Commit graph

19 commits

Author SHA1 Message Date
Bill Currie
ac0079f872 [ecs] Add a function to remove a component from all entities
While simple component pools can be cleared simply by zeroing their
counts, ones that have a delete function need that function to be called
for all the components in the pool otherwise leaks can happen.
2022-11-17 21:49:38 +09:00
Bill Currie
24d8d864a2 [ecs] Optionally delete entities on hierarchy removal
Useful for deleting an entire sub-hierarchy of entities.
2022-11-08 00:16:29 +09:00
Bill Currie
ddd6c958a9 [ecs] Fix parent index updates when removing sub-hierarchies
In the end, it was removal of the old entries that corrupted the parent
indices. Very nicely, most of the fixes involved removing code. Taking
advantage of the ECS to debug the hierarchies was fun, and the resulting
colorized entity names helped no end.
2022-11-06 23:04:40 +09:00
Bill Currie
1130919049 [ecs] Add a simplified test of the sbar hierarchy
Even 37 objects is a lot, but it's a whole lot better than 180. Most
importantly, it reproduces the problem, which seems to be not all parent
indices getting updated. The child indices seem to be working nice, as
do the reference object indices (ie, the entity components). I suspect
its the parent indices getting corrupted that cause problems on the
second switch of the hud/sbar cvar as the parent indices are used to
find the child indices that need to be updated.
2022-11-06 20:04:34 +09:00
Bill Currie
cf6b4efe5d [ecs] Colorize hierarchy test output
Just the tiniest bit of color goes a long way to spotting issues.
2022-11-06 20:03:29 +09:00
Bill Currie
97a6ce833e [ecs] Adjust the source root during self insertions
This improves the behavior of hierarchies when self-inserting, but nq's
sbar still crashes when trying to do so. However, its tree is a fair bit
more complex than the test case (that does pass now), so I need to try
to replicate the important parts of the tree with fewer objects (180 is
too many to work with).
2022-11-06 17:36:49 +09:00
Bill Currie
ecf59c8141 [ecs] Add failing same-hierarchy parenting test
As expected, reparenting a sub-hierarchy such that it (and possibly its
children) move up the arrays fails (this is why sbar needs to first
remove the sub-hierarchy then insert it).
2022-11-06 17:36:33 +09:00
Bill Currie
05947c8ac4 [ecs] Rework new hierarchy test for same-hierarchy
Since test_build_hierarchy2 already tested removal of a sub-hierarchy
(once fixed), it seems test_build_hierarchy3 testing parenting within
the same hierarchy would be a good idea. Reparenting such that
everything moves to later in the arrays works nicely (not very
surprising).
2022-11-06 08:36:43 +09:00
Bill Currie
b91568d234 [ecs] Improve the behavior of Hierarchy_RemoveHierarchy
Its updates to the various indices were out, but this was missed due to
the tests being wrong. I wonder if I got interrupted while working on
them last and just assumed the removals were correct. This improves
sbar's behavior, but it's still wrong when pulling the armory view out
of the inventory. Very unsure what's going on, but the various indices
look ok, as do the view positions.
2022-11-06 02:38:59 +09:00
Bill Currie
01c67a345f [ecs] Fix some more hierarchy tests
Ugh, things were quite bad, it turns out. It seems a lot of trouble
would have been saved if these tests had worked (however, something is
still not quite right as views are out of place).
2022-11-06 00:30:55 +09:00
Bill Currie
f89fbf9724 [ecs] Fix a child miscount in the test case
Heh, that was a bit funny, actually, but it makes me wonder just how
broken sub-hierarchy deletion was.
2022-11-05 23:44:01 +09:00
Bill Currie
26438848ce [ecs] Add a failing hierarchy test
This is the bug that sbar found when pulling a sub-hierarchy out of a
larger hierarchy: child indices not getting updated correctly for later
siblings and any niece objects.
2022-11-05 22:23:46 +09:00
Bill Currie
10037927ea [ecs] Add hierarchy-only tests
The hierarchy-specific tests from the transform tests have been moved
into the ecs tests and the transform tests renamed appropriately. As
part of the process, hierarchies can now have a null type (ie, no
additional components maintained by the hierarchy). This should make
sorting out the issues highlighted by sbar a bit easier.
2022-11-05 21:29:38 +09:00
Bill Currie
57cd30fca3 [ecs] Move parent setting logic into hierarchy
It should have always been here, but when I first created the hierarchy
and transform objects, I didn't know where things would go. Having two
chunks of code for setting an entity's parent was too already too much,
and I expect to have other hierarchy types. Doesn't fix the issues
encountered with sbar, of course.
2022-11-05 17:54:49 +09:00
Bill Currie
cf911884c6 [ecs] Add support for sorting component pools
As the bookkeeping data is spread between three arrays, sorting a
component pool is not trivial and thus not something to duplicate around
the codebase.
2022-10-31 13:10:53 +09:00
Bill Currie
f6820c59e7 [ecs] Initialize registry href_comp to nullent
This indicates that no hierarchy reference component has been
registered, which must be done by the user when hierarchies are used.
2022-10-28 11:39:59 +09:00
Bill Currie
80c0beff89 [ecs] Support adding null hierarchies to non-root
As an implementation detail, inserting null hierarchies (src hierarchy
is null) is supported for ease of hierarchy construction from data. No
component data is copied, only the child and parent indices and counts
are updated.
2022-10-27 19:46:28 +09:00
Bill Currie
52b09e81cd [ecs,scene] Update tests for move to separate ecs lib
And fix an issue spotted in hierarchy.c: incorrect move of objects and
lack of check for valid entity when updating hierarchy reference
indices.
2022-10-27 15:35:29 +09:00
Bill Currie
db7f8a461e [ecs] Move ECS core into its own library
While the libraries are probably getting a little out of hand, the
separation into its own directory is probably a good thing as an ECS
should not be tied to scenes. This should make the ECS more generally
useful.
2022-10-26 17:24:03 +09:00