mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 12:31:10 +00:00
[ecs,scene] Update tests for move to separate ecs lib
And fix an issue spotted in hierarchy.c: incorrect move of objects and lack of check for valid entity when updating hierarchy reference indices.
This commit is contained in:
parent
d8cdaa7237
commit
52b09e81cd
4 changed files with 66 additions and 63 deletions
|
@ -52,8 +52,10 @@ hierarchy_UpdateTransformIndices (hierarchy_t *hierarchy, uint32_t start,
|
|||
ecs_registry_t *reg = hierarchy->reg;
|
||||
uint32_t href = reg->href_comp;
|
||||
for (size_t i = start; i < hierarchy->num_objects; i++) {
|
||||
hierref_t *ref = Ent_GetComponent (hierarchy->ent[i], href, reg);
|
||||
ref->index += offset;
|
||||
if (ECS_EntValid (hierarchy->ent[i], reg)) {
|
||||
hierref_t *ref = Ent_GetComponent (hierarchy->ent[i], href, reg);
|
||||
ref->index += offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -159,7 +161,7 @@ hierarchy_move (hierarchy_t *dst, const hierarchy_t *src,
|
|||
// Actually move (as in C++ move semantics) source hierarchy object
|
||||
// references so that their indices do not get updated when the objects
|
||||
// are removed from the source hierarcy
|
||||
memset (&src->ent[srcIndex], 0, count * sizeof(dst->ent[0]));
|
||||
memset (&src->ent[srcIndex], nullent, count * sizeof(dst->ent[0]));
|
||||
|
||||
for (uint32_t i = 0; i < count; i++) {
|
||||
uint32_t ent = dst->ent[dstIndex + i];
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
#include "QF/simd/types.h"
|
||||
#include "QF/mathlib.h"
|
||||
#include "QF/scene/component.h"
|
||||
#include "QF/ecs/component.h"
|
||||
|
||||
enum test_components {
|
||||
test_position,
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "QF/scene/component.h"
|
||||
#include "QF/ecs/component.h"
|
||||
|
||||
static int
|
||||
test_new_del (void)
|
||||
|
|
|
@ -6,12 +6,12 @@
|
|||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "QF/scene/component.h"
|
||||
#include "QF/scene/hierarchy.h"
|
||||
#include "QF/ecs/component.h"
|
||||
#include "QF/ecs/hierarchy.h"
|
||||
#include "QF/scene/scene.h"
|
||||
#include "QF/scene/transform.h"
|
||||
|
||||
scene_t *scene;
|
||||
ecs_registry_t *reg;
|
||||
|
||||
// NOTE: these are the columns of the matrix! (not that it matters for a
|
||||
// symmetrical matrix, but...)
|
||||
|
@ -50,7 +50,7 @@ check_hierarchy_size (transform_t t, uint32_t size)
|
|||
return 0;
|
||||
}
|
||||
char **name = h->components[transform_type_name];
|
||||
ecs_registry_t *reg = h->scene->reg;
|
||||
ecs_registry_t *reg = h->reg;
|
||||
for (uint32_t i = 0; i < h->num_objects; i++) {
|
||||
hierref_t *ref = Ent_GetComponent (h->ent[i], scene_href, reg);
|
||||
if (ref->hierarchy != h) {
|
||||
|
@ -66,7 +66,7 @@ dump_hierarchy (transform_t t)
|
|||
{
|
||||
hierarchy_t *h = Transform_GetRef (t)->hierarchy;
|
||||
char **name = h->components[transform_type_name];
|
||||
ecs_registry_t *reg = h->scene->reg;
|
||||
ecs_registry_t *reg = h->reg;
|
||||
for (uint32_t i = 0; i < h->num_objects; i++) {
|
||||
hierref_t *ref = Ent_GetComponent (h->ent[i], scene_href, reg);
|
||||
printf ("%2d: %5s %2u %2u %2u %2u %2u\n", i, name[i], h->ent[i],
|
||||
|
@ -110,7 +110,7 @@ check_indices (transform_t transform, uint32_t index, uint32_t parentIndex,
|
|||
static int
|
||||
test_single_transform (void)
|
||||
{
|
||||
transform_t transform = Transform_New (scene, (transform_t) {});
|
||||
transform_t transform = Transform_New (reg, (transform_t) {});
|
||||
hierarchy_t *h;
|
||||
|
||||
if (!transform.reg || transform.id == nullent) {
|
||||
|
@ -157,8 +157,8 @@ test_single_transform (void)
|
|||
static int
|
||||
test_parent_child_init (void)
|
||||
{
|
||||
transform_t parent = Transform_New (scene, (transform_t) {});
|
||||
transform_t child = Transform_New (scene, parent);
|
||||
transform_t parent = Transform_New (reg, (transform_t) {});
|
||||
transform_t child = Transform_New (reg, parent);
|
||||
|
||||
if (Transform_GetRef (parent)->hierarchy
|
||||
!= Transform_GetRef (child)->hierarchy) {
|
||||
|
@ -215,8 +215,8 @@ test_parent_child_init (void)
|
|||
static int
|
||||
test_parent_child_setparent (void)
|
||||
{
|
||||
transform_t parent = Transform_New (scene, (transform_t) {});
|
||||
transform_t child = Transform_New (scene, (transform_t) {});
|
||||
transform_t parent = Transform_New (reg, (transform_t) {});
|
||||
transform_t child = Transform_New (reg, (transform_t) {});
|
||||
|
||||
Transform_SetName (parent, "parent");
|
||||
Transform_SetName (child, "child");
|
||||
|
@ -231,7 +231,7 @@ test_parent_child_setparent (void)
|
|||
return 1;
|
||||
}
|
||||
|
||||
Transform_SetParent (scene, child, parent);
|
||||
Transform_SetParent (child, parent);
|
||||
|
||||
if (Transform_GetRef (parent)->hierarchy
|
||||
!= Transform_GetRef (child)->hierarchy) {
|
||||
|
@ -290,17 +290,17 @@ test_build_hierarchy (void)
|
|||
{
|
||||
printf ("test_build_hierarchy\n");
|
||||
|
||||
transform_t root = Transform_NewNamed (scene, (transform_t) {}, "root");
|
||||
transform_t A = Transform_NewNamed (scene, root, "A");
|
||||
transform_t B = Transform_NewNamed (scene, root, "B");
|
||||
transform_t C = Transform_NewNamed (scene, root, "C");
|
||||
transform_t root = Transform_NewNamed (reg, (transform_t) {}, "root");
|
||||
transform_t A = Transform_NewNamed (reg, root, "A");
|
||||
transform_t B = Transform_NewNamed (reg, root, "B");
|
||||
transform_t C = Transform_NewNamed (reg, root, "C");
|
||||
|
||||
if (!check_indices (root, 0, nullent, 1, 3)) { return 1; }
|
||||
if (!check_indices (A, 1, 0, 4, 0)) { return 1; }
|
||||
if (!check_indices (B, 2, 0, 4, 0)) { return 1; }
|
||||
if (!check_indices (C, 3, 0, 4, 0)) { return 1; }
|
||||
|
||||
transform_t B1 = Transform_NewNamed (scene, B, "B1");
|
||||
transform_t B1 = Transform_NewNamed (reg, B, "B1");
|
||||
|
||||
if (!check_indices (root, 0, nullent, 1, 3)) { return 1; }
|
||||
if (!check_indices ( A, 1, 0, 4, 0)) { return 1; }
|
||||
|
@ -308,7 +308,7 @@ test_build_hierarchy (void)
|
|||
if (!check_indices ( C, 3, 0, 5, 0)) { return 1; }
|
||||
if (!check_indices (B1, 4, 2, 5, 0)) { return 1; }
|
||||
|
||||
transform_t A1 = Transform_NewNamed (scene, A, "A1");
|
||||
transform_t A1 = Transform_NewNamed (reg, A, "A1");
|
||||
|
||||
if (!check_indices (root, 0, nullent, 1, 3)) { return 1; }
|
||||
if (!check_indices ( A, 1, 0, 4, 1)) { return 1; }
|
||||
|
@ -316,11 +316,11 @@ test_build_hierarchy (void)
|
|||
if (!check_indices ( C, 3, 0, 6, 0)) { return 1; }
|
||||
if (!check_indices (A1, 4, 1, 6, 0)) { return 1; }
|
||||
if (!check_indices (B1, 5, 2, 6, 0)) { return 1; }
|
||||
transform_t A1a = Transform_NewNamed (scene, A1, "A1a");
|
||||
transform_t B2 = Transform_NewNamed (scene, B, "B2");
|
||||
transform_t A2 = Transform_NewNamed (scene, A, "A2");
|
||||
transform_t B3 = Transform_NewNamed (scene, B, "B3");
|
||||
transform_t B2a = Transform_NewNamed (scene, B2, "B2a");
|
||||
transform_t A1a = Transform_NewNamed (reg, A1, "A1a");
|
||||
transform_t B2 = Transform_NewNamed (reg, B, "B2");
|
||||
transform_t A2 = Transform_NewNamed (reg, A, "A2");
|
||||
transform_t B3 = Transform_NewNamed (reg, B, "B3");
|
||||
transform_t B2a = Transform_NewNamed (reg, B2, "B2a");
|
||||
|
||||
if (!check_hierarchy_size (root, 11)) { return 1; }
|
||||
|
||||
|
@ -336,7 +336,7 @@ test_build_hierarchy (void)
|
|||
if (!check_indices (A1a, 9, 4, 11, 0)) { return 1; }
|
||||
if (!check_indices (B2a, 10, 7, 11, 0)) { return 1; }
|
||||
|
||||
transform_t D = Transform_NewNamed (scene, root, "D");
|
||||
transform_t D = Transform_NewNamed (reg, root, "D");
|
||||
|
||||
if (!check_hierarchy_size (root, 12)) { return 1; }
|
||||
|
||||
|
@ -354,7 +354,7 @@ test_build_hierarchy (void)
|
|||
if (!check_indices (B2a, 11, 8, 12, 0)) { return 1; }
|
||||
|
||||
dump_hierarchy (root);
|
||||
transform_t C1 = Transform_NewNamed (scene, C, "C1");
|
||||
transform_t C1 = Transform_NewNamed (reg, C, "C1");
|
||||
dump_hierarchy (root);
|
||||
if (!check_hierarchy_size (root, 13)) { return 1; }
|
||||
|
||||
|
@ -383,19 +383,19 @@ test_build_hierarchy2 (void)
|
|||
{
|
||||
printf ("test_build_hierarchy2\n");
|
||||
|
||||
transform_t root = Transform_NewNamed (scene, (transform_t) {}, "root");
|
||||
transform_t A = Transform_NewNamed (scene, root, "A");
|
||||
transform_t B = Transform_NewNamed (scene, root, "B");
|
||||
transform_t C = Transform_NewNamed (scene, root, "C");
|
||||
transform_t B1 = Transform_NewNamed (scene, B, "B1");
|
||||
transform_t A1 = Transform_NewNamed (scene, A, "A1");
|
||||
transform_t A1a = Transform_NewNamed (scene, A1, "A1a");
|
||||
transform_t B2 = Transform_NewNamed (scene, B, "B2");
|
||||
transform_t A2 = Transform_NewNamed (scene, A, "A2");
|
||||
transform_t B3 = Transform_NewNamed (scene, B, "B3");
|
||||
transform_t B2a = Transform_NewNamed (scene, B2, "B2a");
|
||||
transform_t D = Transform_NewNamed (scene, root, "D");
|
||||
transform_t C1 = Transform_NewNamed (scene, C, "C1");
|
||||
transform_t root = Transform_NewNamed (reg, (transform_t) {}, "root");
|
||||
transform_t A = Transform_NewNamed (reg, root, "A");
|
||||
transform_t B = Transform_NewNamed (reg, root, "B");
|
||||
transform_t C = Transform_NewNamed (reg, root, "C");
|
||||
transform_t B1 = Transform_NewNamed (reg, B, "B1");
|
||||
transform_t A1 = Transform_NewNamed (reg, A, "A1");
|
||||
transform_t A1a = Transform_NewNamed (reg, A1, "A1a");
|
||||
transform_t B2 = Transform_NewNamed (reg, B, "B2");
|
||||
transform_t A2 = Transform_NewNamed (reg, A, "A2");
|
||||
transform_t B3 = Transform_NewNamed (reg, B, "B3");
|
||||
transform_t B2a = Transform_NewNamed (reg, B2, "B2a");
|
||||
transform_t D = Transform_NewNamed (reg, root, "D");
|
||||
transform_t C1 = Transform_NewNamed (reg, C, "C1");
|
||||
|
||||
if (!check_hierarchy_size (root, 13)) { return 1; }
|
||||
|
||||
|
@ -413,18 +413,18 @@ test_build_hierarchy2 (void)
|
|||
if (!check_indices (A1a, 11, 5, 13, 0)) { return 1; }
|
||||
if (!check_indices (B2a, 12, 8, 13, 0)) { return 1; }
|
||||
|
||||
transform_t T = Transform_NewNamed (scene, (transform_t) {}, "T");
|
||||
transform_t X = Transform_NewNamed (scene, T, "X");
|
||||
transform_t Y = Transform_NewNamed (scene, T, "Y");
|
||||
transform_t Z = Transform_NewNamed (scene, T, "Z");
|
||||
transform_t Y1 = Transform_NewNamed (scene, Y, "Y1");
|
||||
transform_t X1 = Transform_NewNamed (scene, X, "X1");
|
||||
transform_t X1a = Transform_NewNamed (scene, X1, "X1a");
|
||||
transform_t Y2 = Transform_NewNamed (scene, Y, "Y2");
|
||||
transform_t X2 = Transform_NewNamed (scene, X, "X2");
|
||||
transform_t Y3 = Transform_NewNamed (scene, Y, "Y3");
|
||||
transform_t Y2a = Transform_NewNamed (scene, Y2, "Y2a");
|
||||
transform_t Z1 = Transform_NewNamed (scene, Z, "Z1");
|
||||
transform_t T = Transform_NewNamed (reg, (transform_t) {}, "T");
|
||||
transform_t X = Transform_NewNamed (reg, T, "X");
|
||||
transform_t Y = Transform_NewNamed (reg, T, "Y");
|
||||
transform_t Z = Transform_NewNamed (reg, T, "Z");
|
||||
transform_t Y1 = Transform_NewNamed (reg, Y, "Y1");
|
||||
transform_t X1 = Transform_NewNamed (reg, X, "X1");
|
||||
transform_t X1a = Transform_NewNamed (reg, X1, "X1a");
|
||||
transform_t Y2 = Transform_NewNamed (reg, Y, "Y2");
|
||||
transform_t X2 = Transform_NewNamed (reg, X, "X2");
|
||||
transform_t Y3 = Transform_NewNamed (reg, Y, "Y3");
|
||||
transform_t Y2a = Transform_NewNamed (reg, Y2, "Y2a");
|
||||
transform_t Z1 = Transform_NewNamed (reg, Z, "Z1");
|
||||
|
||||
dump_hierarchy (T);
|
||||
if (!check_hierarchy_size (T, 12)) { return 1; }
|
||||
|
@ -442,7 +442,7 @@ test_build_hierarchy2 (void)
|
|||
if (!check_indices (X1a, 10, 4, 12, 0)) { return 1; }
|
||||
if (!check_indices (Y2a, 11, 7, 12, 0)) { return 1; }
|
||||
|
||||
Transform_SetParent (scene, T, B);
|
||||
Transform_SetParent (T, B);
|
||||
|
||||
dump_hierarchy (root);
|
||||
|
||||
|
@ -474,7 +474,7 @@ test_build_hierarchy2 (void)
|
|||
if (!check_indices (X1a, 23, 17, 25, 0)) { return 1; }
|
||||
if (!check_indices (Y2a, 24, 20, 25, 0)) { return 1; }
|
||||
|
||||
Transform_SetParent (scene, Y, (transform_t) {});
|
||||
Transform_SetParent (Y, (transform_t) {});
|
||||
|
||||
dump_hierarchy (root);
|
||||
dump_hierarchy (Y);
|
||||
|
@ -533,11 +533,11 @@ check_vector (transform_t transform,
|
|||
static int
|
||||
test_frames (void)
|
||||
{
|
||||
transform_t root = Transform_NewNamed (scene, (transform_t) {}, "root");
|
||||
transform_t A = Transform_NewNamed (scene, root, "A");
|
||||
transform_t B = Transform_NewNamed (scene, root, "B");
|
||||
transform_t A1 = Transform_NewNamed (scene, A, "A1");
|
||||
transform_t B1 = Transform_NewNamed (scene, B, "B1");
|
||||
transform_t root = Transform_NewNamed (reg, (transform_t) {}, "root");
|
||||
transform_t A = Transform_NewNamed (reg, root, "A");
|
||||
transform_t B = Transform_NewNamed (reg, root, "B");
|
||||
transform_t A1 = Transform_NewNamed (reg, A, "A1");
|
||||
transform_t B1 = Transform_NewNamed (reg, B, "B1");
|
||||
|
||||
Transform_SetLocalPosition (root, (vec4f_t) { 0, 0, 1, 1 });
|
||||
Transform_SetLocalPosition (A, (vec4f_t) { 1, 0, 0, 1 });
|
||||
|
@ -719,7 +719,7 @@ test_frames (void)
|
|||
return 1;
|
||||
}
|
||||
|
||||
Transform_Delete (scene,root);
|
||||
Transform_Delete (root);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -727,7 +727,8 @@ test_frames (void)
|
|||
int
|
||||
main (void)
|
||||
{
|
||||
scene = Scene_NewScene ();
|
||||
scene_t *scene = Scene_NewScene ();
|
||||
reg = scene->reg;
|
||||
|
||||
if (test_single_transform ()) { return 1; }
|
||||
if (test_parent_child_init ()) { return 1; }
|
||||
|
|
Loading…
Reference in a new issue