mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 20:50:43 +00:00
9cc30959e4
thinking :) set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound plugin. Current issues: - alsa 0.5 won't build properly, dunno why - segfault on exit. I think I know the cause of this, and how to fix it - alsa 0.9, gus, sgi, sun, and win32 havn't been tested
256 lines
7 KiB
C
256 lines
7 KiB
C
/*
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snd_sdl.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <SDL_audio.h>
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#include <SDL_byteorder.h>
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#include <stdlib.h>
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/qargs.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/plugin.h"
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static dma_t the_shm;
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static int snd_inited;
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extern int desired_speed;
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extern int desired_bits;
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plugin_t plugin_info;
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plugin_data_t plugin_info_data;
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plugin_funcs_t plugin_info_funcs;
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general_data_t plugin_info_general_data;
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general_funcs_t plugin_info_general_funcs;
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sound_data_t plugin_info_sound_data;
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sound_funcs_t plugin_info_sound_funcs;
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void I_S_Init (void);
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void I_S_Shutdown (void);
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void I_S_AmbientOff (void);
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void I_S_AmbientOn (void);
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void I_S_TouchSound (char *sample);
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void I_S_ClearBuffer (void);
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void I_S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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void I_S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
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void I_S_StopSound (int entnum, int entchannel);
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sfx_t *I_S_PrecacheSound (char *sample);
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void I_S_ClearPrecache (void);
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void I_S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
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void I_S_StopAllSounds (qboolean clear);
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void I_S_BeginPrecaching (void);
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void I_S_EndPrecaching (void);
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void I_S_ExtraUpdate (void);
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void I_S_LocalSound (char *s);
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void I_S_PaintChannels (int endtime);
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static void
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paint_audio (void *unused, Uint8 * stream, int len)
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{
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int streamsamples;
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int sampleposbytes;
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int samplesbytes;
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if (shm) {
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streamsamples = len / (shm->samplebits / 8);
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sampleposbytes = shm->samplepos * (shm->samplebits / 8);
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samplesbytes = shm->samples * (shm->samplebits / 8);
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shm->samplepos += streamsamples;
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while (shm->samplepos >= shm->samples)
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shm->samplepos -= shm->samples;
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I_S_PaintChannels (soundtime + streamsamples);
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if (shm->samplepos + streamsamples <= shm->samples)
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memcpy (stream, shm->buffer + sampleposbytes, len);
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else {
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memcpy (stream, shm->buffer + sampleposbytes, samplesbytes - sampleposbytes);
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memcpy (stream + samplesbytes - sampleposbytes, shm->buffer, len - (samplesbytes - sampleposbytes));
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}
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soundtime += streamsamples;
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}
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}
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qboolean
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SNDDMA_Init (void)
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{
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SDL_AudioSpec desired, obtained;
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snd_inited = 0;
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/* Set up the desired format */
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desired.freq = desired_speed;
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switch (desired_bits) {
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case 8:
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desired.format = AUDIO_U8;
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break;
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case 16:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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desired.format = AUDIO_S16MSB;
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else
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desired.format = AUDIO_S16LSB;
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break;
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default:
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Con_Printf ("Unknown number of audio bits: %d\n", desired_bits);
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return 0;
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}
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desired.channels = 2;
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desired.samples = 1024;
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desired.callback = paint_audio;
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/* Open the audio device */
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if (SDL_OpenAudio (&desired, &obtained) < 0) {
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Con_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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/* Make sure we can support the audio format */
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switch (obtained.format) {
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case AUDIO_U8:
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/* Supported */
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break;
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case AUDIO_S16LSB:
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case AUDIO_S16MSB:
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if (((obtained.format == AUDIO_S16LSB) &&
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(SDL_BYTEORDER == SDL_LIL_ENDIAN)) ||
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((obtained.format == AUDIO_S16MSB) &&
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(SDL_BYTEORDER == SDL_BIG_ENDIAN))) {
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/* Supported */
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break;
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}
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/* Unsupported, fall through */ ;
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default:
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/* Not supported -- force SDL to do our bidding */
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SDL_CloseAudio ();
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if (SDL_OpenAudio (&desired, NULL) < 0) {
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Con_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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memcpy (&obtained, &desired, sizeof (desired));
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break;
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}
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SDL_LockAudio();
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SDL_PauseAudio (0);
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/* Fill the audio DMA information block */
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shm = &the_shm;
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shm->splitbuffer = 0;
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shm->samplebits = (obtained.format & 0xFF);
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shm->speed = obtained.freq;
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shm->channels = obtained.channels;
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shm->samples = obtained.samples * 16;
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shm->samplepos = 0;
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shm->submission_chunk = 1;
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shm->buffer = calloc(shm->samples * (shm->samplebits / 8), 1);
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if (!shm->buffer)
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{
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Sys_Error ("Failed to allocate buffer for sound!\n");
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}
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snd_inited = 1;
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return 1;
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}
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int
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SNDDMA_GetDMAPos (void)
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{
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return shm->samplepos;
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}
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void
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SNDDMA_Shutdown (void)
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{
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if (snd_inited) {
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SDL_PauseAudio (1);
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SDL_UnlockAudio ();
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SDL_CloseAudio ();
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snd_inited = 0;
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shm = NULL;
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}
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}
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/*
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SNDDMA_Submit
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Send sound to device if buffer isn't really the dma buffer
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*/
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void
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SNDDMA_Submit (void)
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{
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SDL_UnlockAudio();
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SDL_LockAudio();
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}
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plugin_t *
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PluginInfo (void) {
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plugin_info.type = qfp_sound;
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plugin_info.api_version = QFPLUGIN_VERSION;
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plugin_info.plugin_version = "0.1";
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plugin_info.description = "SDL digital output";
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plugin_info.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n"
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"Copyright (C) 1999,2000,2001 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors";
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plugin_info.functions = &plugin_info_funcs;
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plugin_info.data = &plugin_info_data;
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plugin_info_data.general = &plugin_info_general_data;
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plugin_info_data.input = NULL;
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plugin_info_data.sound = &plugin_info_sound_data;
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plugin_info_funcs.general = &plugin_info_general_funcs;
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plugin_info_funcs.input = NULL;
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plugin_info_funcs.sound = &plugin_info_sound_funcs;
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plugin_info_general_funcs.p_Init = I_S_Init;
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plugin_info_general_funcs.p_Shutdown = I_S_Shutdown;
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plugin_info_sound_funcs.pS_AmbientOff = I_S_AmbientOff;
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plugin_info_sound_funcs.pS_AmbientOn = I_S_AmbientOn;
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plugin_info_sound_funcs.pS_TouchSound = I_S_TouchSound;
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plugin_info_sound_funcs.pS_ClearBuffer = I_S_ClearBuffer;
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plugin_info_sound_funcs.pS_StaticSound = I_S_StaticSound;
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plugin_info_sound_funcs.pS_StartSound = I_S_StartSound;
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plugin_info_sound_funcs.pS_StopSound = I_S_StopSound;
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plugin_info_sound_funcs.pS_PrecacheSound = I_S_PrecacheSound;
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plugin_info_sound_funcs.pS_ClearPrecache = I_S_ClearPrecache;
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plugin_info_sound_funcs.pS_Update = I_S_Update;
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plugin_info_sound_funcs.pS_StopAllSounds = I_S_StopAllSounds;
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plugin_info_sound_funcs.pS_BeginPrecaching = I_S_BeginPrecaching;
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plugin_info_sound_funcs.pS_EndPrecaching = I_S_EndPrecaching;
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plugin_info_sound_funcs.pS_ExtraUpdate = I_S_ExtraUpdate;
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plugin_info_sound_funcs.pS_LocalSound = I_S_LocalSound;
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return &plugin_info;
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}
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