Other than its blocking of access to certain files, it really wasn't
that useful compared to the functions in qfs, and pointless with access
to qfs anyway.
This makes gib depend on gamecode, but removes the dependency on gib from
ruamoko. Unfortunately, carne now needs to be linked against gamecode even
though it never uses it.
o All instances of LIBADD/LDADD have a corresponding DEPENDENCIES
specificatiion.
o libraries now use a lib_ldflags macro to keep things consistent
o duplication of source/lib names has been minimized (particularly in
the libraries; more work needs to be done for the executables)
o automake spec blocks have been organized (again, more work needs to be
done for the executables)
The api hides all the gory details of message buffer setup and usage
(particularly the differences between writing and reading). Most
importantly, the api provides a safe way to read and write binary data
(always little endian).