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57cd30fca3
It should have always been here, but when I first created the hierarchy and transform objects, I didn't know where things would go. Having two chunks of code for setting an entity's parent was too already too much, and I expect to have other hierarchy types. Doesn't fix the issues encountered with sbar, of course. |
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test | ||
component.c | ||
hierarchy.c | ||
Makemodule.am |