Commit graph

2948 commits

Author SHA1 Message Date
Jeff Teunissen
7ea87aa47a oops. Actually commit the new document icon this time. 2002-01-28 03:39:15 +00:00
Bill Currie
2aa2066019 FPH column for the score list from RvB 2002-01-27 21:19:29 +00:00
Jeff Teunissen
29c68732c0 More Forge stuff.
Forge now loads the bundles in its resources first, and then loads the
bundles from the User, Local, Network, and System library directories,
in that order -- if it is told to by the defaults system.

Also, the MainPrefs class has some new options, to control what
directories Forge loads bundles from.
2002-01-26 22:09:15 +00:00
Jeff Teunissen
8ef321e2e8 Forge updates -- an icon for .forge files, some app info updates, and a
nib-loading fix for MainPrefs.
2002-01-26 05:13:25 +00:00
Jeff Teunissen
9585b6af92 Forge updates. Preferences is no more, since each bundle will have its
own prefs anyway. The "sample" bundle MainPrefs is more complete, and is
now loading its interface from a .gorm file -- this would be a .nib on
NeXTstep or Mac OS X, and it should be ready to run on those OSes
already -- since it doesn't do much. :)
2002-01-25 08:45:28 +00:00
Jeff Teunissen
4c8154a224 commit mods before I nuke the file. 2002-01-25 08:38:17 +00:00
Bill Currie
750100b3e3 obsolete declaration cleanup and const correctness for Key_GetBinding 2002-01-25 00:01:05 +00:00
Bill Currie
08210bc93f fix an accidental double byteswap that broke progs for big-endian machines 2002-01-24 04:43:47 +00:00
Bill Currie
316386b542 mod->textures can legitimatly have null textures, so be on the lookout for
them. This fixes the client crash on certain levels.
2002-01-24 02:44:19 +00:00
Bill Currie
85588c8fcb start implementing the api for input lines and clean up a couple csqc
prototype issues.
2002-01-23 22:37:44 +00:00
Bill Currie
68637eea9e start implementing dynamic memory for progs 2002-01-23 22:35:48 +00:00
Bill Currie
ad8b5670e2 prototype Z_ClearZone 2002-01-23 22:34:46 +00:00
Bill Currie
00b1ea4340 remove obsolete function 2002-01-23 22:34:08 +00:00
Bill Currie
16cc0c22c9 forgot to implement store.p 2002-01-23 22:33:22 +00:00
Bill Currie
52aa1c311b qfcc now supports typedef 2002-01-23 21:16:43 +00:00
Bill Currie
ed91b16f45 add Menu_GetIndex 2002-01-23 21:07:38 +00:00
Bill Currie
6a393d175e implement typedef 2002-01-23 20:50:25 +00:00
Bill Currie
b7eded6854 more work on the mp menus and split out most of the builtin defs 2002-01-23 19:41:50 +00:00
Bill Currie
7dc9a93d46 clear the download name on failures 2002-01-23 19:01:19 +00:00
Bill Currie
8b33d29848 make sure -fno-strict-aliasing gets set for gcc 2.96 (dunno if this will
work, but worth a try)
2002-01-23 04:12:53 +00:00
Bill Currie
f882e8400e enable -fstrict-aliasing by default for gcc 3 2002-01-23 03:13:31 +00:00
Bill Currie
4416121007 start on the join menu and change the draw functions to return integer
instead of void
2002-01-23 00:51:55 +00:00
Bill Currie
eb2c7824f8 don't bail out of Menu_Draw if the qc draw function returns 0. this allows
for combined C/QC drawing.
2002-01-23 00:48:03 +00:00
Bill Currie
6b468f4454 package fixups 2002-01-22 20:18:40 +00:00
Bill Currie
3f958ae29b more make dist fixes 2002-01-22 18:04:03 +00:00
Bill Currie
ecd539cbd3 some make dist fixes 2002-01-22 17:17:18 +00:00
Bill Currie
c8ef2d8b55 subdirs must come /after/ their parent in the AC_OUTPUT list 2002-01-22 07:42:35 +00:00
Bill Currie
0eea94723b get qfcc to build for win32 (cross building will need QFCC to be
over-ridden)
2002-01-22 07:10:18 +00:00
Bill Currie
cfa3591a76 d'oh, should be installing into fs_sharepath :P 2002-01-22 06:22:52 +00:00
Bill Currie
8a24b28d97 scary, but the only changes qfcc needed to build as part of quakeforge was
to auto-substitued the libs and headers.

 o  unconditionally build qfcc (for now, anyway) when building quakeforge
    (needed for cs-code compilation)
 o  when built as part of quakeforge (qfcc should still be buildable
    independently) always enable cpp
 o  autoconfiscate the client-side code
 o  build the client-side code using the built qfcc
 o  install the client-side code in $(datadir)/quakeforge/id1
2002-01-22 05:48:03 +00:00
Bill Currie
d936d5d1d5 fix a missing ; 2002-01-22 03:05:48 +00:00
Bill Currie
f1f2dd713d generate progdefs.h only for v6only
generate files.dat only if -F or --files is given on the command line
2002-01-21 23:30:54 +00:00
Bill Currie
b4bdda994f remove some obsolete files 2002-01-21 23:01:14 +00:00
Bill Currie
fc20793b07 our very own icon :) 2002-01-21 21:58:29 +00:00
Bill Currie
bd106d79f1 throw this in cvs for now. it's not used at all, and I don't know if I plan
on using it.
2002-01-21 21:46:57 +00:00
Bill Currie
cc84828647 start on the multiplayer menu 2002-01-21 21:39:27 +00:00
Bill Currie
5450fdb692 don't seg on menus with no items 2002-01-21 21:38:34 +00:00
Bill Currie
3ae15803fa protect against gcc 2.94.4's stdbool.h 2002-01-21 20:00:38 +00:00
Bill Currie
6d41118b46 load and save menus now work 2002-01-21 19:41:22 +00:00
Bill Currie
ec0b3d8940 make Menu_SelectMenu(NIL) do the right thing and handle qc code that clears
the current menu but forgets to return 1 in keyevent
2002-01-21 19:40:45 +00:00
Bill Currie
7775dab7bb remove debug 2002-01-21 19:19:07 +00:00
Bill Currie
f2d097c013 resolve the case value before checking its type 2002-01-21 19:18:41 +00:00
Bill Currie
20eec42a93 allow keys.h to be used in QC 2002-01-21 19:10:01 +00:00
Bill Currie
2ce5a91373 allow enum {...} name; but ignore name (eases C <-> QC header compat) 2002-01-21 19:09:23 +00:00
Bill Currie
64c5983742 enum support 2002-01-21 19:03:29 +00:00
Bill Currie
d5fb0f5a68 fix some .. path compression bugs 2002-01-21 17:36:22 +00:00
Bill Currie
9833b7009d oops, forgot to remove the debug code 2002-01-21 16:48:08 +00:00
Bill Currie
f3efed94e5 .0 isn't valid for integer formats 2002-01-21 16:47:50 +00:00
Bill Currie
5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
d59e7d3da4 you can now start a new single player game via the menus 2002-01-20 04:11:08 +00:00