Bill Currie
80be659b4a
white space
2001-05-30 20:55:28 +00:00
Adam Olsen
8ca626dacc
add -export-dynamic to linker lines, so you can use sound plugins with static builds.
2001-05-30 18:35:19 +00:00
Bill Currie
d7830293a6
more printf format attributes
2001-05-30 05:38:17 +00:00
Joseph Carter
05adfd0e53
quakefs.h -> vfs.h
...
quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter
186d577818
s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
...
VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie
18fd21da77
merge the particle system
2001-05-29 19:58:35 +00:00
Bill Currie
763829560a
client.h clean
2001-05-29 19:52:10 +00:00
Bill Currie
78702c07e4
make gl_dyn_part.c and sw_rpart.c independent of client.h and host.h
2001-05-29 19:43:15 +00:00
Bill Currie
04d4df1e19
fix nq's skin code so it doesn't upload skins every frame
2001-05-27 04:23:39 +00:00
Bill Currie
4c5b977902
move cl_math.S into renderer/sw/transform.S (never before realised it was
...
part of the renderer)
2001-05-26 03:33:09 +00:00
Chris Ison
3035224bec
disable cl_math.S asm
2001-05-25 22:57:25 +00:00
Bill Currie
1038f88a64
disable asm in the software renderer for now. This will allow me to fix the
...
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00
Bill Currie
a87c4bbd93
vid.c:
...
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
get to VID_UpdateGamma when it is set except for when the cvar is
initially created, and we /want/ the code to execute in that case.
vid.h:
add initialized to viddef_t
vid_common_gl.c:
actually /use/ gammatable (it tends to help)
vid_*.c:
clean up rendundant decls of gammatable, vid_initialized (now
vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie
5ed553f876
more files missed in the move
2001-05-25 02:45:57 +00:00
Bill Currie
600bcfb108
forgot to remove these
2001-05-24 19:28:07 +00:00
Bill Currie
73e6e1684f
FINALLY, the nq and qw renderers are merged. the view and particle subsystems
...
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Bill Currie
55ee68cf38
whew
2001-05-24 19:19:32 +00:00
Bill Currie
d44901a8d6
oopsie
2001-05-24 19:18:51 +00:00
Bill Currie
05f9470b7c
oops, got a little too agressive with the V_CheckGamma cleanup
2001-05-24 18:50:02 +00:00
Bill Currie
f21ad90ba4
total nukage of brighten, brightness and contrast.
2001-05-24 16:30:25 +00:00
Bill Currie
a3518d44ed
Nuke V_CheckGamma, moving its sole contribution to VID_UpdateGamma in vid.c
2001-05-24 15:48:39 +00:00
Bill Currie
d87d374fcf
white space
2001-05-24 04:50:12 +00:00
Chris Ison
3cc3392a8a
fixed paused being displayed by default in gl
2001-05-23 10:20:27 +00:00
Bill Currie
1a25bc9349
gl_screen.c and screen.c are now client clean (and merged :)
2001-05-23 06:33:23 +00:00
Bill Currie
ec7335029d
gl_draw.c is now client clean.
2001-05-23 04:05:10 +00:00
Bill Currie
f49608b881
copy it to nq and clean out the commented out code
2001-05-23 03:33:39 +00:00
Bill Currie
a8e1da5d99
make dist and compile fixes for mingw cross building
2001-05-22 19:13:23 +00:00
Bill Currie
c500fd7479
make dist fixups
2001-05-22 17:09:03 +00:00
Joseph Carter
2b4c31b7ae
Noise reduction in draw vs gl_draw
2001-05-22 09:24:56 +00:00
Bill Currie
4a80639556
sw and gl rmisc are now client clean. the graphing functions ahve been pulled
...
out into r_graph.c (Time and Z graph), cl_ngraph.c (Net graph), and
{gl,sw}_graph.c (R_LineGraph). gl_ngraph.c is gone. Unfortunatly, something
is rather wrong with NetGraph in gl (probably R_LineGraph).
2001-05-22 06:00:38 +00:00
Bill Currie
0a4b53c817
gl_rsurf is now client clean
2001-05-21 23:09:46 +00:00
Bill Currie
da8715f27d
sw_ralias.c and gl_rmain.c are now client clean. this involved a bit of a
...
revamp of skins. keep an eye out for broken skins (especially in nq)
2001-05-21 22:25:35 +00:00
Ragnvald Maartmann-Moe IV
ddceaf78b3
Merge most of cshift calcs from sw and gl to r_view.c
2001-05-21 19:53:57 +00:00
Ragnvald Maartmann-Moe IV
46b5ce2d09
Remove client.h from gl_sky_clip. Changed an error message to not use cl_name.
2001-05-21 15:59:02 +00:00
Ragnvald Maartmann-Moe IV
853dfceac6
Minor cleanups, not client.h or host.h clean yet, though.
2001-05-21 04:41:57 +00:00
Ragnvald Maartmann-Moe IV
4d09685df7
Remove client.h from sw_rsurf.c. Prepare gl_rsurf.c for same.
2001-05-21 03:39:41 +00:00
Ragnvald Maartmann-Moe IV
a9c9a46c37
client.h gone from gl_rlight.c and sw_rlight.c.
...
cl_lightstyle -> r_lightstyle
2001-05-21 03:08:07 +00:00
Bill Currie
ece576ed4b
reduce gl_rmain's dependency on cl*.h
2001-05-21 00:22:35 +00:00
Ragnvald Maartmann-Moe IV
1aef81e9ef
Minor makefile cleanups.
2001-05-20 23:30:16 +00:00
Ragnvald Maartmann-Moe IV
62eefb49af
Remove gl_cull cvar. Was enabled regardless of the setting of the cvar, in any case.
2001-05-20 22:02:44 +00:00
Ragnvald Maartmann-Moe IV
d9b509b885
nonintel stuff makes more sense in nonintel.c
2001-05-20 21:47:18 +00:00
Ragnvald Maartmann-Moe IV
ee8bdb0742
sw_rvars.c was just a little bit silly for a simple variable declaration.
2001-05-20 21:44:05 +00:00
Bill Currie
337430a113
sw_rmain.c is now client and chase clean.
2001-05-20 20:38:51 +00:00
Ragnvald Maartmann-Moe IV
3f816c0aa3
whitespace.
2001-05-20 18:07:39 +00:00
Ragnvald Maartmann-Moe IV
a07d05e054
whitenoise--
2001-05-20 16:29:41 +00:00
Bill Currie
44943e78de
better fix for the dlights problem (will prevent similar problems in the
...
future)
2001-05-20 06:23:46 +00:00
Bill Currie
88302bd5f0
fix the broken dlights. turns out realtime is not the right thing (cl.time is)
2001-05-20 06:13:20 +00:00
Bill Currie
d360b01827
move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
...
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Ragnvald Maartmann-Moe IV
f7330f078e
Change meaning of gl_lightmap_components a bit. Setting 4 changed to reduce texture memory waste by a bit. Really only an optimization for nvidia drivers anyways. This also should fix a quality issue in 16bpp with it set to 4.
2001-05-20 04:36:20 +00:00
Bill Currie
cf2e098434
header order
2001-05-20 04:26:22 +00:00