Bill Currie
194ea081eb
hopefully add watervis support
2003-09-03 23:04:30 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
...
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
7073afc0a4
port in OQ's detail, hint and skip brush/texture enhancements
2003-02-04 23:26:26 +00:00
Bill Currie
26c06c09a2
s/__attribute/__attribute__/
2003-01-27 23:14:07 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
4bf8ac58f1
whitespace cleanup and add rcsid tags
2002-09-23 16:27:17 +00:00
Bill Currie
4d9fb73b29
use getopt and add wad search paths
2002-09-20 21:48:34 +00:00
Bill Currie
56843557f6
make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
...
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
0cd34d155f
qfbsp now mostly works. only known issue is multiple texture wads don't
...
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e
Gobs of whitespace.
2002-09-19 18:51:19 +00:00
Bill Currie
afa0b21336
Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
...
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00