Commit Graph

5313 Commits

Author SHA1 Message Date
Bill Currie e5ae0b4979 needed EXPORT in both ends if the #if/#else/#endif 2004-02-18 03:19:57 +00:00
Bill Currie 768de2df0e work with progs that use @self instead of self 2004-02-17 05:12:50 +00:00
Bill Currie 46a3f91146 check if the physent bbox (if there is one available) interects with the
bbox of the move and don't bother calling PM_RecursiveHullCheck if it
doesn't. Results in PM_RecursiveHullCheck getting about 5% of the calls it
used to (for overkill).
2004-02-17 04:29:26 +00:00
Bill Currie 526605c99c Grievre's patch to fix the sound channel leak. 2004-02-17 00:47:17 +00:00
Bill Currie 0360859a0f all warnings (except for @self and self) are now fully controllable 2004-02-17 00:39:21 +00:00
Bill Currie 825e1f88fd partially reworked PM_RecursiveHullCheck on the path to non-recursive.
Doesn't seem to be any slower than the old version (still there for now,
but not used) and might even be slightly faster already even though there's
not difference in call counts. Committing this now so I don't lose my work
(mostly to me getting frustrated and killing it:)
2004-02-16 07:17:48 +00:00
Ragnvald Maartmann-Moe IV 79689baa83 Grievre's crash fix. 2004-02-15 19:56:28 +00:00
Ragnvald Maartmann-Moe IV e43129316b Slightly reorder cases for legibility. (decreasing order instead of random). 2004-02-15 19:55:59 +00:00
Bill Currie 2d2173dc4e make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Chris Ison 6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Ragnvald Maartmann-Moe IV 0dae958a5a Grievre's fix for texture state leak. 2004-02-14 19:17:51 +00:00
Timothy C. McGrath b5b61d056f Grievre passed a one line patch to me which according to his description:
"Fixes a bug in dynamic lights (lightstyles weren't being rendered correctly
due to bad assumptions about dlightbits)"

It compiles fine, and seems to work, so, here it is.

Hikaru
2004-02-14 08:36:08 +00:00
Bill Currie d1904fe7c4 hopefully fix nq segging on windows 2004-02-14 08:05:54 +00:00
Bill Currie 64c156653f should fix the seg on ^C early in the startup 2004-02-14 07:53:49 +00:00
Bill Currie d35f027757 undo my incorrect commit 2004-02-14 07:39:43 +00:00
Bill Currie 0e8ba7cc12 oops, committed the wrong file 2004-02-14 07:38:01 +00:00
Bill Currie 2cdf12cd50 if a leaf isn't in the frustum, don't bother lighting it 2004-02-14 07:32:26 +00:00
Bill Currie 82bc3055bc oops, needed menu_draw_hud. don't need the state stuff any more, though :) 2004-02-14 05:33:34 +00:00
Bill Currie 85a268c62f Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie c493a82de1 more cleanup 2004-02-14 05:02:25 +00:00
Bill Currie 98ccba65bb not needed 2004-02-14 04:51:08 +00:00
Bill Currie 1207b44462 whitespace 2004-02-14 04:35:59 +00:00
Bill Currie 790048368d control options "done" 2004-02-14 04:01:36 +00:00
Bill Currie 3f44dfad1d control options menu almost done (yay for oo:) 2004-02-14 03:18:53 +00:00
Bill Currie 103299e7e4 rename Cvar_GetCvarString to Cvar_GetString and add
Cvar_Set{String,Float,Integer,Vector} and
Cvar_Get{String,Float,Integer,Vector}. use them in the menus
2004-02-14 02:56:29 +00:00
Bill Currie 0e147a7b61 video options "done" 2004-02-14 02:09:18 +00:00
Bill Currie a97b722d7b get the placement of the nice crosshairs right. make cs_data a square to
avoid weird mapping effects
2004-02-14 00:18:22 +00:00
Bill Currie f34335a0c9 provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
Bill Currie efb52dc9f9 don't seg on null field names 2004-02-13 23:08:22 +00:00
Bill Currie 4cabb40303 break the crosshair draw code into separate functions and give sw and sw32
crosshair 3
2004-02-13 22:16:53 +00:00
Bill Currie fec7423cc3 player options are now grouped 2004-02-13 06:42:51 +00:00
Bill Currie 0e34eabbc4 network options are now in a group 2004-02-13 05:49:43 +00:00
Bill Currie 8978d1ca55 make an inputline with a text box behind it 2004-02-13 05:36:35 +00:00
Bill Currie 865b31caac make sure messages generated by issues within a function don't get
"At top level"
2004-02-13 04:57:15 +00:00
Bill Currie b6c2320d5d change --include FILE to pre-include a file rather than add a directory search
path. Maps to -include FILE on the cpp command line.
2004-02-13 04:46:50 +00:00
Bill Currie ac577232db audio and features options menus are now almost fully object-ized (as
close as they're going to get until everything else is)
2004-02-13 02:53:13 +00:00
Bill Currie e3a393dd52 add Pic and CenterPic views 2004-02-13 02:52:14 +00:00
Bill Currie e472364f51 call [self init] rather than [super init] (and variants where possible) to
ease derived class initialization (all allocation can be done in -init).
Objective-C rocks :)
2004-02-13 02:51:38 +00:00
Bill Currie de567310fb fix a typo 2004-02-13 01:21:17 +00:00
Bill Currie c5789ff620 more object usage 2004-02-13 00:21:51 +00:00
Bill Currie 7ed77fd18b ignore pdf files 2004-02-12 21:58:52 +00:00
Bill Currie 69730cae8b fix some type classes in older bison 2004-02-12 01:37:27 +00:00
Bill Currie 02d89ee7d5 allow computed functions for "think" in state expressions 2004-02-11 08:09:10 +00:00
Bill Currie a821f048a0 change FNC to FN and fnc to fn for function based opcodes 2004-02-11 06:52:19 +00:00
Bill Currie 1c090c38a3 allow non-const expressions for the frame number and make sure the time
step is a float (for state expressions)
2004-02-11 04:00:11 +00:00
Bill Currie afdbd90bc1 some tests I've accumulated over time. don't want to lose them accidently
:)
2004-02-11 02:23:40 +00:00
Bill Currie 0fe4c2a600 catch redefined functions 2004-02-11 01:53:17 +00:00
Bill Currie c3f41e3e69 new opcode: state.f. same as state, but takes a 3rd float operand to
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
Bill Currie 1fc517f7db C style functions can now (optionally) be used (void foo ();) 2004-02-11 00:36:34 +00:00