Antti Harri
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358a844a42
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Implement --version-info configure switch to override QuakeForge
library versioning. From Lasse Collin, thanks!
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2011-07-09 01:23:36 +03:00 |
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Bill Currie
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77b2942982
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several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
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2004-01-19 07:47:41 +00:00 |
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Bill Currie
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e53967b346
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--disable-static now works (thanks for the heads-up, raorn)
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2003-12-22 20:51:08 +00:00 |
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Bill Currie
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37c5bb6ec6
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merge the bulk of the three screen files into r_screen.c so all common code
is shared.
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2002-12-11 17:34:48 +00:00 |
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Bill Currie
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10acad1ee4
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first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
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2002-01-18 22:35:46 +00:00 |
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Bill Currie
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d168a3daee
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this should remove the requirement for gmake on bsd systems
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2001-11-12 16:23:41 +00:00 |
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Bill Currie
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552a486d87
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fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
for /any/ installed lib, static or not.
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2001-10-24 17:54:56 +00:00 |
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Jeff Teunissen
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31b6da027c
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The video version. This WILL break QW and NQ until my next commit.
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2001-09-28 05:33:58 +00:00 |
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Jeff Teunissen
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b794d4c316
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yaay, cleaned up.
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2001-09-27 21:28:44 +00:00 |
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Chris Ison
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0efd28abcc
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trying to get bootstrap to work in cygwin
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2001-09-25 23:04:13 +00:00 |
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Ragnvald Maartmann-Moe IV
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06dd45bdb1
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Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
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2001-08-25 23:23:14 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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Bill Currie
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18fd21da77
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merge the particle system
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2001-05-29 19:58:35 +00:00 |
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Bill Currie
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73e6e1684f
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
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2001-05-24 19:22:35 +00:00 |
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