15 @@ SNDDMA_Init_Cvars (void)
static void
SNDDMA_BlockSound (void)
{
// DirectSound takes care of blocking itself
if (snd_iswave)
if (++snd_blocked == 1)
waveOutReset (hWaveOut);
if (++snd_blocked == 1)
waveOutReset (hWaveOut);
}
static void
SNDDMA_UnblockSound (void)
{
// DirectSound takes care of blocking itself
if (snd_iswave)
if (!snd_blocked)
--snd_blocked;
if (!snd_blocked)
--snd_blocked;
}
static void
@ -129,20 +107,6 @@ FreeSound (void)
{
int i;
if (pDSBuf) {
IDirectSoundBuffer_Stop (pDSBuf);
IDirectSound_Release (pDSBuf);
}
// only release primary buffer if it's not also the mixing buffer we just released
if (pDSPBuf && (pDSBuf != pDSPBuf)) {
IDirectSound_Release (pDSPBuf);
}
if (pDS) {
IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);
IDirectSound_Release (pDS);
}
if (hWaveOut) {
waveOutReset (hWaveOut);
@ -166,212 +130,11 @@ FreeSound (void)
}
pDS = NULL;
pDSBuf = NULL;
pDSPBuf = NULL;
hWaveOut = 0;
hData = 0;
hWaveHdr = 0;
lpData = NULL;
lpWaveHdr = NULL;
dsound_init = false;
wav_init = false;
}
/*
SNDDMA_InitDirect
Direct-Sound support
*/
static sndinitstat
SNDDMA_InitDirect (void)
{
int reps;
DSBUFFERDESC dsbuf;
DSBCAPS dsbcaps;
DSCAPS dscaps;
DWORD dwSize, dwWrite;
HRESULT hresult;
WAVEFORMATEX format, pformat;
memset ((void *) &sn, 0, sizeof (sn));
shm = &sn;
shm->channels = 2;
shm->samplebits = 16;
shm->speed = 11025;
memset (&format, 0, sizeof (format));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = shm->channels;
format.wBitsPerSample = shm->samplebits;
format.nSamplesPerSec = shm->speed;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
if (!hInstDS) {
hInstDS = LoadLibrary ("dsound.dll");
if (hInstDS == NULL) {
Sys_Printf ("Couldn't load dsound.dll\n");
return SIS_FAILURE;
}
pDirectSoundCreate =
(void *) GetProcAddress (hInstDS, "DirectSoundCreate");
if (!pDirectSoundCreate) {
Sys_Printf ("Couldn't get DS proc addr\n");
return SIS_FAILURE;
}
}
while ((hresult = iDirectSoundCreate (NULL, &pDS, NULL)) != DS_OK) {
if (hresult != DSERR_ALLOCATED) {
Sys_Printf ("DirectSound create failed\n");
return SIS_FAILURE;
}
Sys_Printf ("DirectSoundCreate failure\n"
" hardware already in use\n");
return SIS_NOTAVAIL;
}
dscaps.dwSize = sizeof (dscaps);
if (DS_OK != IDirectSound_GetCaps (pDS, &dscaps)) {
Sys_Printf ("Couldn't get DS caps\n");
}
if (dscaps.dwFlags & DSCAPS_EMULDRIVER) {
Sys_Printf ("No DirectSound driver installed\n");
FreeSound ();
return SIS_FAILURE;
}
if (DS_OK !=
IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE)) {
Sys_Printf ("Set coop level failed\n");
FreeSound ();
return SIS_FAILURE;
}
// get access to the primary buffer, if possible, so we can set the
// sound hardware format
memset (&dsbuf, 0, sizeof (dsbuf));
dsbuf.dwSize = sizeof (DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbuf.dwBufferBytes = 0;
dsbuf.lpwfxFormat = NULL;
memset (&dsbcaps, 0, sizeof (dsbcaps));
dsbcaps.dwSize = sizeof (dsbcaps);
primary_format_set = false;
if (!COM_CheckParm ("-snoforceformat")) {
if (DS_OK ==
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSPBuf, NULL)) {
pformat = format;
if (DS_OK != IDirectSoundBuffer_SetFormat (pDSPBuf, &pformat)) {
} else
primary_format_set = true;
}
}
if (!primary_format_set || !COM_CheckParm ("-primarysound")) {
// create the secondary buffer we'll actually work with
memset (&dsbuf, 0, sizeof (dsbuf));
dsbuf.dwSize = sizeof (DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE;
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
dsbuf.lpwfxFormat = &format;
memset (&dsbcaps, 0, sizeof (dsbcaps));
dsbcaps.dwSize = sizeof (dsbcaps);
if (DS_OK !=
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSBuf, NULL)) {
Sys_Printf ("DS:CreateSoundBuffer Failed");
FreeSound ();
return SIS_FAILURE;
}
shm->channels = format.nChannels;
shm->samplebits = format.wBitsPerSample;
shm->speed = format.nSamplesPerSec;
if (DS_OK != IDirectSound_GetCaps (pDSBuf, &dsbcaps)) {
Sys_Printf ("DS:GetCaps failed\n");
FreeSound ();
return SIS_FAILURE;
}
} else {
if (DS_OK !=
IDirectSound_SetCooperativeLevel (pDS, mainwindow,
DSSCL_WRITEPRIMARY)) {
Sys_Printf ("Set coop level failed\n");
FreeSound ();
return SIS_FAILURE;
}
if (DS_OK != IDirectSound_GetCaps (pDSPBuf, &dsbcaps)) {
Sys_Printf ("DS:GetCaps failed\n");
return SIS_FAILURE;
}
pDSBuf = pDSPBuf;
}
// Make sure mixer is active
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
gSndBufSize = dsbcaps.dwBufferBytes;
// initialize the buffer
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock (pDSBuf, 0, gSndBufSize,
(LPVOID *) & lpData, &dwSize,
NULL, NULL, 0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Sys_Printf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
FreeSound ();
return SIS_FAILURE;
}
if (++reps > 10000) {
Sys_Printf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
FreeSound ();
return SIS_FAILURE;
}
}
memset (lpData, 0, dwSize);
// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
IDirectSoundBuffer_Unlock (pDSBuf, lpData, dwSize, NULL, 0);
/* we don't want anyone to access the buffer directly w/o locking it
first. */
lpData = NULL;
IDirectSoundBuffer_Stop (pDSBuf);
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmstarttime.u.sample,
&dwWrite);
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
shm->soundalive = true;
shm->splitbuffer = false;
shm->samples = gSndBufSize / (shm->samplebits / 8);
shm->samplepos = 0;
shm->submission_chunk = 1;
shm->buffer = (unsigned char *) lpData;
sample16 = (shm->samplebits / 8) - 1;
dsound_init = true;
return SIS_SUCCESS;
}
/*
@ -481,8 +244,6 @@ SNDDMA_InitWav (void)
shm->buffer = (unsigned char *) lpData;
sample16 = (shm->samplebits / 8) - 1;
wav_init = true;
return true;
}
@ -495,59 +256,15 @@ SNDDMA_InitWav (void)
static qboolean
SNDDMA_Init (void)
{
sndinitstat stat;
if (COM_CheckParm ("-wavonly"))
wavonly = true;
dsound_init = wav_init = 0;
stat = SIS_FAILURE; // assume DirectSound won't
// initialize
/* Init DirectSound */
if (!wavonly) {
if (snd_firsttime || snd_isdirect) {
stat = SNDDMA_InitDirect ();
if (stat == SIS_SUCCESS) {
snd_isdirect = true;
if (snd_firsttime)
Sys_Printf ("DirectSound initialized\n");
} else {
snd_isdirect = false;
Sys_Printf ("DirectSound failed to init\n");
}
}
}
// if DirectSound didn't succeed in initializing, try to initialize
// waveOut sound, unless DirectSound failed because the hardware is
// already allocated (in which case the user has already chosen not
// to have sound)
if (!dsound_init && (stat != SIS_NOTAVAIL)) {
if (snd_firsttime || snd_iswave) {
snd_iswave = SNDDMA_InitWav ();
if (snd_iswave) {
if (snd_firsttime)
Sys_Printf ("Wave sound initialized\n");
} else {
Sys_Printf ("Wave sound failed to init\n");
}
if (snd_firsttime) {
if (SNDDMA_InitWav ()) {
Sys_Printf ("Wave sound initialized\n");
} else {
Sys_Printf ("Wave sound failed to init\n");
}
}
snd_firsttime = false;
if (!dsound_init && !wav_init) {
if (snd_firsttime)
Sys_Printf ("No sound device initialized\n");
return 0;
}
return 1;
}
@ -561,20 +278,10 @@ SNDDMA_Init (void)
static int
SNDDMA_GetDMAPos (void)
{
int s = 0;
DWORD dwWrite;
MMTIME mmtime;
if (dsound_init) {
mmtime.wType = TIME_SAMPLES;
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmtime.u.sample,
&dwWrite);
s = mmtime.u.sample - mmstarttime.u.sample;
} else if (wav_init) {
s = snd_sent * WAV_BUFFER_SIZE;
}
int s = 0;
s = snd_sent * WAV_BUFFER_SIZE;
s >>= sample16;
s &= (shm->samples - 1);
@ -593,9 +300,6 @@ SNDDMA_Submit (void)
int wResult;
LPWAVEHDR h;
if (!wav_init)
return;
// find which sound blocks have completed
while (1) {
if (snd_completed == snd_sent) {
@ -641,83 +345,6 @@ SNDDMA_Shutdown (void)
FreeSound ();
}
DWORD *
DSOUND_LockBuffer (qboolean lockit)
{
int reps;
static DWORD dwSize;
static DWORD dwSize2;
static DWORD *pbuf1;
static DWORD *pbuf2;
HRESULT hresult;
if (!pDSBuf)
return NULL;
if (lockit) {
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock
(pDSBuf, 0, gSndBufSize, (LPVOID *) & pbuf1, &dwSize,
(LPVOID *) & pbuf2, &dwSize2, 0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Sys_Printf
("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
SNDDMA_Shutdown ();
SNDDMA_Init ();
return NULL;
}
if (++reps > 10000) {
Sys_Printf
("S_TransferStereo16: DS: couldn't restore buffer\n");
SNDDMA_Shutdown ();
SNDDMA_Init ();
return NULL;
}
}
} else {
IDirectSoundBuffer_Unlock (pDSBuf, pbuf1, dwSize, NULL, 0);
pbuf1 = NULL;
pbuf2 = NULL;
dwSize = 0;
dwSize2 = 0;
}
return (pbuf1);
}
void
DSOUND_ClearBuffer (int clear)
{
DWORD *pData;
// FIXME: this should be called with 2nd pbuf2 = NULL, dwsize =0
pData = DSOUND_LockBuffer (true);
memset (pData, clear, shm->samples * shm->samplebits / 8);
DSOUND_LockBuffer (false);
}
void
DSOUND_Restore (void)
{
// if the buffer was lost or stopped, restore it and/or restart it
DWORD dwStatus;
if (!pDSBuf)
return;
if (IDirectSoundBuffer_GetStatus (pDSBuf, &dwStatus) != DD_OK)
Sys_Printf ("Couldn't get sound buffer status\n");
if (dwStatus & DSBSTATUS_BUFFERLOST)
IDirectSoundBuffer_Restore (pDSBuf);
if (!(dwStatus & DSBSTATUS_PLAYING))
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
return;
}
QFPLUGIN plugin_t *PLUGIN_INFO(snd_output, win) (void);
QFPLUGIN plugin_t *
PLUGIN_INFO(snd_output, win) (void) {