quakeforge/tools/qfbsp/include
Bill Currie 56843557f6 make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
..
.gitignore Whee, now we have qfbsp. It compiles, but won't work as it hasn't been 2002-09-19 16:58:48 +00:00
bsp5.h make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast 2002-09-20 17:02:53 +00:00
Makefile.am Whee, now we have qfbsp. It compiles, but won't work as it hasn't been 2002-09-19 16:58:48 +00:00
map.h qfbsp now mostly works. only known issue is multiple texture wads don't 2002-09-19 20:39:33 +00:00