Commit graph

14 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
7af79b96ec Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
Bill Currie
e469b934ea get alsa0_9 working with latest cvs, we need to dlopen the plugin with
RTDL_GLOBAL. To use RTDL_GLOBAL, we need to make as much static as possible
 and PluginInfo needs a unique name (%s_%s_PluginInfo, type, name).
2001-08-31 00:05:58 +00:00
Adam Olsen
90849100fe Build fixes, notably for snd_sdl.c. It segfaults on shutdown though
:/
2001-08-23 11:40:53 +00:00
Adam Olsen
cad42cbc78 Put the sound renderer in it's proper place: as a full-fledged plugin.
Bugs expected.  Please report them :)
2001-08-23 04:01:46 +00:00
Ragnvald Maartmann-Moe IV
7a09f37e0b Lots of whitespace. 2001-08-22 20:26:25 +00:00
Bill Currie
fc09d2b00f port Bruce Momjian's patches from newtree with a less incestuous
implementation of his sound/focus patch. NOTE: only alsa 0.9 is tested
(Rhamph, can you test 0.5, please?) and only the alsa drivers stop the
hardware right ow.

WARNING!!! you /will/ have to re-install your plugins, or you will get
segfaults when the window gains/loses focus.

How do you tell if a window has focus on first mapping in X11?
2001-07-05 20:18:23 +00:00
Bill Currie
560b475880 gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
Adam Olsen
9e19da13de function name cleanup. the sound mixer stuff (snd_dma.c, snd_mix.c, etc) use the SND_ prefix now, and drivers (snd_oss.c) use SNDDMA_ as before. 2001-06-10 15:48:24 +00:00
Adam Olsen
9cc30959e4 Sound now uses runtime plugins. Much thanks to Deek for doing all the
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.

Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit.  I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
Adam Olsen
2e11cbb8a4 some sdl audio tweaks that made it work with artsc output
thought I commited these before.. (where have we heard that before?) ;)
2001-05-17 23:21:26 +00:00
Adam Olsen
0dee26397c Make sdl audio work. And despite claims, it's not actually bad
(except for esd, but that's not sdl's fault).
I havn't tested it with other hardware or different config variables,
and I've experienced the occasional hang or segfault on exit, so
feedback is very welcome. :)
2001-04-27 07:41:47 +00:00
Bill Currie
8e2d89c4c2 fix up a mis-understanding about api headers
*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Ragnvald Maartmann-Moe IV
cbb4af711c Remove duplicate sound.h, move some things down from include/QF to include.
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Adam Olsen
69022c7ffb Move sound targets into a library. Still doesn't pick one at runtime though. 2001-04-10 09:40:09 +00:00