Commit Graph

3876 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV 7bf16df448 More QSG2 work. 2002-09-12 22:09:55 +00:00
Bill Currie beb6219072 bring in rvis' speedup. I won't pretend to understand what's going on, so
it's tagged :)
2002-09-12 21:11:52 +00:00
Ragnvald Maartmann-Moe IV 17a71cc151 Allow float cl_maxfps settings, clean up code a bit. 2002-09-12 20:49:40 +00:00
Bill Currie cd05f96ac6 forgot to uncomment the code that initialized uncompressed when I got
portal loading working
2002-09-12 19:33:17 +00:00
Bill Currie 090e65bc09 mark allocated fields constant 2002-09-12 18:34:17 +00:00
Bill Currie d7eea11c91 static defs are initialized too 2002-09-12 18:30:24 +00:00
Bill Currie 842a9d2eb0 linker.c:
don't seg on uninitialized fields
qc-parse.y:
	support @extern and @static blocks (eg, @extern { ... };)
2002-09-12 17:13:19 +00:00
Bill Currie 774b0adc2b get qfvis working, including pthreads 2002-09-12 06:48:05 +00:00
Bill Currie c2053c4d07 whitespace 2002-09-12 05:40:46 +00:00
Brian Koropoff 0f714061c3 Added a blurb about the new timecheat protection. 2002-09-12 05:36:02 +00:00
Brian Koropoff 7f4cd09e9d Removed the old timecheat protection and added a system that adjusts
time to what the server thinks is correct when too much inaccuracy
builds up.  This nearly eliminates all speed cheating, both normal and
reverse, except for a brief burst before the protection kicks in.  Might
need cleaning up/tweaking.
2002-09-12 04:57:40 +00:00
Bill Currie 2f98af35b8 implement non-asm versions of the bit plane mungers 2002-09-11 21:33:58 +00:00
Bill Currie c784b4375a bring in modelgel, quakeforgeized :) (more work needs to be done, though) 2002-09-11 20:22:17 +00:00
Bill Currie f0c96dd15c fix a segfault causing silly 2002-09-11 19:26:44 +00:00
Bill Currie fc5daabb05 silly little python script for dumping models 2002-09-11 19:03:51 +00:00
Ragnvald Maartmann-Moe IV 0b47b60129 Whitespace. 2002-09-11 18:58:19 +00:00
Bill Currie aae378c0a2 delete temporary .qfo files for (eg) qfcc -o test.dat test.qc 2002-09-11 18:17:45 +00:00
Bill Currie 324b89696a create new_*_expr functions for all basic expression types except ex_poitner
and use them instead of new_expr and setting the fields each time. Serious
code cleanup :)
2002-09-11 16:21:26 +00:00
Ragnvald Maartmann-Moe IV cb241c50bf Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures. 2002-09-10 23:40:13 +00:00
Bill Currie 32dcda114d add cd_linux to quakeforge-common 2002-09-10 17:11:42 +00:00
Bill Currie 5f80d65f78 correct the alsa 0.9 example 2002-09-10 16:57:32 +00:00
Bill Currie e5227076e0 put in some error checking on the Qopen calls 2002-09-10 15:46:50 +00:00
Bill Currie 867f964740 * taniwha salutes while taps is played 2002-09-10 15:36:32 +00:00
Bill Currie 899ad6bebe use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
Bill Currie ecdd537183 beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
beaten on.
2002-09-10 06:35:32 +00:00
Brian Koropoff ab9e37654b Forgot to remove a line. 2002-09-10 06:33:01 +00:00
Bill Currie 05d437a3c1 make @extern and @static available to v6 progs 2002-09-10 04:07:34 +00:00
Bill Currie 9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Brian Koropoff 232aca8fcb New version of GIB docs. 2002-09-10 03:31:05 +00:00
Brian Koropoff 11293819a5 Comments are now stripped out when a script is loaded instead of during
execution.
2002-09-10 01:26:02 +00:00
Brian Koropoff d7671d3363 Added information about GIB. 2002-09-10 01:13:46 +00:00
Bill Currie f6ab24e6bc min-clamp ambientcolor instead of shadecolor. should make for more visible
players
2002-09-09 23:06:08 +00:00
Bill Currie bbcd6caef5 start working on our changes 2002-09-09 22:03:19 +00:00
Ragnvald Maartmann-Moe IV ceb264ce87 Make nq lightning handling match qw, which also gets some cleanups. 2002-09-09 20:02:52 +00:00
Bill Currie 20922dd408 rename basic bindings to movement bindings and move the two weopon related
bindings from the movement menu to the weapon menu. now the movment menu
/just/ fits on a 320x200 screen.
2002-09-09 17:28:19 +00:00
Bill Currie 4001d2574b be sure to use the correct key for allocating effects dlights on players 2002-09-09 16:26:39 +00:00
Bill Currie 82b2f30a20 actually check that the entities match before returning the overridden beam 2002-09-09 15:56:29 +00:00
Bill Currie cc6c82007c clear validsequence on disconnect so we don't do prediction before we get a
world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison d68c4f7700 clear cl.worldmodel on disconnect. 2002-09-08 03:36:34 +00:00
Chris Ison 460ce5c0e6 clear cl.worldmodel on disconnect. make sure we don't parse server messages when we are disconnected 2002-09-08 03:21:53 +00:00
Bill Currie bf53f43e13 make PR_break do a backtrace instead of crashing the server 2002-09-07 06:48:15 +00:00
Bill Currie 656b0e3bb2 add line-number dumping 2002-09-07 06:47:16 +00:00
Bill Currie f6cdbdf63c make sure an initialized def has the correct source file and line info 2002-09-07 06:45:51 +00:00
Bill Currie 2cd6b68669 fix a redefined #define 2002-09-06 21:59:02 +00:00
Ragnvald Maartmann-Moe IV b7c2f5efa3 Allow loading textures from `textures` directory, as well as from maps. 2002-09-06 21:52:11 +00:00
Ragnvald Maartmann-Moe IV c4609f5195 Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
Bill Currie 2ba3585d06 fix a braino with ~float const 2002-09-05 17:40:14 +00:00
Bill Currie 27b0314e2e don't do the ObjQC types if --traditional is used 2002-09-04 21:47:27 +00:00
Bill Currie 67b01ca5ba cleanup the output of connectionless prints a bit 2002-09-04 19:13:45 +00:00
Bill Currie 5597dc2408 make maplist work over rcon 2002-09-04 18:56:53 +00:00