[ecs,scene] Update tests for move to separate ecs lib

And fix an issue spotted in hierarchy.c: incorrect move of objects and
lack of check for valid entity when updating hierarchy reference
indices.
This commit is contained in:
Bill Currie 2022-10-27 15:35:29 +09:00
parent d8cdaa7237
commit 52b09e81cd
4 changed files with 66 additions and 63 deletions

View file

@ -52,8 +52,10 @@ hierarchy_UpdateTransformIndices (hierarchy_t *hierarchy, uint32_t start,
ecs_registry_t *reg = hierarchy->reg;
uint32_t href = reg->href_comp;
for (size_t i = start; i < hierarchy->num_objects; i++) {
hierref_t *ref = Ent_GetComponent (hierarchy->ent[i], href, reg);
ref->index += offset;
if (ECS_EntValid (hierarchy->ent[i], reg)) {
hierref_t *ref = Ent_GetComponent (hierarchy->ent[i], href, reg);
ref->index += offset;
}
}
}
@ -159,7 +161,7 @@ hierarchy_move (hierarchy_t *dst, const hierarchy_t *src,
// Actually move (as in C++ move semantics) source hierarchy object
// references so that their indices do not get updated when the objects
// are removed from the source hierarcy
memset (&src->ent[srcIndex], 0, count * sizeof(dst->ent[0]));
memset (&src->ent[srcIndex], nullent, count * sizeof(dst->ent[0]));
for (uint32_t i = 0; i < count; i++) {
uint32_t ent = dst->ent[dstIndex + i];

View file

@ -8,7 +8,7 @@
#include "QF/simd/types.h"
#include "QF/mathlib.h"
#include "QF/scene/component.h"
#include "QF/ecs/component.h"
enum test_components {
test_position,

View file

@ -6,7 +6,7 @@
#include <string.h>
#include <unistd.h>
#include "QF/scene/component.h"
#include "QF/ecs/component.h"
static int
test_new_del (void)

View file

@ -6,12 +6,12 @@
#include <string.h>
#include <unistd.h>
#include "QF/scene/component.h"
#include "QF/scene/hierarchy.h"
#include "QF/ecs/component.h"
#include "QF/ecs/hierarchy.h"
#include "QF/scene/scene.h"
#include "QF/scene/transform.h"
scene_t *scene;
ecs_registry_t *reg;
// NOTE: these are the columns of the matrix! (not that it matters for a
// symmetrical matrix, but...)
@ -50,7 +50,7 @@ check_hierarchy_size (transform_t t, uint32_t size)
return 0;
}
char **name = h->components[transform_type_name];
ecs_registry_t *reg = h->scene->reg;
ecs_registry_t *reg = h->reg;
for (uint32_t i = 0; i < h->num_objects; i++) {
hierref_t *ref = Ent_GetComponent (h->ent[i], scene_href, reg);
if (ref->hierarchy != h) {
@ -66,7 +66,7 @@ dump_hierarchy (transform_t t)
{
hierarchy_t *h = Transform_GetRef (t)->hierarchy;
char **name = h->components[transform_type_name];
ecs_registry_t *reg = h->scene->reg;
ecs_registry_t *reg = h->reg;
for (uint32_t i = 0; i < h->num_objects; i++) {
hierref_t *ref = Ent_GetComponent (h->ent[i], scene_href, reg);
printf ("%2d: %5s %2u %2u %2u %2u %2u\n", i, name[i], h->ent[i],
@ -110,7 +110,7 @@ check_indices (transform_t transform, uint32_t index, uint32_t parentIndex,
static int
test_single_transform (void)
{
transform_t transform = Transform_New (scene, (transform_t) {});
transform_t transform = Transform_New (reg, (transform_t) {});
hierarchy_t *h;
if (!transform.reg || transform.id == nullent) {
@ -157,8 +157,8 @@ test_single_transform (void)
static int
test_parent_child_init (void)
{
transform_t parent = Transform_New (scene, (transform_t) {});
transform_t child = Transform_New (scene, parent);
transform_t parent = Transform_New (reg, (transform_t) {});
transform_t child = Transform_New (reg, parent);
if (Transform_GetRef (parent)->hierarchy
!= Transform_GetRef (child)->hierarchy) {
@ -215,8 +215,8 @@ test_parent_child_init (void)
static int
test_parent_child_setparent (void)
{
transform_t parent = Transform_New (scene, (transform_t) {});
transform_t child = Transform_New (scene, (transform_t) {});
transform_t parent = Transform_New (reg, (transform_t) {});
transform_t child = Transform_New (reg, (transform_t) {});
Transform_SetName (parent, "parent");
Transform_SetName (child, "child");
@ -231,7 +231,7 @@ test_parent_child_setparent (void)
return 1;
}
Transform_SetParent (scene, child, parent);
Transform_SetParent (child, parent);
if (Transform_GetRef (parent)->hierarchy
!= Transform_GetRef (child)->hierarchy) {
@ -290,17 +290,17 @@ test_build_hierarchy (void)
{
printf ("test_build_hierarchy\n");
transform_t root = Transform_NewNamed (scene, (transform_t) {}, "root");
transform_t A = Transform_NewNamed (scene, root, "A");
transform_t B = Transform_NewNamed (scene, root, "B");
transform_t C = Transform_NewNamed (scene, root, "C");
transform_t root = Transform_NewNamed (reg, (transform_t) {}, "root");
transform_t A = Transform_NewNamed (reg, root, "A");
transform_t B = Transform_NewNamed (reg, root, "B");
transform_t C = Transform_NewNamed (reg, root, "C");
if (!check_indices (root, 0, nullent, 1, 3)) { return 1; }
if (!check_indices (A, 1, 0, 4, 0)) { return 1; }
if (!check_indices (B, 2, 0, 4, 0)) { return 1; }
if (!check_indices (C, 3, 0, 4, 0)) { return 1; }
transform_t B1 = Transform_NewNamed (scene, B, "B1");
transform_t B1 = Transform_NewNamed (reg, B, "B1");
if (!check_indices (root, 0, nullent, 1, 3)) { return 1; }
if (!check_indices ( A, 1, 0, 4, 0)) { return 1; }
@ -308,7 +308,7 @@ test_build_hierarchy (void)
if (!check_indices ( C, 3, 0, 5, 0)) { return 1; }
if (!check_indices (B1, 4, 2, 5, 0)) { return 1; }
transform_t A1 = Transform_NewNamed (scene, A, "A1");
transform_t A1 = Transform_NewNamed (reg, A, "A1");
if (!check_indices (root, 0, nullent, 1, 3)) { return 1; }
if (!check_indices ( A, 1, 0, 4, 1)) { return 1; }
@ -316,11 +316,11 @@ test_build_hierarchy (void)
if (!check_indices ( C, 3, 0, 6, 0)) { return 1; }
if (!check_indices (A1, 4, 1, 6, 0)) { return 1; }
if (!check_indices (B1, 5, 2, 6, 0)) { return 1; }
transform_t A1a = Transform_NewNamed (scene, A1, "A1a");
transform_t B2 = Transform_NewNamed (scene, B, "B2");
transform_t A2 = Transform_NewNamed (scene, A, "A2");
transform_t B3 = Transform_NewNamed (scene, B, "B3");
transform_t B2a = Transform_NewNamed (scene, B2, "B2a");
transform_t A1a = Transform_NewNamed (reg, A1, "A1a");
transform_t B2 = Transform_NewNamed (reg, B, "B2");
transform_t A2 = Transform_NewNamed (reg, A, "A2");
transform_t B3 = Transform_NewNamed (reg, B, "B3");
transform_t B2a = Transform_NewNamed (reg, B2, "B2a");
if (!check_hierarchy_size (root, 11)) { return 1; }
@ -336,7 +336,7 @@ test_build_hierarchy (void)
if (!check_indices (A1a, 9, 4, 11, 0)) { return 1; }
if (!check_indices (B2a, 10, 7, 11, 0)) { return 1; }
transform_t D = Transform_NewNamed (scene, root, "D");
transform_t D = Transform_NewNamed (reg, root, "D");
if (!check_hierarchy_size (root, 12)) { return 1; }
@ -354,7 +354,7 @@ test_build_hierarchy (void)
if (!check_indices (B2a, 11, 8, 12, 0)) { return 1; }
dump_hierarchy (root);
transform_t C1 = Transform_NewNamed (scene, C, "C1");
transform_t C1 = Transform_NewNamed (reg, C, "C1");
dump_hierarchy (root);
if (!check_hierarchy_size (root, 13)) { return 1; }
@ -383,19 +383,19 @@ test_build_hierarchy2 (void)
{
printf ("test_build_hierarchy2\n");
transform_t root = Transform_NewNamed (scene, (transform_t) {}, "root");
transform_t A = Transform_NewNamed (scene, root, "A");
transform_t B = Transform_NewNamed (scene, root, "B");
transform_t C = Transform_NewNamed (scene, root, "C");
transform_t B1 = Transform_NewNamed (scene, B, "B1");
transform_t A1 = Transform_NewNamed (scene, A, "A1");
transform_t A1a = Transform_NewNamed (scene, A1, "A1a");
transform_t B2 = Transform_NewNamed (scene, B, "B2");
transform_t A2 = Transform_NewNamed (scene, A, "A2");
transform_t B3 = Transform_NewNamed (scene, B, "B3");
transform_t B2a = Transform_NewNamed (scene, B2, "B2a");
transform_t D = Transform_NewNamed (scene, root, "D");
transform_t C1 = Transform_NewNamed (scene, C, "C1");
transform_t root = Transform_NewNamed (reg, (transform_t) {}, "root");
transform_t A = Transform_NewNamed (reg, root, "A");
transform_t B = Transform_NewNamed (reg, root, "B");
transform_t C = Transform_NewNamed (reg, root, "C");
transform_t B1 = Transform_NewNamed (reg, B, "B1");
transform_t A1 = Transform_NewNamed (reg, A, "A1");
transform_t A1a = Transform_NewNamed (reg, A1, "A1a");
transform_t B2 = Transform_NewNamed (reg, B, "B2");
transform_t A2 = Transform_NewNamed (reg, A, "A2");
transform_t B3 = Transform_NewNamed (reg, B, "B3");
transform_t B2a = Transform_NewNamed (reg, B2, "B2a");
transform_t D = Transform_NewNamed (reg, root, "D");
transform_t C1 = Transform_NewNamed (reg, C, "C1");
if (!check_hierarchy_size (root, 13)) { return 1; }
@ -413,18 +413,18 @@ test_build_hierarchy2 (void)
if (!check_indices (A1a, 11, 5, 13, 0)) { return 1; }
if (!check_indices (B2a, 12, 8, 13, 0)) { return 1; }
transform_t T = Transform_NewNamed (scene, (transform_t) {}, "T");
transform_t X = Transform_NewNamed (scene, T, "X");
transform_t Y = Transform_NewNamed (scene, T, "Y");
transform_t Z = Transform_NewNamed (scene, T, "Z");
transform_t Y1 = Transform_NewNamed (scene, Y, "Y1");
transform_t X1 = Transform_NewNamed (scene, X, "X1");
transform_t X1a = Transform_NewNamed (scene, X1, "X1a");
transform_t Y2 = Transform_NewNamed (scene, Y, "Y2");
transform_t X2 = Transform_NewNamed (scene, X, "X2");
transform_t Y3 = Transform_NewNamed (scene, Y, "Y3");
transform_t Y2a = Transform_NewNamed (scene, Y2, "Y2a");
transform_t Z1 = Transform_NewNamed (scene, Z, "Z1");
transform_t T = Transform_NewNamed (reg, (transform_t) {}, "T");
transform_t X = Transform_NewNamed (reg, T, "X");
transform_t Y = Transform_NewNamed (reg, T, "Y");
transform_t Z = Transform_NewNamed (reg, T, "Z");
transform_t Y1 = Transform_NewNamed (reg, Y, "Y1");
transform_t X1 = Transform_NewNamed (reg, X, "X1");
transform_t X1a = Transform_NewNamed (reg, X1, "X1a");
transform_t Y2 = Transform_NewNamed (reg, Y, "Y2");
transform_t X2 = Transform_NewNamed (reg, X, "X2");
transform_t Y3 = Transform_NewNamed (reg, Y, "Y3");
transform_t Y2a = Transform_NewNamed (reg, Y2, "Y2a");
transform_t Z1 = Transform_NewNamed (reg, Z, "Z1");
dump_hierarchy (T);
if (!check_hierarchy_size (T, 12)) { return 1; }
@ -442,7 +442,7 @@ test_build_hierarchy2 (void)
if (!check_indices (X1a, 10, 4, 12, 0)) { return 1; }
if (!check_indices (Y2a, 11, 7, 12, 0)) { return 1; }
Transform_SetParent (scene, T, B);
Transform_SetParent (T, B);
dump_hierarchy (root);
@ -474,7 +474,7 @@ test_build_hierarchy2 (void)
if (!check_indices (X1a, 23, 17, 25, 0)) { return 1; }
if (!check_indices (Y2a, 24, 20, 25, 0)) { return 1; }
Transform_SetParent (scene, Y, (transform_t) {});
Transform_SetParent (Y, (transform_t) {});
dump_hierarchy (root);
dump_hierarchy (Y);
@ -533,11 +533,11 @@ check_vector (transform_t transform,
static int
test_frames (void)
{
transform_t root = Transform_NewNamed (scene, (transform_t) {}, "root");
transform_t A = Transform_NewNamed (scene, root, "A");
transform_t B = Transform_NewNamed (scene, root, "B");
transform_t A1 = Transform_NewNamed (scene, A, "A1");
transform_t B1 = Transform_NewNamed (scene, B, "B1");
transform_t root = Transform_NewNamed (reg, (transform_t) {}, "root");
transform_t A = Transform_NewNamed (reg, root, "A");
transform_t B = Transform_NewNamed (reg, root, "B");
transform_t A1 = Transform_NewNamed (reg, A, "A1");
transform_t B1 = Transform_NewNamed (reg, B, "B1");
Transform_SetLocalPosition (root, (vec4f_t) { 0, 0, 1, 1 });
Transform_SetLocalPosition (A, (vec4f_t) { 1, 0, 0, 1 });
@ -719,7 +719,7 @@ test_frames (void)
return 1;
}
Transform_Delete (scene,root);
Transform_Delete (root);
return 0;
}
@ -727,7 +727,8 @@ test_frames (void)
int
main (void)
{
scene = Scene_NewScene ();
scene_t *scene = Scene_NewScene ();
reg = scene->reg;
if (test_single_transform ()) { return 1; }
if (test_parent_child_init ()) { return 1; }